Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader
RaftTests.cs
Source:RaftTests.cs
...529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);558 this.MatchIndex.Add(this.Servers[idx], 0);559 }560 for (int idx = 0; idx < this.Servers.Length; idx++)561 {562 if (idx == this.ServerId)563 {564 continue;565 }566 this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567 logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568 }569 }570 private void ProcessClientRequest(Event e)571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }592 var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593 var prevLogIndex = this.NextIndex[server] - 1;594 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595 this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596 prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597 }598 }599 private void VoteAsLeader(Event e)600 {601 var request = e as VoteRequest;602 if (request.Term > this.CurrentTerm)603 {604 this.CurrentTerm = request.Term;605 this.VotedFor = null;606 this.RedirectLastClientRequestToClusterManager();607 this.Vote(e as VoteRequest);608 this.RaiseEvent(new BecomeFollower());609 }610 else611 {612 this.Vote(e as VoteRequest);613 }614 }615 private void RespondVoteAsLeader(Event e)616 {617 var request = e as VoteResponse;618 if (request.Term > this.CurrentTerm)619 {620 this.CurrentTerm = request.Term;621 this.VotedFor = null;622 this.RedirectLastClientRequestToClusterManager();623 this.RaiseEvent(new BecomeFollower());624 }625 }626 private void AppendEntriesAsLeader(Event e)627 {628 var request = e as AppendEntriesRequest;629 if (request.Term > this.CurrentTerm)...
VoteAsLeader
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.SchedulingStrategies;7using Microsoft.Coyote.BugFinding.Strategies;8using Microsoft.Coyote.BugFinding.TestingServices;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.TestingServices;13using Microsoft.Coyote.Tasks;14{15 {16 public Available() { }17 public override Task<bool> OnEventAsync(Event e)18 {19 if (e is VoteAsLeader)20 {21 this.Monitor<InvariantMonitor>(new InvariantHolds());22 return Task.FromResult(true);23 }24 return Task.FromResult(false);25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.BugFinding;33using Microsoft.Coyote.BugFinding.SchedulingStrategies;34using Microsoft.Coyote.BugFinding.Strategies;35using Microsoft.Coyote.BugFinding.TestingServices;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.SystematicTesting;38using Microsoft.Coyote.SystematicTesting.Strategies;39using Microsoft.Coyote.SystematicTesting.TestingServices;40using Microsoft.Coyote.Tasks;41{42 {43 public Available() { }44 public override Task<bool> OnEventAsync(Event e)45 {46 if (e is VoteAsLeader)47 {48 this.Monitor<InvariantMonitor>(new InvariantHolds());49 return Task.FromResult(true);50 }51 return Task.FromResult(false);52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.BugFinding;
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Available.VoteAsLeader();3using Microsoft.Coyote.Actors.BugFinding.Tests;4Available.VoteAsLeader();5using Microsoft.Coyote.Actors.BugFinding.Tests;6Available.VoteAsLeader();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Available.VoteAsLeader();9using Microsoft.Coyote.Actors.BugFinding.Tests;10Available.VoteAsLeader();11using Microsoft.Coyote.Actors.BugFinding.Tests;12Available.VoteAsLeader();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Available.VoteAsLeader();15using Microsoft.Coyote.Actors.BugFinding.Tests;16Available.VoteAsLeader();17using Microsoft.Coyote.Actors.BugFinding.Tests;18Available.VoteAsLeader();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Available.VoteAsLeader();21using Microsoft.Coyote.Actors.BugFinding.Tests;22Available.VoteAsLeader();
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Available.VoteAsLeader(1);3Available.VoteAsLeader(2);4Available.VoteAsLeader(3);5Available.VoteAsLeader(4);6Available.VoteAsLeader(5);7Available.VoteAsLeader(6);8Available.VoteAsLeader(7);9Available.VoteAsLeader(8);10Available.VoteAsLeader(9);11Available.VoteAsLeader(10);12Available.VoteAsLeader(11);13Available.VoteAsLeader(12);14Available.VoteAsLeader(13);15Available.VoteAsLeader(14);16Available.VoteAsLeader(15);17Available.VoteAsLeader(16);18Available.VoteAsLeader(17);19Available.VoteAsLeader(18);20Available.VoteAsLeader(19);21Available.VoteAsLeader(20);22Available.VoteAsLeader(21);23Available.VoteAsLeader(22);24Available.VoteAsLeader(23);25Available.VoteAsLeader(24);26Available.VoteAsLeader(25);27Available.VoteAsLeader(26);28Available.VoteAsLeader(27);29Available.VoteAsLeader(28);30Available.VoteAsLeader(29);31Available.VoteAsLeader(30);32Available.VoteAsLeader(31);33Available.VoteAsLeader(32);34Available.VoteAsLeader(33);35Available.VoteAsLeader(34);36Available.VoteAsLeader(35);37Available.VoteAsLeader(36);38Available.VoteAsLeader(37);39Available.VoteAsLeader(38);40Available.VoteAsLeader(39);41Available.VoteAsLeader(40);42Available.VoteAsLeader(41);43Available.VoteAsLeader(42);44Available.VoteAsLeader(43);45Available.VoteAsLeader(44);46Available.VoteAsLeader(45);47Available.VoteAsLeader(46);48Available.VoteAsLeader(47);49Available.VoteAsLeader(48);50Available.VoteAsLeader(49);51Available.VoteAsLeader(50);52Available.VoteAsLeader(51);53Available.VoteAsLeader(52);54Available.VoteAsLeader(53);55Available.VoteAsLeader(54);56Available.VoteAsLeader(55);57Available.VoteAsLeader(56);58Available.VoteAsLeader(57);59Available.VoteAsLeader(58);60Available.VoteAsLeader(59);61Available.VoteAsLeader(60);62Available.VoteAsLeader(
