Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.ProcessBecomeHead
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));...
ProcessBecomeHead
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationCanceledException = true;19 config.EnableObjectDisposedException = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorStatePrinting = true;22 config.EnableActorTaskInterleavings = true;23 config.EnableActorTaskInterleavings = true;24 config.EnableHotStateDetection = true;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableActorGarbageCollection = true;28 config.EnableActorStatePrinting = true;29 config.EnableActorTaskInterleavings = true;30 config.EnableActorTaskInterleavings = true;31 config.EnableHotStateDetection = true;32 config.EnableOperationCanceledException = true;33 config.EnableObjectDisposedException = true;34 config.EnableActorGarbageCollection = true;35 config.EnableActorStatePrinting = true;36 config.EnableActorTaskInterleavings = true;37 config.EnableActorTaskInterleavings = true;38 config.EnableHotStateDetection = true;39 config.EnableOperationCanceledException = true;40 config.EnableObjectDisposedException = true;41 config.EnableActorGarbageCollection = true;42 config.EnableActorStatePrinting = true;43 config.EnableActorTaskInterleavings = true;44 config.EnableActorTaskInterleavings = true;45 config.EnableHotStateDetection = true;46 config.EnableOperationCanceledException = true;47 config.EnableObjectDisposedException = true;48 config.EnableActorGarbageCollection = true;49 config.EnableActorStatePrinting = true;50 config.EnableActorTaskInterleavings = true;51 config.EnableActorTaskInterleavings = true;52 config.EnableHotStateDetection = true;53 config.EnableOperationCanceledException = true;54 config.EnableObjectDisposedException = true;55 config.EnableActorGarbageCollection = true;56 config.EnableActorStatePrinting = true;
ProcessBecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Starting the test");10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingRandomSeed = 1;14 config.SchedulingMaxSteps = 100000;15 config.SchedulingVerbosity = 1;16 config.SchedulingMaxFairSchedulingSteps = 100000;17 config.SchedulingFairSchedulingIterations = 100;18 config.SchedulingFairSchedulingRandomSeed = 1;19 config.SchedulingFairSchedulingVerbosity = 1;20 config.SchedulingFairSchedulingProbability = 0.5;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableLivenessChecking = true;26 config.EnableOperationInterleavings = true;27 config.EnableOperationTimeouts = true;28 config.EnableRandomExecution = true;29 config.EnableStateGraphAnalysis = true;30 config.EnableTaskParallelism = true;31 config.EnableUnfairScheduling = true;32 config.EnableVerboseTrace = true;33 config.EnableActorGarbageCollection = true;34 config.EnableActorLogging = true;35 config.EnableActorMonitoring = true;36 config.EnableActorScopeDebugging = true;37 config.EnableActorStateAssertions = true;38 config.EnableActorTaskInterleavings = true;39 config.EnableActorTaskWaitOperations = true;40 config.EnableActorTaskWaitTimeouts = true;41 config.EnableActorWaitOperations = true;42 config.EnableActorWaitTimeouts = true;43 config.EnableActorWaitWithCancellationOperations = true;44 config.EnableActorWaitWithCancellationTimeouts = true;45 config.EnableCycleDetection = true;46 config.EnableDataRaceDetection = true;47 config.EnableDeadlockDetection = true;48 config.EnableHotStateDetection = true;49 config.EnableLivenessChecking = true;50 config.EnableOperationInterleavings = true;51 config.EnableOperationTimeouts = true;52 config.EnableRandomExecution = true;53 config.EnableStateGraphAnalysis = true;
ProcessBecomeHead
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;9using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Default;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Default.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Default.Strategies.StateExploration;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Default.Strategies.StateExploration.DefaultExplorationStrategies;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Default.Strategies.StateExploration.DefaultExplorationStrategies.RandomExploration;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Default.Strategies.StateExploration.DefaultExplorationStrategies.RandomExploration.DefaultRandomExplorationStrategy;15{16 {17 static void Main(string[] args)18 {19 using (var runtime = RuntimeFactory.Create())20 {21 var configuration = Configuration.Create().WithTestingIterations(100);22 var testEngine = TestingEngine.Create(runtime, configuration);23 testEngine.Run();24 }25 }26 }27}
ProcessBecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 BackwardAck backwardAck = new BackwardAck();9 backwardAck.ProcessBecomeHead();10 }11 }12}13Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET Core14C:\Users\user\Desktop\BugFindingTests\BugFindingTests\Program.cs(10,34): error CS7069: Reference to type 'Actor' claims it is defined in 'Microsoft.Coyote.Actors', but it could not be found [C:\Users\user\Desktop\BugFindingTests\BugFindingTests\BugFindingTests.csproj]15C:\Users\user\Desktop\BugFindingTests\BugFindingTests\Program.cs(10,34): error CS7069: Reference to type
ProcessBecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 Task.Run(() => MainAsync(args)).Wait();11 }12 public static async Task MainAsync(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var id = new ActorId("BackwardAck");16 var actor = new BackwardAck(id);17 var actorRuntime = new ActorRuntime(id, actor);18 var bugFindingRuntime = new BugFindingRuntime(runtime, actorRuntime);19 await bugFindingRuntime.ProcessBecomeHead(id);20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public static void Main(string[] args)31 {32 Task.Run(() => MainAsync(args)).Wait();33 }34 public static async Task MainAsync(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var id = new ActorId("BackwardAck");38 var actor = new BackwardAck(id);39 var actorRuntime = new ActorRuntime(id, actor);40 var bugFindingRuntime = new BugFindingRuntime(runtime, actorRuntime);41 await bugFindingRuntime.ProcessBecomeHead(id);42 }43 }44}
ProcessBecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var test = new BackwardAck();9 test.ProcessBecomeHead();10 }11 }12}
ProcessBecomeHead
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Threading;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 100000;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableOperationInterleavings = true;18 configuration.EnableActorGarbageCollection = false;19 configuration.EnableActorTaskInterleavings = false;20 configuration.EnableActorTaskCooperation = false;21 configuration.EnableActorTaskCancellation = false;22 configuration.EnableActorTaskCancellationInterleavings = false;23 configuration.EnableActorTaskCancellationCooperation = false;24 configuration.EnableActorTaskCancellationCooperationInterleavings = false;25 configuration.EnableActorTaskCancellationInterleavings = false;26 configuration.EnableActorTaskCancellationCooperation = false;27 configuration.EnableActorTaskCancellationCooperationInterleavings = false;28 configuration.EnableActorTaskCancellationInterleavings = false;29 configuration.EnableActorTaskCancellationCooperation = false;30 configuration.EnableActorTaskCancellationCooperationInterleavings = false;31 configuration.EnableActorTaskCancellationInterleavings = false;32 configuration.EnableActorTaskCancellationCooperation = false;33 configuration.EnableActorTaskCancellationCooperationInterleavings = false;34 configuration.EnableActorTaskCancellationInterleavings = false;35 configuration.EnableActorTaskCancellationCooperation = false;36 configuration.EnableActorTaskCancellationCooperationInterleavings = false;37 configuration.EnableActorTaskCancellationInterleavings = false;38 configuration.EnableActorTaskCancellationCooperation = false;39 configuration.EnableActorTaskCancellationCooperationInterleavings = false;40 configuration.EnableActorTaskCancellationInterleavings = false;41 configuration.EnableActorTaskCancellationCooperation = false;42 configuration.EnableActorTaskCancellationCooperationInterleavings = false;43 configuration.EnableActorTaskCancellationInterleavings = false;44 configuration.EnableActorTaskCancellationCooperation = false;45 configuration.EnableActorTaskCancellationCooperationInterleavings = false;46 configuration.EnableActorTaskCancellationInterleavings = false;
ProcessBecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 var config = Configuration.Create().WithTestingIterations(1000);9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(BackwardAck));11 runtime.Wait();12 }13 }14 {15 private int counter = 0;16 [OnEventDoAction(typeof(Event), nameof(ProcessBecomeHead))]17 [OnEventGotoState(typeof(Event), typeof(Head))]18 {19 }20 private void ProcessBecomeHead()21 {22 counter++;23 if (counter == 10)24 {25 BecomeHead();26 }27 }28 private void BecomeHead()29 {30 this.RaiseEvent(new Event());31 }32 {33 }34 }35 {36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41{42 {43 public static void Main(string[] args)44 {45 var config = Configuration.Create().WithTestingIterations(1000);46 var runtime = RuntimeFactory.Create(config);47 runtime.CreateActor(typeof(BackwardAck));48 runtime.Wait();49 }50 }51 {52 private int counter = 0;53 [OnEventDoAction(typeof(Event), nameof(ProcessBecomeHead))]54 [OnEventGotoState(typeof(Event), typeof(Head))]55 {56 }57 private void ProcessBecomeHead()58 {59 counter++;60 if (counter == 10)61 {62 BecomeHead();63 }64 }65 private void BecomeHead()66 {67 this.RaiseEvent(new Event());68 }69 {70 }71 }72 {73 }74}75using System;76using System.Threading.Tasks;
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