How to use BecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.BecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;...

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BecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(BecomeHead));11 runtime.Run();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(BecomeTail));25 runtime.Run();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(BecomeTail));39 runtime.Run();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(BecomeTail));53 runtime.Run();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(BecomeTail));67 runtime.Run();68 }

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(BecomeHead));14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 [OnEventGotoState(typeof(UnitEvent), typeof(Head))]29 [OnEventGotoState(typeof(UnitEvent), typeof(Second))]30 {31 }32 [OnEntry(nameof(EntryHead))]33 {34 public void EntryHead()35 {36 this.BecomeHead();37 }38 }39 [OnEntry(nameof(EntrySecond))]40 {41 public void EntrySecond()42 {43 this.BecomeHead();44 }45 }46 }47}48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 [OnEventGotoState(typeof(UnitEvent), typeof(Head))]59 [OnEventGotoState(typeof(UnitEvent), typeof(Second))]60 {61 }62 [OnEntry(nameof(EntryHead))]63 {64 public void EntryHead()65 {66 this.BecomeHead();67 }68 }69 [OnEntry(nameof(EntrySecond))]70 {71 public void EntrySecond()72 {

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BecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;8{9 {10 private ActorId next;11 private Task BecomeHeadHandler(Event e)12 {13 BecomeHead becomeHead = (BecomeHead)e;14 this.next = becomeHead.Next;15 return Task.CompletedTask;16 }17 private Task BecomeTailHandler(Event e)18 {19 BecomeTail becomeTail = (BecomeTail)e;20 becomeTail.Tail = this.Id;21 return Task.CompletedTask;22 }23 private Task PingHandler(Event e)24 {25 Ping ping = (Ping)e;26 if (this.next != null)27 {28 this.SendEvent(this.next, new Ping());29 }30 {31 this.SendEvent(ping.Sender, new Pong());32 }33 return Task.CompletedTask;34 }35 private Task PongHandler(Event e)36 {37 Pong pong = (Pong)e;38 if (this.next != null)39 {40 this.SendEvent(this.next, new Pong());41 }42 {43 this.SendEvent(pong.Sender, new Pong());44 }45 return Task.CompletedTask;46 }47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(BecomeHead), nameof(BecomeHeadHandler))]49 [OnEventDoAction(typeof(BecomeTail), nameof(BecomeTailHandler))]50 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]51 [OnEventDoAction(typeof(Pong), nameof(PongHandler))]52 private class Init : MachineState { }53 private void InitOnEntry()54 {55 this.next = null;56 }57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Testing;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;66{

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Xunit;5using Xunit.Abstractions;6{7 {8 public BecomeHeadTests(ITestOutputHelper output)9 : base(output)10 {11 }12 [Fact(Timeout = 5000)]13 public void TestBecomeHead()14 {15 this.Test(r =>16 {17 BecomeHead actor = r.CreateActor<BecomeHead>();18 r.SendEvent(actor.Id, new BecomeHeadEvent());19 },20 configuration: GetConfiguration().WithTestingIterations(100));21 }22 }23}24this.Become(this.Head);25this.ReceiveEvent<BecomeHeadEvent>(e => this.Become(this.Head));

