Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CorrectHeadFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));...
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.BugFindingStrategy = BugFindingStrategy.BoundedRandomWalk;13 config.TestingIterations = 10;14 using (var runtime = RuntimeFactory.Create(config))15 {16 await runtime.CreateActor(typeof(BecomeHead), new BecomeHead.Config());17 }18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 var config = Configuration.Create();30 config.MaxSchedulingSteps = 1000;31 config.MaxFairSchedulingSteps = 1000;32 config.BugFindingStrategy = BugFindingStrategy.BoundedRandomWalk;33 config.TestingIterations = 10;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 var test = new SystematicTestingEngine(configuration);14 await test.RunAsync();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var a = this.CreateActor(typeof(A));21 var b = this.CreateActor(typeof(B));22 var c = this.CreateActor(typeof(C));23 var d = this.CreateActor(typeof(D));24 var e = this.CreateActor(typeof(E));25 var f = this.CreateActor(typeof(F));26 var g = this.CreateActor(typeof(G));27 var h = this.CreateActor(typeof(H));28 var i = this.CreateActor(typeof(I));29 var j = this.CreateActor(typeof(J));30 var k = this.CreateActor(typeof(K));31 var l = this.CreateActor(typeof(L));32 var m = this.CreateActor(typeof(M));33 var n = this.CreateActor(typeof(N));34 var o = this.CreateActor(typeof(O));35 var p = this.CreateActor(typeof(P));36 var q = this.CreateActor(typeof(Q));37 var r = this.CreateActor(typeof(R));38 var s = this.CreateActor(typeof(S));39 var t = this.CreateActor(typeof(T));40 var u = this.CreateActor(typeof(U));41 var v = this.CreateActor(typeof(V));42 var w = this.CreateActor(typeof(W));43 var x = this.CreateActor(typeof(X));44 var y = this.CreateActor(typeof(Y));45 var z = this.CreateActor(typeof(Z));46 var a1 = this.CreateActor(typeof(A1));47 var b1 = this.CreateActor(typeof(B1));48 var c1 = this.CreateActor(typeof(C1));49 var d1 = this.CreateActor(typeof(D1));50 var e1 = this.CreateActor(typeof(E1));51 var f1 = this.CreateActor(typeof(F1));52 var g1 = this.CreateActor(typeof(G1));53 var h1 = this.CreateActor(typeof(H1));
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 BecomeHead bh = new BecomeHead();10 bh.CorrectHeadFailureOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 BecomeHead bh = new BecomeHead();23 bh.CorrectHeadFailureOnEntry();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 BecomeHead bh = new BecomeHead();36 bh.CorrectHeadFailureOnEntry();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 BecomeHead bh = new BecomeHead();49 bh.CorrectHeadFailureOnEntry();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 BecomeHead bh = new BecomeHead();62 bh.CorrectHeadFailureOnEntry();63 }64 }65}
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead bh = new BecomeHead();3bh.CorrectHeadFailureOnEntry();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeHead bh = new BecomeHead();6bh.CorrectHeadFailureOnEntry();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead bh = new BecomeHead();9bh.CorrectHeadFailureOnEntry();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeHead bh = new BecomeHead();12bh.CorrectHeadFailureOnEntry();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead bh = new BecomeHead();15bh.CorrectHeadFailureOnEntry();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeHead bh = new BecomeHead();18bh.CorrectHeadFailureOnEntry();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeHead bh = new BecomeHead();21bh.CorrectHeadFailureOnEntry();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeHead bh = new BecomeHead();24bh.CorrectHeadFailureOnEntry();
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6using System.Diagnostics;7using Microsoft.Coyote.Actors.BugFinding;8using System.Collections.Generic;9{10 {11 private ActorId head;12 private ActorId tail;13 private bool isHead;14 private int count;15 private ActorId next;16 private int value;17 private ActorId sender;18 private ActorId[] nodes;19 private int[] values;20 private int numNodes;21 private int numNodesToReceive;22 private int numNodesToReceive2;23 private int numNodesToReceive3;24 private int numNodesToReceive4;25 private int numNodesToReceive5;26 private int numNodesToReceive6;27 private int numNodesToReceive7;28 private int numNodesToReceive8;29 private int numNodesToReceive9;30 private int numNodesToReceive10;31 private int numNodesToReceive11;32 private int numNodesToReceive12;33 private int numNodesToReceive13;34 private int numNodesToReceive14;35 private int numNodesToReceive15;36 private int numNodesToReceive16;37 private int numNodesToReceive17;38 private int numNodesToReceive18;39 private int numNodesToReceive19;40 private int numNodesToReceive20;41 private int numNodesToReceive21;42 private int numNodesToReceive22;43 private int numNodesToReceive23;44 private int numNodesToReceive24;45 private int numNodesToReceive25;46 private int numNodesToReceive26;47 private int numNodesToReceive27;48 private int numNodesToReceive28;49 private int numNodesToReceive29;50 private int numNodesToReceive30;51 private int numNodesToReceive31;52 private int numNodesToReceive32;53 private int numNodesToReceive33;54 private int numNodesToReceive34;55 private int numNodesToReceive35;56 private int numNodesToReceive36;57 private int numNodesToReceive37;58 private int numNodesToReceive38;59 private int numNodesToReceive39;60 private int numNodesToReceive40;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
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