Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.GetNext
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Logging;13using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.PrettyPrint;14using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime;15using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Scheduling;16using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Scheduling.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.SchedulingStrategies;18using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing;19using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule;20using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default;21using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints;23using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive;24using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive.Strategies;25using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive.Strategies.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive.Strategies.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive.Strategies.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive.Strategies.Timers;29using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Runtime.Tracing.Schedule.Default.Strategies.Hints.Adaptive.Strategies.Utilities;
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.States;10{11 {12 public static void Main(string[] args)13 {14 BecomeHead becomeHead = new BecomeHead();15 becomeHead.Run();16 }17 public void Run()18 {19 var config = Configuration.Create();20 config.EnableBugFinding = true;21 config.BugFindingIterations = 100;22 config.SchedulingIterations = 100;23 config.SchedulingStrategy = SchedulingStrategy.Random;24 config.Verbose = 2;25 var runtime = RuntimeFactory.Create(config);26 runtime.RegisterMonitor(typeof(BecomeHeadMonitor));27 runtime.CreateActor(typeof(BecomeHeadTest));28 runtime.Run();29 Console.ReadLine();30 }31 }32 {33 internal BecomeHeadMonitor Monitor;34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(UnitEvent), nameof(NextAction))]36 [OnEventDoAction(typeof(Default), nameof(DefaultHandler))]37 class Init : MachineState { }38 void InitOnEntry()39 {40 this.Monitor = this.CreateMonitor<BecomeHeadMonitor>();41 this.Raise(new UnitEvent());42 }43 void NextAction()44 {45 this.Monitor.Assert(true);46 this.Raise(new UnitEvent());47 }48 void DefaultHandler()49 {50 this.Monitor.Assert(false);51 }52 }53 {54 [OnEventGotoState(typeof(UnitEvent), typeof(Head))]55 class Init : MonitorState { }56 [OnEventGotoState(typeof(UnitEvent), typeof(Tail))]57 class Head : MonitorState { }58 [OnEventGotoState(typeof(UnitEvent), typeof(Head))]59 class Tail : MonitorState { }60 }61}
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead1;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead2;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead3;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead4;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead5;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead6;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead7;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead8;18using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead9;19using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead10;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead11;21using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead12;22using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead13;23using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead14;24using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead15;25using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead16;26using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead17;27using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead18;28using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead19;29using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead20;30using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead21;31using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead22;
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration.Strategies.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration.Strategies.DPOR.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration.Strategies.DPOR.Strategies.StateExploration;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration.Strategies.DPOR.Strategies.StateExploration.Strategies;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSensitive.Strategies.Exploration.Strategies.DPOR.Strategies.StateExploration.Strategies.FairExploration;