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;7using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;8using Microsoft.Coyote.Actors.BugFinding.Tests.Workers;9using Microsoft.Coyote.Actors.TestingServices;10using Microsoft.Coyote.Actors.TestingServices.Timers;11using Microsoft.Coyote.Actors.TestingServices.Utilities;12using Microsoft.Coyote.Actors.TestingServices.Workers;13using Microsoft.Coyote.Actors.Timers;14using Microsoft.Coyote.Actors.Utilities;15using Microsoft.Coyote.Actors.Workers;16using Microsoft.Coyote.Runtime;17using Microsoft.Coyote.Specifications;18using Microsoft.Coyote.SystematicTesting;19using Microsoft.Coyote.SystematicTesting.Strategies;20using Microsoft.Coyote.SystematicTesting.Timers;21using Microsoft.Coyote.SystematicTesting.Utilities;22using Microsoft.Coyote.SystematicTesting.Workers;23using Microsoft.Coyote.Tasks;24using Microsoft.Coyote.Tasks.BugFinding.Tests;25using Microsoft.Coyote.Tasks.BugFinding.Tests.Machines;26using Microsoft.Coyote.Tasks.BugFinding.Tests.StateMachines;27using Microsoft.Coyote.Tasks.BugFinding.Tests.Timers;28using Microsoft.Coyote.Tasks.BugFinding.Tests.Utilities;29using Microsoft.Coyote.Tasks.BugFinding.Tests.Workers;30using Microsoft.Coyote.Tasks.TestingServices;31using Microsoft.Coyote.Tasks.TestingServices.Timers;32using Microsoft.Coyote.Tasks.TestingServices.Utilities;33using Microsoft.Coyote.Tasks.TestingServices.Workers;34using Microsoft.Coyote.Tasks.Timers;35using Microsoft.Coyote.Tasks.Utilities;36using Microsoft.Coyote.Tasks.Workers;37using Microsoft.Coyote.Tests.Common;38using Microsoft.Coyote.Tests.Common.TestingServices;39using Microsoft.Coyote.Tests.Common.TestingServices.Timers;40using Microsoft.Coyote.Tests.Common.TestingServices.Utilities;41using Microsoft.Coyote.Tests.Common.TestingServices.Workers;42using Microsoft.Coyote.Tests.Common.Timers;43using Microsoft.Coyote.Tests.Common.Utilities;44using Microsoft.Coyote.Tests.Common.Workers;45using Microsoft.Coyote.Tests.SystematicTesting;

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BecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 Console.WriteLine("Press ENTER to start the test.");10 Console.ReadLine();11 Console.WriteLine("Starting the test.");12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 await runtime.CreateActor(typeof(BecomeHead));15 await Task.Delay(1000);16 Console.WriteLine("Test completed.");17 }18 }19}

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var runtime = Microsoft.Coyote.RuntimeFactory.Create();9 var config = new Microsoft.Coyote.Configuration();10 config.MaxSchedulingSteps = 100000;11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = Microsoft.Coyote.SchedulingStrategies.ProbabilisticRandomStrategy;13 config.Verbose = 2;14 config.EnableDataRaceDetection = true;15 config.EnableCycleDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableOperationStackTraces = true;18 config.EnableActorTaskStackTraces = true;19 config.EnableActorTaskWaitStatistics = true;20 config.EnableActorTaskWaitStatistics = true;

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private TaskCompletionSource<bool> tcs;8 private BecomeHead(TaskCompletionSource<bool> tcs)9 {10 this.tcs = tcs;11 }12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 BecomeHeadEvent e = (BecomeHeadEvent)initialEvent;15 this.tcs.SetResult(e.BecomeHead());16 return Task.CompletedTask;17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 {26 public BecomeHeadEvent()27 {28 }29 public bool BecomeHead()30 {31 BecomeHead becomeHead = new BecomeHead();32 return becomeHead.BecomeHead();33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public BecomeHead()43 {44 }45 public bool BecomeHead()46 {47 BecomeHead becomeHead = new BecomeHead();48 return becomeHead.BecomeHead();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 public BecomeHead()59 {60 }61 public bool BecomeHead()62 {63 BecomeHead becomeHead = new BecomeHead();64 return becomeHead.BecomeHead();65 }66 }67}68using Microsoft.Coyote.Actors;

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BecomeHead

Using AI Code Generation

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1{2 {3 {4 public MachineId Follower;5 public Config(MachineId follower)6 : base()7 {8 this.Follower = follower;9 }10 }11 {12 public BecomeHeadEvent()13 : base()14 {15 }16 }17 {18 public BecomeFollowerEvent()19 : base()20 {21 }22 }23 {24 public BecomeCandidateEvent()25 : base()26 {27 }28 }29 {30 public BecomeLeaderEvent()31 : base()32 {33 }34 }35 {36 }37 {38 }39 {40 }41 {42 public BecomeHeadEventReceived()43 : base()44 {45 }46 }47 {48 public BecomeFollowerEventReceived()49 : base()50 {51 }52 }53 {54 public BecomeCandidateEventReceived()55 : base()56 {57 }58 }59 {60 public BecomeLeaderEventReceived()61 : base()62 {63 }64 }65 {66 public BecomeHeadEventReceivedInBecomeFollower()67 : base()68 {69 }70 }71 {72 public BecomeFollowerEventReceivedInBecomeFollower()73 : base()74 {75 }76 }77 {78 public BecomeCandidateEventReceivedInBecomeFollower()79 : base()80 {81 }82 }83 {84 public BecomeLeaderEventReceivedInBecomeFollower()85 : base()86 {87 }88 }

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