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Available.VoteAsLeader();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static void Main(string[] args)14 {15 Available.VoteAsLeader();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 Available.VoteAsLeader();25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 Available.VoteAsLeader();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 Available.VoteAsLeader();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Available.VoteAsLeader();52 }53 }54}
VoteAsLeader
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 Available a = new Available();10 a.VoteAsLeader();11 }12 }13}
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public Available(ActorId id)5 {6 this.Id = id;7 }8 public ActorId Id { get; private set; }9 public void VoteAsLeader()10 {11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 public Available(ActorId id)18 {19 this.Id = id;20 }21 public ActorId Id { get; private set; }22 public void VoteAsLeader()23 {24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public Available(ActorId id)31 {32 this.Id = id;33 }34 public ActorId Id { get; private set; }35 public void VoteAsLeader()36 {37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public Available(ActorId id)44 {45 this.Id = id;46 }47 public ActorId Id { get; private set; }48 public void VoteAsLeader()49 {50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 public Available(ActorId id)57 {58 this.Id = id;59 }60 public ActorId Id { get; private set; }
VoteAsLeader
Using AI Code Generation
1var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();2Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 1);3var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();4Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 2);5var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();6Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 3);7var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();8Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 4);9var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();10Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 5);11var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();12Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 6);13var actor = Microsoft.Coyote.Actors.BugFinding.Tests.Available.CreateActor();14Microsoft.Coyote.Actors.BugFinding.Tests.Available.VoteAsLeader(actor, 7);
VoteAsLeader
Using AI Code Generation
1int i = 0;2ActorId actorId = ActorId.CreateRandom();3Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available(actorId, "available");4available.VoteAsLeader();5int i = 0;6ActorId actorId = ActorId.CreateRandom();7Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available(actorId, "available");8available.VoteAsLeader();9int i = 0;10ActorId actorId = ActorId.CreateRandom();11Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available(actorId, "available");12available.VoteAsLeader();13int i = 0;14ActorId actorId = ActorId.CreateRandom();15Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available(actorId, "available");16available.VoteAsLeader();17int i = 0;18ActorId actorId = ActorId.CreateRandom();19Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available(actorId, "available");20available.VoteAsLeader();21int i = 0;22ActorId actorId = ActorId.CreateRandom();23Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available(actorId, "available");24available.VoteAsLeader();
VoteAsLeader
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new Available());10 return Task.CompletedTask;11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18{19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new Available());23 return Task.CompletedTask;24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System.Threading.Tasks;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.Id, new Available());36 return Task.CompletedTask;37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System.Threading.Tasks;44{45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.SendEvent(this.Id, new Available());49 return Task.CompletedTask;50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System.Threading.Tasks;57{58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.SendEvent(this.Id, new Available());62 return Task.CompletedTask;63 }64 }65}66using System;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;
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