How to use RedirectClientRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.RedirectClientRequest

RaftTests.cs

Source:RaftTests.cs Github

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...105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;349 this.ClusterManager = (e as ConfigureEvent).ClusterManager;350 this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351 this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()...

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RedirectClientRequest

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available;9using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Liveness;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Production;11using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Safety;12using Microsoft.Coyote.Actors.BugFinding.Tests.Available.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Timers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency;15using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency2;16using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency3;17using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency4;18using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency5;19using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency6;20using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency7;21using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency8;22using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency9;23using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency10;24using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency11;25using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency12;26using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency13;27using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency14;28using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency15;29using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency16;30using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency17;31using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency18;32using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency19;

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RedirectClientRequest

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Available;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 1000000;14 configuration.MaxFairSchedulingSteps = 1000000;15 configuration.SchedulingIterations = 1000000;16 configuration.RandomSchedulingSeed = 1;17 configuration.Verbose = 2;18 configuration.UserExceptionWrapper = (ex) => new Exception("UserException", ex);19 configuration.ThrowOnFailure = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableActorGarbageCollection = true;23 configuration.EnableActorTimerCancellation = true;24 configuration.EnableActorTaskCancellation = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableHotStateTemperatureThreshold = true;27 configuration.HotStateTemperatureThreshold = 100;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableOperationInterleavingsTemperatureThreshold = true;30 configuration.OperationInterleavingsTemperatureThreshold = 100;31 configuration.EnableOperationGroupInterleavings = true;32 configuration.EnableOperationGroupInterleavingsTemperatureThreshold = true;33 configuration.OperationGroupInterleavingsTemperatureThreshold = 100;34 configuration.EnableStateGraphScheduling = true;35 configuration.EnableStateGraphSchedulingTemperatureThreshold = true;36 configuration.StateGraphSchedulingTemperatureThreshold = 100;37 configuration.EnableRandomScheduling = true;38 configuration.EnableRandomSchedulingTemperatureThreshold = true;39 configuration.RandomSchedulingTemperatureThreshold = 100;40 configuration.EnableFairScheduling = true;41 configuration.EnableFairSchedulingTemperatureThreshold = true;42 configuration.FairSchedulingTemperatureThreshold = 100;43 configuration.EnableFairRandomScheduling = true;44 configuration.EnableFairRandomSchedulingTemperatureThreshold = true;45 configuration.FairRandomSchedulingTemperatureThreshold = 100;46 configuration.EnableProbabilisticRandomScheduling = true;47 configuration.EnableProbabilisticRandomSchedulingTemperatureThreshold = true;48 configuration.ProbabilisticRandomSchedulingTemperatureThreshold = 100;49 configuration.EnableProbabilisticFairScheduling = true;

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RedirectClientRequest

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Available;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.Utilities;

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RedirectClientRequest

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var redirector = runtime.CreateActor(typeof(Redirector));12 var client = runtime.CreateActor(typeof(Client));13 runtime.SendEvent(client, new RedirectRequestEvent(redirector));14 runtime.Wait();15 }16 }17 }18 {19 [OnEventDoAction(typeof(RedirectRequestEvent), nameof(HandleRedirectRequestEvent))]20 private class Init : State { }21 private void HandleRedirectRequestEvent(Event e)22 {23 var redirectRequestEvent = e as RedirectRequestEvent;24 Available.RedirectClientRequest(this, redirectRequestEvent.Redirector);25 }26 }27 {28 [OnEventDoAction(typeof(RedirectRequestEvent), nameof(HandleRedirectRequestEvent))]29 private class Init : State { }30 private void HandleRedirectRequestEvent()31 {32 this.Assert(false, "Redirector received a client request.");33 }34 }35 {36 public ActorId Redirector;37 public RedirectRequestEvent(ActorId redirector)38 {39 this.Redirector = redirector;40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47{48 {49 static void Main(string[] args)50 {51 using (var runtime = RuntimeFactory.Create())

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RedirectClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Available.RedirectClientRequest("1.cs");10 Console.WriteLine("Hello World!");11 }12 }13}14I am trying to implement a simple socket server in C#. I have a list of clients and I want to send a message to each client. I am trying to use the async/await pattern to achieve this. The problem is that when I use Task.WhenAll() to wait for all the tasks to complete, the code seems to hang. The code is below:15var tasks = new List<Task>();16foreach (var client in clients)17{18 tasks.Add(SendMessage(client, "Hello World!"));19}20await Task.WhenAll(tasks);21static async Task SendMessage(Socket client, string message)22{23 byte[] data = Encoding.ASCII.GetBytes(message);24 await client.SendAsync(data, SocketFlags.None);25}26I am trying to implement a simple socket server in C#. I have a list of clients and I want to send a message to each client. I am trying to use the async/await pattern to achieve this. The problem is that when I use Task.WhenAll() to wait for all the tasks to complete, the code seems to hang. The code is below:27var tasks = new List<Task>();28foreach (var client in clients)29{30 tasks.Add(SendMessage(client, "Hello World!"));31}32await Task.WhenAll(tasks);33static async Task SendMessage(Socket client, string message)34{35 byte[] data = Encoding.ASCII.GetBytes(message);36 await client.SendAsync(data, SocketFlags.None);37}38The SendMessage() method is called for each client. It sends a message to a client

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RedirectClientRequest

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1using Microsoft.Coyote.Actors;2{3 {4 protected override Task OnInitializeAsync(Event initialEvent)5 {6 this.SendEvent(this.Id, new E1());7 return Task.CompletedTask;8 }9 }10 {11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 this.SendEvent(this.Id, new E2());14 return Task.CompletedTask;15 }16 }17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }81 {82 }

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RedirectClientRequest

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.StrategyCoverage;18using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;19using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleDebugging;20using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration;21using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.ScheduleVisualizer;22using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger;23using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.Coverage;24using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.Coverage.CoverageReport;25using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.Coverage.StrategyCoverage;26using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.ScheduleVisualizer;27using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport;28using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport.TestResults;29using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport.TestResults.Coverage;30using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport.TestResults.Coverage.CoverageReport;

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RedirectClientRequest

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.RuntimeFactory.Create();13 var client = runtime.CreateActor(typeof(Client));14 runtime.SendEvent(client, new Start());15 Console.ReadKey();16 }17 }18 {19 }20 {21 [OnEventDoAction(typeof(Start), nameof(StartClient))]22 {23 }24 private void StartClient(Event e)25 {26 Available.RedirectClientRequest(this, new Server());27 }28 }29 {30 [OnEntry(nameof(OnStart))]31 {32 }33 private void OnStart()34 {35 this.Assert(false, "Server should not receive any request!");36 }37 }38}

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RedirectClientRequest

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 }11 }12}

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