How to use RunTest method of Microsoft.Coyote.Actors.BugFinding.Tests.Bad class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad.RunTest

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...164#pragma warning restore CA1822 // Mark members as static165 {166 }167 private void Bar() => this.RaisePopStateEvent();168 internal static void RunTest(IActorRuntime runtime)169 {170 var a = runtime.CreateActor(typeof(M5a));171 runtime.SendEvent(a, new E2()); // Push(S1)172 runtime.SendEvent(a, new E1()); // Execute foo without popping173 runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174 }175 }176 [Fact(Timeout = 5000)]177 public void TestPushStateTransitionViaEvent()178 {179 this.Test(r =>180 {181 M5a.RunTest(r);182 });183 }184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,207 replay: true);208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {214 this.Log.Add(string.Format(msg, args));215 }216 }217 /// <summary>218 /// Test that GotoState transitions are not inherited by PushState operations.219 /// </summary>220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...

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RunTest

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Bad.RunTest();12 }13 }14}15public static void RunTest()16{17 var test = new Bad();18 test.Test();19}20at Microsoft.Coyote.Actors.BugFinding.TestRuntime.GetNextOperation() in C:\Users\arun\Documents\GitHub\coyote\Source\Actors\BugFinding\TestRuntime.cs:line 8021at Microsoft.Coyote.Actors.BugFinding.TestRuntime.Run() in C:\Users\arun\Documents\GitHub\coyote\Source\Actors\BugFinding\TestRuntime.cs:line 6622at Microsoft.Coyote.Actors.BugFinding.Tests.Bad.RunTest() in C:\Users\arun\Documents\GitHub\coyote\Source\Actors\BugFinding\Tests\Bad.cs:line 2523at Test.Program.Main(String[] args) in C:\Users\arun\Documents\GitHub\coyote\Source\Actors\BugFinding\Tests\Test\Program.cs:line 1124at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)25at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Bad;3using Microsoft.Coyote.Actors.BugFinding.Tests.Good;4using Microsoft.Coyote.Actors.BugFinding.Tests.GoodAsync;5using Microsoft.Coyote.Actors.BugFinding.Tests.GoodTask;6using Microsoft.Coyote.Actors.BugFinding.Tests.GoodTaskAsync;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 Console.WriteLine("Hello World");17 Microsoft.Coyote.Actors.BugFinding.Tests.Bad.RunTest();18 Console.ReadLine();19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Bad;24using Microsoft.Coyote.Actors.BugFinding.Tests.Good;25using Microsoft.Coyote.Actors.BugFinding.Tests.GoodAsync;26using Microsoft.Coyote.Actors.BugFinding.Tests.GoodTask;27using Microsoft.Coyote.Actors.BugFinding.Tests.GoodTaskAsync;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World");38 Microsoft.Coyote.Actors.BugFinding.Tests.Good.RunTest();39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Bad;45using Microsoft.Coyote.Actors.BugFinding.Tests.Good;46using Microsoft.Coyote.Actors.BugFinding.Tests.GoodAsync;47using Microsoft.Coyote.Actors.BugFinding.Tests.GoodTask;48using Microsoft.Coyote.Actors.BugFinding.Tests.GoodTaskAsync;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 public static void Main()8 {9 var config = Configuration.Create();10 config.TestingIterations = 100;11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.PCT;13 config.BugFindingIterationBound = 1000;

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Bad.RunTest();11 }12 }13}14Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'BugFinding' could not be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\user\source\repos\ConsoleApp1\ConsoleApp1\2.cs 7 Active15sajjad: sajjad: using Microsoft.Coyote.Actors.BugFinding.Tests;16sajjad: sajjad: using Microsoft.Coyote.Specifications;17sajjad: sajjad: using System.Threading.Tasks;18Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'BugFinding' could not be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\user\source\repos\ConsoleApp1

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Bad bad = new Bad();9 await bad.RunTest();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Good good = new Good();21 await good.RunTest();22 }23 }24}25await bad.RunTest();26 at Microsoft.Coyote.Actors.BugFinding.Tests.Bad.RunTest() in C:\Users\user\source\repos\Microsoft.Coyote\Source\Examples\CoyoteActors\BugFinding\Tests\Bad.cs:line 10427await this.TestAsync(this.Test2());28await this.TestAsync(this.Test3());29await this.TestAsync(this.Test4());30await this.TestAsync(this.Test5());31await this.TestAsync(this.Test6());32await this.TestAsync(this.Test7());33await this.TestAsync(this.Test8());34await this.TestAsync(this.Test9());

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Actors.TestingServices.BugFinding;5using Microsoft.Coyote.Actors.TestingServices.Logging;6using Microsoft.Coyote.Actors.TestingServices.Scheduling;7using Microsoft.Coyote.Actors.TestingServices.Threading;8using Microsoft.Coyote.Actors.TestingServices.Threading.Strategies;9using Microsoft.Coyote.Actors.TestingServices.Timers;10using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Timers;14using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading;15using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies;16using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR;17using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR;18using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR2;19using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR3;20using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR4;21using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR5;22using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR6;23using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR7;24using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR8;25using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR9;26using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR10;27using Microsoft.Coyote.Actors.TestingServices.Tracing.Schedule.Default.Threading.Strategies.DPOR.DPOR11;

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3{4static void Main(string[] args)5{6Bad.RunTest();7}8}9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12{13static void Main(string[] args)14{15Bad.RunTest();16}17}18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21{22static void Main(string[] args)23{24Bad.RunTest();25}26}27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29{

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