How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor

ChainReplicationTests.cs

Source: ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;11{12 {13 static void Main(string[] args)14 {15 using (var runtime = RuntimeFactory.Create())16 {17 var actor = runtime.CreateActor(typeof(UpdatePredecessor));18 runtime.SendEvent(actor, new UpdatePredecessorEvent(1));19 runtime.WaitCompletion(actor);20 }21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;32using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;34{35 {36 static void Main(string[] args)37 {38 using (var runtime = RuntimeFactory.Create())39 {40 var actor = runtime.CreateActor(typeof(UpdatePredecessor));41 runtime.SendEvent(actor, new UpdatePredecessorEvent(1));42 runtime.WaitCompletion(actor);43 }44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 private ActorId predecessor;11 private int count;12 private int limit;13 [OnEventDoAction(typeof(InitEvent), nameof(Init))]14 [OnEventDoAction(typeof(OkEvent), nameof(Ok))]15 [OnEventDoAction(typeof(FailEvent), nameof(Fail))]16 [IgnoreEvents(typeof(TimerElapsedEvent))]17 private class InitState : State { }18 private void Init(Event e)19 {20 var initEvent = e as InitEvent;21 this.predecessor = initEvent.Predecessor;22 this.count = initEvent.Count;23 this.limit = initEvent.Limit;24 if (this.count < this.limit)25 {26 this.Send(this.predecessor, new OkEvent(this.count));27 }28 {29 this.Send(this.predecessor, new FailEvent());30 }31 }32 private void Ok(Event e)33 {34 var okEvent = e as OkEvent;35 this.count = okEvent.Count;36 this.count++;37 if (this.count < this.limit)38 {39 this.Send(this.predecessor, new OkEvent(this.count));40 }41 {42 this.Send(this.predecessor, new FailEvent());43 }44 }45 private void Fail()46 {47 this.Send(this.predecessor, new FailEvent());48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.Timers;56using Microsoft.Coyote.Specifications;57using Microsoft.Coyote.Tasks;58{59 {60 private ActorId predecessor;61 private int count;62 private int limit;63 [OnEventDoAction(typeof(Init

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var configuration = Configuration.Create().WithNumberOfIterations(10);10 var runtime = RuntimeFactory.Create(configuration);11 var actor = runtime.CreateActor(typeof(BackwardAck), new BackwardAck());12 await runtime.SendEventAsync(actor, new UpdatePredecessor());13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static async Task Main(string[] args)23 {24 var configuration = Configuration.Create().WithNumberOfIterations(10);25 var runtime = RuntimeFactory.Create(configuration);26 var actor = runtime.CreateActor(typeof(BackwardAck), new BackwardAck());27 await runtime.SendEventAsync(actor, new UpdatePredecessor());28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static async Task Main(string[] args)38 {39 var configuration = Configuration.Create().WithNumberOfIterations(10);40 var runtime = RuntimeFactory.Create(configuration);41 var actor = runtime.CreateActor(typeof(BackwardAck), new BackwardAck());42 await runtime.SendEventAsync(actor, new UpdatePredecessor());43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static async Task Main(string[] args)53 {54 var configuration = Configuration.Create().WithNumberOfIterations(10);55 var runtime = RuntimeFactory.Create(configuration

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 runtime.RegisterActor(typeof(BackwardAck));10 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.CreateMessage(0, 1));11 Console.ReadLine();12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void Main(string[] args)21 {22 ActorRuntime runtime = ActorRuntime.Create();23 runtime.RegisterActor(typeof(BackwardAck));24 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.CreateMessage(0, 1));25 Console.ReadLine();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main(string[] args)35 {36 ActorRuntime runtime = ActorRuntime.Create();37 runtime.RegisterActor(typeof(BackwardAck));38 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.CreateMessage(0, 1));39 Console.ReadLine();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public static void Main(string[] args)49 {50 ActorRuntime runtime = ActorRuntime.Create();51 runtime.RegisterActor(typeof(BackwardAck));52 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.CreateMessage(0, 1));53 Console.ReadLine();54 }55 }56}

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");2Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");3Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");4Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");5Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");6Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");7Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");8Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");9Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdatePredecessor("predecessor");

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 private int val;5 private ActorId pred;6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessorAction))]8 [OnEventDoAction(typeof(UpdateValue), nameof(UpdateValueAction))]9 [OnEventDoAction(typeof(GetAck), nameof(GetAckAction))]10 {11 }12 private void InitOnEntry(Event e)13 {14 this.val = (e as UpdateValue).value;15 this.pred = (e as UpdatePredecessor).pred;16 }17 private void UpdatePredecessorAction(Event e)18 {19 this.pred = (e as UpdatePredecessor).pred;20 }21 private void UpdateValueAction(Event e)22 {23 this.val = (e as UpdateValue).value;24 }25 private void GetAckAction(Event e)26 {27 this.Send(this.pred, new Ack(this.val));28 }29 }30}31using Microsoft.Coyote.Actors;32{33 {34 private int val;35 private ActorId pred;36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessorAction))]38 [OnEventDoAction(typeof(UpdateValue), nameof(UpdateValueAction))]39 [OnEventDoAction(typeof(GetAck), nameof(GetAckAction))]40 {41 }42 private void InitOnEntry(Event e)43 {44 this.val = (e as UpdateValue).value;45 this.pred = (e as UpdatePredecessor).pred;46 }47 private void UpdatePredecessorAction(Event e)48 {49 this.pred = (e as UpdatePredecessor).pred;50 }51 private void UpdateValueAction(Event e)52 {53 this.val = (e as UpdateValue).value;54 }55 private void GetAckAction(Event e)56 {

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