Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.ProcessUpdateOnEntry
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...
ProcessUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Controllers;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Controllers;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Controllers;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Controllers;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Servers;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Servers.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Servers.Controllers;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Servers.Servers;22using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Servers.Servers.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.Servers.Servers.Servers.Servers.Servers.Controllers;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8{9 {10 [OnEntry(nameof(ProcessUpdateOnEntry))]11 [OnEventDoAction(typeof(UnitEvent), nameof(SendAck))]12 {13 private int Counter = 0;14 private void ProcessUpdateOnEntry()15 {16 this.Counter++;17 }18 private void SendAck()19 {20 this.SendEvent(this.Id, new UnitEvent());21 }22 }23 [OnEntry(nameof(ProcessUpdateOnEntry))]24 [OnEventDoAction(typeof(UnitEvent), nameof(SendAck))]25 {26 private int Counter = 0;27 private void ProcessUpdateOnEntry()28 {29 this.Counter++;30 }31 private void SendAck()32 {33 this.SendEvent(this.Id, new UnitEvent());34 }35 }36 [OnEntry(nameof(ProcessUpdateOnEntry))]37 [OnEventDoAction(typeof(UnitEvent), nameof(SendAck))]38 {39 private int Counter = 0;40 private void ProcessUpdateOnEntry()41 {42 this.Counter++;43 }44 private void SendAck()45 {46 this.SendEvent(this.Id, new UnitEvent());47 }48 }49 [OnEntry(nameof(ProcessUpdateOnEntry))]50 [OnEventDoAction(typeof(UnitEvent), nameof(SendAck))]51 {52 private int Counter = 0;53 private void ProcessUpdateOnEntry()54 {55 this.Counter++;56 }57 private void SendAck()58 {59 this.SendEvent(this.Id, new UnitEvent());60 }61 }62 [OnEntry(nameof(ProcessUpdateOnEntry))]63 [OnEventDoAction(typeof(UnitEvent), nameof(SendAck))]64 {65 private int Counter = 0;66 private void ProcessUpdateOnEntry()67 {68 this.Counter++;69 }70 private void SendAck()71 {72 this.SendEvent(this.Id, new UnitEvent());73 }
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.TestingServices;9using Microsoft.Coyote.Actors.TestingServices.Logging;10using Microsoft.Coyote.Actors.TestingServices.Scheduling;11using Microsoft.Coyote.Actors.TestingServices.StateCaching;12using Microsoft.Coyote.Actors.TestingServices.Threading;13using Microsoft.Coyote.Actors.TestingServices.Threading.Providers;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Actors.Utilities;16using Microsoft.Coyote.IO;17using Microsoft.Coyote.Runtime;18using Microsoft.Coyote.Specifications;19using Microsoft.Coyote.SystematicTesting;20using Microsoft.Coyote.SystematicTesting.Strategies;21using Microsoft.Coyote.SystematicTesting.Timers;22using Microsoft.Coyote.Tasks;23{24 [OnEventGotoState(typeof(e), typeof(A))]25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 var e = (e)initialEvent;29 this.Assert(e.x == 1);30 this.SendEvent(e.r, new e(2));31 return Task.CompletedTask;32 }33 }34 [OnEventGotoState(typeof(e), typeof(B))]35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 var e = (e)initialEvent;39 this.Assert(e.x == 0);40 this.SendEvent(e.r, new e(1));41 return Task.CompletedTask;42 }43 }44 {45 public readonly int x;46 public readonly ActorId r;47 public e(int x)48 {49 this.x = x;50 this.r = this.Id;51 }52 }53 {54 public readonly ActorId r;55 public Config(ActorId r)56 {57 this.r = r;58 }59 }60}61using System;
ProcessUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(BackwardAck), new ActorId(1));12 Console.ReadLine();13 }14 }15}
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(BackwardAck));12 runtime.SendEvent(actor, new Start());13 await Task.Delay(5000);14 }15 }16 }17}18 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)19 at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)20 at Microsoft.Coyote.Actors.EventInfo.Create(ActorId actorId, Event e, EventGroupInfo groupInfo, EventInfo origin)21 at Microsoft.Coyote.Actors.EventInfo.Create(ActorId actorId, Event e, EventGroupInfo groupInfo)22 at Microsoft.Coyote.Actors.EventInfo.Create(ActorId actorId, Event e)23 at Microsoft.Coyote.Actors.EventInfo.Create(ActorId actorId, Event e, EventGroupInfo groupInfo)24 at Microsoft.Coyote.Actors.EventInfo.Create(ActorId actorId, Event e)25 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)26 at CoyoteTest.Program.Main(String[] args) in C:\Users\user\Desktop\coyote\coyote\src\Examples\BugFinding\BackwardAck\bin\Debug\netcoreapp3.1\Program.cs:line 20
ProcessUpdateOnEntry
Using AI Code Generation
1{2 {3 public static void Main()4 {5 var config = Configuration.Create();6 config.SchedulingIterations = 1;7 config.SchedulingStrategy = SchedulingStrategy.DFS;8 config.SchedulingRandomSeed = 1;9 config.SchedulingVerbosity = 2;10 config.SchedulingMaxSteps = 5000;
ProcessUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 {7 public ActorId Id;8 public int N;9 public Config(ActorId id, int n)10 {11 this.Id = id;12 this.N = n;13 }14 }15 {16 public int Id;17 public Ack(int id)18 {19 this.Id = id;20 }21 }22 internal class Done : Event { }23 int N;24 int Count;25 ActorId Id;26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(Ack), nameof(AckAction))]28 [OnEventDoAction(typeof(Done), nameof(DoneAction))]29 [OnEventGotoState(typeof(Default), typeof(Loop))]30 class Init : State { }31 void InitOnEntry(Event e)32 {33 var config = (Config)e;34 this.Id = config.Id;35 this.N = config.N;36 this.Count = 0;37 }38 void AckAction()39 {40 this.Count++;41 }42 void DoneAction()43 {44 this.Send(this.Id, new Ack(this.Id.Value));45 }46 [OnEntry(nameof(LoopOnEntry))]47 [OnEventDoAction(typeof(Ack), nameof(AckAction))]48 [OnEventDoAction(typeof(Done), nameof(DoneAction))]49 [OnEventGotoState(typeof(Default), typeof(Loop))]50 class Loop : State { }51 void LoopOnEntry()52 {53 if (this.Count == this.N)54 {55 this.Raise(new Done());56 }57 {58 this.Send(this.Id, new Ack(this.Id.Value));59 }60 }61 }62}63using Microsoft.Coyote.Actors;64using System;65using System.Threading.Tasks;66{67 {68 {
ProcessUpdateOnEntry
Using AI Code Generation
1{2 {3 public static void Main(string[] args)4 {5 config.TestingEngine = TestingEngine.InProcess;6 config.SchedulingStrategy = SchedulingStrategy.Random;7 config.SchedulingIterations = 100;8 var test = BugFindingEngine.CreateTestMethod<BackwardAck, UnitType>(config);9 test.Execute();10 }11 }12}13{14 {15 public static void Main(string[] args)16 {17 config.TestingEngine = TestingEngine.InProcess;18 config.SchedulingStrategy = SchedulingStrategy.Random;19 config.SchedulingIterations = 100;20 var test = BugFindingEngine.CreateTestMethod<BackwardAck, UnitType>(config);21 test.Execute();22 }23 }24}25{26 {27 public static void Main(string[] args)28 {29 config.TestingEngine = TestingEngine.InProcess;30 config.SchedulingStrategy = SchedulingStrategy.Random;31 config.SchedulingIterations = 100;32 var test = BugFindingEngine.CreateTestMethod<BackwardAck, UnitType>(config);33 test.Execute();34 }35 }36}37{38 {
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