Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public BecomeHead(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public ActorId Id;21 public E(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public N(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 public ActorId Id;35 public H(ActorId id)36 {37 this.Id = id;38 }39 }40 {41 public ActorId Id;42 public M(ActorId id)43 {44 this.Id = id;45 }46 }47 {48 public ActorId Id;49 public Config(ActorId id)50 {51 this.Id = id;52 }53 }54 {55 private ActorId Next;56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(E), nameof(OnE))]58 [OnEventDoAction(typeof(N), nameof(OnN))]59 {60 }61 private void InitOnEntry(Event e)62 {63 this.Next = this.CreateActor(typeof(Next));64 this.Send(this.Next, new N(this.Id));65 }66 private void OnE(Event e)67 {68 this.Send(this.Next, new E(e.Id));69 this.RaiseGotoStateEvent<Init>();70 }71 private void OnN(Event e)72 {73 this.Send(this.Next, new N(e.Id));74 this.RaiseGotoStateEvent<Init>();75 }76 }77 {
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private int value;13 private BecomeHead next;14 [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]15 [OnEventDoAction(typeof(Add), nameof(AddHandler))]16 [OnEventDoAction(typeof(GetPrev), nameof(GetPrevHandler))]17 private class Init : State { }18 private void InitializeHandler(Event e)19 {20 var ev = e as Initialize;21 this.value = ev.Value;22 this.next = ev.Next;23 }24 private void AddHandler(Event e)25 {26 var ev = e as Add;27 this.Send(this.next, new Add(ev.Value));28 this.Send(ev.Response, new AddResponse(this.Id));29 }30 private void GetPrevHandler(Event e)31 {32 var ev = e as GetPrev;33 if (this.next == null)34 {35 this.Send(ev.Response, new GetPrevResponse(this.Id));36 }37 {38 this.Send(this.next, new GetPrev(ev.Response));39 }40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;46using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 private BecomeTail prev;55 [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]56 [OnEventDoAction(typeof(Add), nameof(AddHandler))]57 [OnEventDoAction(typeof(GetPrev), nameof(GetPrevHandler))]
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public BecomeHead(ActorRuntime runtime) : base(runtime)12 {13 }14 public override async Task Start()15 {16 var head = this.Runtime.CreateActor(typeof(Head));17 var node = this.Runtime.CreateActor(typeof(Node), head);18 this.Runtime.SendEvent(node, new BecomeHeadEvent());19 var val = await this.Runtime.ReceiveEventAsync<int>(node, typeof(GetValueEvent));20 this.Assert(val == 0, "Expected 0, got {0}", val);21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public BecomeTail(ActorRuntime runtime) : base(runtime)35 {36 }37 public override async Task Start()38 {39 var tail = this.Runtime.CreateActor(typeof(Tail));40 var node = this.Runtime.CreateActor(typeof(Node), tail);41 this.Runtime.SendEvent(node, new BecomeTailEvent());42 var val = await this.Runtime.ReceiveEventAsync<int>(node, typeof(GetValueEvent));43 this.Assert(val == 0, "Expected 0, got {0}", val);44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Actors.BugFinding;8using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.One;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.One.One;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.One.Two;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.Two;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.Two.One;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.Two.Two;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.One;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.One.One;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.One.Two;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.One;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.One;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.Two;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.Two.One;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.Two.Two;
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Using AI Code Generation
1using System;2using System.IO;3using System.Linq;4using System.Collections.Generic;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 BecomeHead GetPrev = new BecomeHead();9 GetPrev.GetPrev();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16{17 {18 static void Main(string[] args)19 {20 BecomeHead GetNext = new BecomeHead();21 GetNext.GetNext();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28{29 {30 static void Main(string[] args)31 {32 BecomeHead GetPrev = new BecomeHead();33 GetPrev.GetPrev();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40{41 {42 static void Main(string[] args)43 {44 BecomeHead GetNext = new BecomeHead();45 GetNext.GetNext();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {54 static void Main(string[] args)55 {56 BecomeHead GetPrev = new BecomeHead();57 GetPrev.GetPrev();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 BecomeHeadEvent e = (BecomeHeadEvent)initialEvent;9 Become(e.Next);10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 BecomeHeadEvent be = (BecomeHeadEvent)e;15 Become(be.Next);16 return Task.CompletedTask;17 }18 }19 {20 public ActorId Next;21 public BecomeHeadEvent(ActorId next)22 {23 Next = next;24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 BecomeTailEvent e = (BecomeTailEvent)initialEvent;30 Become(e.Prev);31 return Task.CompletedTask;32 }33 protected override Task OnEventAsync(Event e)34 {35 BecomeTailEvent be = (BecomeTailEvent)e;36 Become(be.Prev);37 return Task.CompletedTask;38 }39 }40 {41 public ActorId Prev;42 public BecomeTailEvent(ActorId prev)43 {44 Prev = prev;45 }46 }47 {48 private ActorId head;49 private ActorId tail;50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 BecomeLinkedListEvent e = (BecomeLinkedListEvent)initialEvent;53 head = e.Head;54 tail = e.Tail;55 Become(tail);56 return Task.CompletedTask;57 }58 protected override Task OnEventAsync(Event e)59 {60 BecomeLinkedListEvent be = (BecomeLinkedListEvent)e;61 head = be.Head;62 tail = be.Tail;63 Become(tail);64 return Task.CompletedTask;65 }66 }67 {68 public ActorId Head;69 public ActorId Tail;70 public BecomeLinkedListEvent(ActorId head, ActorId tail)71 {72 Head = head;73 Tail = tail;74 }75 }76}77using Microsoft.Coyote.Actors;78using System;
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100;10 config.SuppressTrace = true;11 config.SuppressExceptions = false;12 config.SchedulingIterations = 1000;13 config.RandomSchedulingSeed = 1;14 config.TestingIterations = 1000;15 config.UseRandomTesting = true;16 config.UseRandomExecution = true;17 config.UseSmartBugFinding = true;18 config.UseSmartTracing = true;19 config.UseSmartStateExploration = true;20 config.UseSmartStateShrinking = true;21 config.UseSmartExploration = true;22 config.UseSmartShrinking = true;23 config.UseSmartTesting = true;24 config.UseSmartTestingHeuristics = true;25 config.UseSmartTestingCoverageHeuristics = true;26 config.UseSmartTestingStateHeuristics = true;27 config.UseSmartTestingStateCoverageHeuristics = true;
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Using AI Code Generation
1{2 {3 [OnEventGotoState(typeof(UnitEvent), typeof(Next))]4 {5 }6 [OnEventDoAction(typeof(UnitEvent), nameof(GetPrev))]7 {8 }9 void GetPrev()10 {11 BecomeHead prev = this.GetPrev();12 }13 }14}15{16 {17 [OnEventGotoState(typeof(UnitEvent), typeof(Next))]18 {19 }20 [OnEventDoAction(typeof(UnitEvent), nameof(GetNext))]21 {22 }23 void GetNext()24 {25 BecomeHead next = this.GetNext();26 }27 }28}29{30 {31 [OnEventGotoState(typeof(UnitEvent), typeof(Next))]32 {33 }34 [OnEventDoAction(typeof(UnitEvent), nameof(Become))]35 {36 }37 void Become()38 {39 Become(new BecomeHead());40 }41 }42}43{44 {45 [OnEventGotoState(typeof(UnitEvent), typeof(Next))]46 {47 }48 [OnEventDoAction(typeof(UnitEvent), nameof(Become))]49 {50 }
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