Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CorrectTailFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]...
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead bh = new BecomeHead();3bh.CorrectTailFailureOnEntry();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeTail bt = new BecomeTail();6bt.CorrectTailFailureOnEntry();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead bh = new BecomeHead();9bh.CorrectTailFailureOnEntry();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeTail bt = new BecomeTail();12bt.CorrectTailFailureOnEntry();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead bh = new BecomeHead();15bh.CorrectTailFailureOnEntry();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeTail bt = new BecomeTail();18bt.CorrectTailFailureOnEntry();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeHead bh = new BecomeHead();21bh.CorrectTailFailureOnEntry();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeTail bt = new BecomeTail();24bt.CorrectTailFailureOnEntry();
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Task task = RunAsync();12 task.Wait();13 }14 public static async Task RunAsync()15 {16 ActorRuntime runtime = ActorRuntime.Create();17 BecomeHeadMachine machine = runtime.CreateActor(typeof(BecomeHeadMachine)) as BecomeHeadMachine;18 await machine.SendEventAsync(new BecomeHeadEvent());19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Task task = RunAsync();33 task.Wait();34 }35 public static async Task RunAsync()36 {37 ActorRuntime runtime = ActorRuntime.Create();38 BecomeTailMachine machine = runtime.CreateActor(typeof(BecomeTailMachine)) as BecomeTailMachine;39 await machine.SendEventAsync(new BecomeTailEvent());40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;47using System;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Task task = RunAsync();54 task.Wait();55 }56 public static async Task RunAsync()57 {58 ActorRuntime runtime = ActorRuntime.Create();59 BecomeTailMachine machine = runtime.CreateActor(typeof(BecomeTailMachine)) as BecomeTailMachine;60 await machine.SendEventAsync(new BecomeTailEvent());61 }62 }63}
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithStrategy(TestingStrategy.Systematic);14 configuration.SchedulingIterations = 10000;15 configuration.SchedulingSeed = 1;16 configuration.SchedulingLogLevel = SchedulingLogLevel.Verbose;17 configuration.SchedulingMaxSteps = 1000;18 configuration.SchedulingMaxFairSchedulesToExplore = 1000;19 configuration.SchedulingMaxExecutionSteps = 1000;20 configuration.SchedulingMaxFairSchedules = 1000;21 configuration.TestingIterations = 10000;22 configuration.TestingLogLevel = TestingLogLevel.Verbose;23 configuration.TestingMaxSteps = 1000;24 configuration.TestingMaxExecutionSteps = 1000;25 configuration.LivenessTemperatureThreshold = 100;26 configuration.LivenessTemperatureIncreaseFactor = 2;27 configuration.LivenessTemperatureDecreaseFactor = 0.5;28 configuration.LivenessTemperatureMonitorPeriod = 100;29 configuration.LivenessTemperatureMonitorIterations = 1000;30 configuration.RandomSchedulingProbability = 0.5;31 configuration.RandomSchedulingSeed = 1;32 configuration.SchedulingStrategy = SchedulingStrategy.Random;33 configuration.SchedulingIterations = 10000;34 configuration.SchedulingSeed = 1;35 configuration.SchedulingLogLevel = SchedulingLogLevel.Verbose;36 configuration.SchedulingMaxSteps = 1000;37 configuration.SchedulingMaxFairSchedulesToExplore = 1000;38 configuration.SchedulingMaxExecutionSteps = 1000;39 configuration.SchedulingMaxFairSchedules = 1000;40 configuration.TestingIterations = 10000;41 configuration.TestingLogLevel = TestingLogLevel.Verbose;42 configuration.TestingMaxSteps = 1000;43 configuration.TestingMaxExecutionSteps = 1000;44 configuration.LivenessTemperatureThreshold = 100;45 configuration.LivenessTemperatureIncreaseFactor = 2;46 configuration.LivenessTemperatureDecreaseFactor = 0.5;47 configuration.LivenessTemperatureMonitorPeriod = 100;48 configuration.LivenessTemperatureMonitorIterations = 1000;
CorrectTailFailureOnEntry
Using AI Code Generation
1using Coyote.Actors.BugFinding.Tests;2BecomeHead bh = new BecomeHead();3bh.CorrectTailFailureOnEntry();4using Coyote.Actors.BugFinding.Tests;5BecomeTail bt = new BecomeTail();6bt.CorrectTailFailureOnEntry();7using Coyote.Actors.BugFinding.Tests;8BecomeTail bt = new BecomeTail();9bt.CorrectTailFailureOnEntry();10Microsoft (R) Build Engine version 16.1.76+g14b0a930a7 for .NET Core11Microsoft (R) Build Engine version 16.1.76+g14b0a930a7 for .NET Core
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 BecomeHead bh = new BecomeHead();12 bh.CorrectTailFailureOnEntry();13 }14 }15}16 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategy.SendEvent(ActorId target, Event e, Int64& nextOperationId)17 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategy.SendEvent(ActorId target, Event e)18 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategy.Schedule()19 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategy.Run()
