Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;12{13 {14 static void Main(string[] args)15 {16 BecomeHead.ClearTempSeq();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;29using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;30using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;31{32 {33 static void Main(string[] args)34 {35 BecomeHead.ClearTempSeq();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;48using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;49using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;50{51 {52 static void Main(string[] args)53 {54 BecomeHead.ClearTempSeq();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting.Waiting;18using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting.Waiting.Waiting;19using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting;21using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting;22using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Monitor.States.Monitor.Waiting.Send.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting.Waiting;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 BecomeHead.ClearTempSeq();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 BecomeHead.ClearTempSeq();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 BecomeHead.ClearTempSeq();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 BecomeHead.ClearTempSeq();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 BecomeHead.ClearTempSeq();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 BecomeHead bh = new BecomeHead();12 bh.ClearTempSeq();13 }14 }15}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 BecomeHead bh = new BecomeHead();10 bh.ClearTempSeq();11 }12 }13}14BugFinding.zip (1.3 MB)
ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.BugFinding;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead bh = new BecomeHead();3bh.ClearTempSeq();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeHead bh = new BecomeHead();6bh.ClearTempSeq();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead bh = new BecomeHead();9bh.ClearTempSeq();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeHead bh = new BecomeHead();12bh.ClearTempSeq();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead bh = new BecomeHead();15bh.ClearTempSeq();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeHead bh = new BecomeHead();18bh.ClearTempSeq();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeHead bh = new BecomeHead();21bh.ClearTempSeq();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeHead bh = new BecomeHead();24bh.ClearTempSeq();25using Microsoft.Coyote.Actors.BugFinding.Tests;26BecomeHead bh = new BecomeHead();27bh.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1BecomeHead instance = new BecomeHead();2instance.ClearTempSeq();3BecomeHead instance = new BecomeHead();4instance.ClearTempSeq();5BecomeHead instance = new BecomeHead();6instance.ClearTempSeq();7BecomeHead instance = new BecomeHead();8instance.ClearTempSeq();9BecomeHead instance = new BecomeHead();10instance.ClearTempSeq();11BecomeHead instance = new BecomeHead();12instance.ClearTempSeq();13BecomeHead instance = new BecomeHead();14instance.ClearTempSeq();15BecomeHead instance = new BecomeHead();
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 BecomeHead b = new BecomeHead();12 b.ClearTempSeq();13 Console.WriteLine(b.tempSeq);14 Console.ReadLine();15 }16 }17}
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