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9{10BecomeHead()11{12Become(new BecomeHead());13}14[OnEventDoAction(typeof(Next), nameof(GetNext))]15async Task GetNext(Event e)16{17var next = (e as Next).Next;18this.Send(next, new Next(this.Id));19}20}21{22public ActorId Next;23public Next(ActorId next)24{25this.Next = next;26}27}28{29static void Main(string[] args)30{31var runtime = RuntimeFactory.Create();32var config = Configuration.Create();33var head = runtime.CreateActor(typeof(BecomeHead), config);34var next = runtime.CreateActor(typeof(BecomeHead), config);35runtime.SendEvent(head, new Next(next));36}37}38}39[OnEventDoAction(typeof(Next), nameof(GetNext))]40async Task GetNext(Event e)41{42 var next = (e as Next).Next;43 this.Send(next, new Next(this.Id));44}45Unhandled Exception: Microsoft.Coyote.SystematicTesting.Exceptions.UnhandledEventException: Unhandled event 'Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead+Next' of type 'BecomeHead.Next' was raised by actor 'BecomeHead(0)' in state 'BecomeHead' in machine 'BecomeHead
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 BecomeHead becomeHead = new BecomeHead();10 becomeHead.Setup();11 becomeHead.GetNext();12 Console.WriteLine("Hello World!");13 }14 }15}
GetNext
Using AI Code Generation
1{2 {3 public readonly ActorId Id;4 public BecomeHead(ActorId id)5 {6 this.Id = id;7 }8 }9 {10 public readonly ActorId Id;11 public BecomeTail(ActorId id)12 {13 this.Id = id;14 }15 }16 {17 public readonly ActorId Id;18 public BecomeNext(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public readonly ActorId Id;25 public BecomePrev(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public readonly ActorId Id;32 public BecomeNextPrev(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 public readonly ActorId Id;39 public BecomeNextPrev2(ActorId id)40 {41 this.Id = id;42 }43 }44 {45 public readonly ActorId Id;46 public BecomeNextPrev3(ActorId id)47 {48 this.Id = id;49 }50 }51 {52 public readonly ActorId Id;53 public BecomeNextPrev4(ActorId id)54 {55 this.Id = id;56 }57 }58 {59 public readonly ActorId Id;60 public BecomeNextPrev5(ActorId id)61 {62 this.Id = id;63 }64 }65 {66 public readonly ActorId Id;67 public BecomeNextPrev6(ActorId id)68 {69 this.Id = id;70 }71 }72 {73 public readonly ActorId Id;74 public BecomeNextPrev7(ActorId id)75 {76 this.Id = id;77 }78 }79 {80 public readonly ActorId Id;81 public BecomeNextPrev8(ActorId id)82 {83 this.Id = id;84 }
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 BecomeHead becomeHead = new BecomeHead();9 becomeHead.GetNext();10 }11 }12}13I am using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class in a .NET Core 2.2 console application. I am using the latest version of Coyote (0.1.20190430.1). I am not able to find the GetNext method of the BecomeHead class in the Coyote source code. Can someone please tell me where I can find the source code of the BecomeHead class?
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 config.MaxFairSchedulingSteps = 1000;11 config.MaxStepsFromAnError = 1000;12 config.StopOnUnfairScheduling = true;13 config.StopOnFirstError = true;14 config.TestingIterations = 1;15 config.Verbose = 3;16 config.RandomSchedulingSeed = 0;17 using (var runtime = RuntimeFactory.Create(config))18 {19 var tcs = new TaskCompletionSource<bool>();20 runtime.RegisterMonitor(typeof(Counter));21 runtime.CreateActor(typeof(Head), new Head.Init(tcs));22 tcs.Task.Wait();23 }24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;30{31 {32 static void Main(string[] args)33 {34 var config = Configuration.Create();35 config.MaxSchedulingSteps = 10000;36 config.MaxFairSchedulingSteps = 1000;37 config.MaxStepsFromAnError = 1000;38 config.StopOnUnfairScheduling = true;39 config.StopOnFirstError = true;40 config.TestingIterations = 1;41 config.Verbose = 3;42 config.RandomSchedulingSeed = 0;43 using (var runtime = RuntimeFactory.Create(config))44 {45 var tcs = new TaskCompletionSource<bool>();46 runtime.RegisterMonitor(typeof(Counter));47 runtime.CreateActor(typeof(Head), new Head.Init(tcs));48 tcs.Task.Wait();49 }50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;56{57 {58 static void Main(string[] args)59 {60 var config = Configuration.Create();
GetNext
Using AI Code Generation
1var becomeHead = new BecomeHead();2becomeHead.GetNext();3var becomeTail = new BecomeTail();4becomeTail.GetNext();5var becomeTail = new BecomeTail();6becomeTail.GetNext();7var becomeTail = new BecomeTail();8becomeTail.GetNext();9var becomeTail = new BecomeTail();10becomeTail.GetNext();11var becomeTail = new BecomeTail();12becomeTail.GetNext();13var becomeTail = new BecomeTail();14becomeTail.GetNext();
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