Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad.OnBad
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state....
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Bad b = new Bad();7 b.OnBad();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 Bad b = new Bad();17 b.OnBad();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 Bad b = new Bad();27 b.OnBad();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 Bad b = new Bad();37 b.OnBad();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 Bad b = new Bad();47 b.OnBad();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 Bad b = new Bad();57 b.OnBad();58 }59 }60}
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Bad), null);11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(Bad), null);25 runtime.SendEvent(actor, new Event());26 Console.ReadLine();27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(Bad), null);40 runtime.SendEvent(actor, new Event());41 runtime.SendEvent(actor, new Event());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(Bad), null);56 runtime.SendEvent(actor, new Event());57 runtime.SendEvent(actor, new Event());58 runtime.SendEvent(actor, new Event());59 Console.ReadLine();60 }61 }62}63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using System;
OnBad
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(OnBad))]15 class Init : MachineState { }16 void OnBad()17 {18 throw new Exception();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote;30using Microsoft.Coyote.Specifications;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 [OnEventDoAction(typeof(UnitEvent), nameof(OnBad))]36 class Init : MachineState { }37 void OnBad()38 {39 throw new Exception();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote;51using Microsoft.Coyote.Specifications;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 [OnEventDoAction(typeof(UnitEvent), nameof(OnBad))]57 class Init : MachineState { }58 void OnBad()59 {60 throw new Exception();61 }62 }63}
OnBad
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;5{6 {7 public Bad()8 {9 }10 public void OnBad()11 {12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;19{20 {21 public Bad()22 {23 }24 public void OnBad()25 {26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;33{34 {35 public Bad()36 {37 }38 public void OnBad()39 {40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;47{48 {49 public Bad()50 {51 }52 public void OnBad()53 {54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;61{62 {63 public Bad()64 {65 }66 public void OnBad()67 {68 }69 }70}
OnBad
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var m = new ActorId();11 var a = runtime.CreateActor(typeof(Bad), new ActorId());12 runtime.SendEvent(a, new E(), m);13 await runtime.WaitAsync(m);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var m = new ActorId();27 var a = runtime.CreateActor(typeof(Bad), new ActorId());28 runtime.SendEvent(a, new E(), m);29 await runtime.WaitAsync(m);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var m = new ActorId();43 var a = runtime.CreateActor(typeof(Bad), new ActorId());44 runtime.SendEvent(a, new E(), m);45 await runtime.WaitAsync(m);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var m = new ActorId();59 var a = runtime.CreateActor(typeof(Bad), new ActorId());60 runtime.SendEvent(a, new E(), m);61 await runtime.WaitAsync(m
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public static void Main(string[] args)6 {7 Bad b = new Bad();8 b.OnBad();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 public static void Main(string[] args)17 {18 Bad b = new Bad();19 b.OnBad();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 public static void Main(string[] args)28 {29 Bad b = new Bad();30 b.OnBad();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 public static void Main(string[] args)39 {40 Bad b = new Bad();41 b.OnBad();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48 {49 public static void Main(string[] args)50 {51 Bad b = new Bad();52 b.OnBad();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58{59 {60 public static void Main(string[] args)61 {62 Bad b = new Bad();63 b.OnBad();64 }65 }66}
OnBad
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(Bad));6 runtime.Wait();7 }8}9{10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Bad));14 runtime.Wait();15 }16}17{18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(Bad));22 runtime.Wait();23 }24}25{26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(Bad));30 runtime.Wait();31 }32}33{34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(Bad));38 runtime.Wait();39 }40}41{42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(Bad));46 runtime.Wait();47 }48}49{50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(Bad));54 runtime.Wait();55 }56}57{58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Bad));62 runtime.Wait();63 }64}
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