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 100;12 configuration.SchedulingIterations = 100;13 configuration.EnableCycleDetection = true;14 configuration.ReportActivityCoverage = true;15 configuration.ReportBugFindingProgress = true;16 configuration.ReportCodeCoverage = true;17 configuration.ReportDataRaceDetection = true;18 configuration.ReportDeadlockDetection = true;19 configuration.ReportInconclusiveTests = true;20 configuration.ReportLivelockDetection = true;21 configuration.ReportOperationCoverage = true;22 configuration.ReportRandomExecution = true;23 configuration.ReportStateGraph = true;24 configuration.ReportStateMap = true;25 configuration.ReportStateCoverage = true;26 configuration.ReportUnfairScheduling = true;27 configuration.ReportUnobservedExceptions = true;28 configuration.ReportVerbosity = ReportVerbosity.Verbose;29 var runtime = TestingEngineFactory.CreateBugFindingEngine(configuration);30 await runtime.CreateActor(typeof(BecomeHead));31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.BugFinding;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 var configuration = Configuration.Create();44 configuration.TestingIterations = 100;45 configuration.SchedulingIterations = 100;46 configuration.EnableCycleDetection = true;47 configuration.ReportActivityCoverage = true;48 configuration.ReportBugFindingProgress = true;49 configuration.ReportCodeCoverage = true;50 configuration.ReportDataRaceDetection = true;51 configuration.ReportDeadlockDetection = true;52 configuration.ReportInconclusiveTests = true;53 configuration.ReportLivelockDetection = true;54 configuration.ReportOperationCoverage = true;55 configuration.ReportRandomExecution = true;56 configuration.ReportStateGraph = true;57 configuration.ReportStateMap = true;58 configuration.ReportStateCoverage = true;59 configuration.ReportUnfairScheduling = true;
CorrectTailFailureOnEntry
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static async Task Main()7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var machine = runtime.CreateActor(typeof(BecomeHead), config);11 await runtime.SendEventAsync(machine, new BecomeHead.CorrectTailFailureOnEntry());12 }13 }14}15using System.Threading.Tasks;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static async Task Main()21 {22 var runtime = RuntimeFactory.Create();23 var config = Configuration.Create();24 var machine = runtime.CreateActor(typeof(BecomeTail), config);25 await runtime.SendEventAsync(machine, new BecomeTail.CorrectTailFailureOnEntry());26 }27 }28}29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static async Task Main()35 {36 var runtime = RuntimeFactory.Create();37 var config = Configuration.Create();38 var machine = runtime.CreateActor(typeof(BecomeTailWithGoto), config);39 await runtime.SendEventAsync(machine, new BecomeTailWithGoto.CorrectTailFailureOnEntry());40 }41 }42}43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public static async Task Main()49 {50 var runtime = RuntimeFactory.Create();51 var config = Configuration.Create();52 var machine = runtime.CreateActor(typeof(BecomeTailWithGotoAndPop), config);53 await runtime.SendEventAsync(machine, new BecomeTail
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main()6 {7 BecomeHead bh = new BecomeHead();8 bh.CorrectTailFailureOnEntry();9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 public static void Main()17 {18 BecomeHead bh = new BecomeHead();19 bh.CorrectTailFailureOnEntry();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public static void Main()28 {29 BecomeHead bh = new BecomeHead();30 bh.CorrectTailFailureOnEntry();31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 public static void Main()39 {40 BecomeHead bh = new BecomeHead();41 bh.CorrectTailFailureOnEntry();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 public static void Main()50 {51 BecomeHead bh = new BecomeHead();52 bh.CorrectTailFailureOnEntry();53 }54 }55}56using Microsoft.Coyote.Actors;
CorrectTailFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 BecomeHead becomeHead = new BecomeHead();10 becomeHead.CorrectTailFailureOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17using System.Threading.Tasks;18{19 {20 public static async Task Main(string[] args)21 {22 using (var runtime = RuntimeFactory.Create())23 {24 var machine = runtime.CreateActor(typeof(MyActor));25 runtime.SendEvent(machine, new MyEvent());26 }27 }28 }29 {30 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]31 private class Init : State { }32 private void HandleMyEvent() { }33 }34 public class MyEvent : Event { }35}
CorrectTailFailureOnEntry
Using AI Code Generation
1BecomeHead.CorrectTailFailureOnEntry();2BecomeHead.CorrectTailFailureOnEntry();3BecomeHead.CorrectTailFailureOnEntry();4BecomeHead.CorrectTailFailureOnEntry();5BecomeHead.CorrectTailFailureOnEntry();6BecomeHead.CorrectTailFailureOnEntry();7BecomeHead.CorrectTailFailureOnEntry();8BecomeHead.CorrectTailFailureOnEntry();9BecomeHead.CorrectTailFailureOnEntry();
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