Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.SendKeys
ChordTests.cs
Source:ChordTests.cs
...380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {...
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.AskForKeysResp;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var actor = runtime.CreateActor(typeof(AskForKeysResp));16 runtime.SendEvent(actor, new AskForKeys());17 runtime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;29using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.AskForKeysResp;30{31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await this.ReceiveEventAsync<AskForKeys>();35 this.SendEvent(this.Id, new KeysReceived());36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;
SendKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 AskForKeysResp.SendKeys(1, "Hello World!");9 }10 }11}
SendKeys
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.BugFinding.Tests.AskForKeysResp;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Starting Coyote Bug Finding");9 ActorRuntime.Create().RunAsync(async () =>10 {11 var askForKeysResp = Actor.CreateActor<AskForKeysResp>();12 await askForKeysResp.SendEventAsync(new AskForKeys());13 }).Wait();14 }15 }16}17using System;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.BugFinding.Tests.AskForKeysResp;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Starting Coyote Bug Finding");25 ActorRuntime.Create().RunAsync(async () =>26 {27 var askForKeysResp = Actor.CreateActor<AskForKeysResp>();28 await askForKeysResp.SendEventAsync(new AskForKeys());29 }).Wait();30 }31 }32}33using System;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.BugFinding.Tests.AskForKeysResp;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Starting Coyote Bug Finding");41 ActorRuntime.Create().RunAsync(async () =>42 {43 var askForKeysResp = Actor.CreateActor<AskForKeysResp>();44 await askForKeysResp.SendEventAsync(new AskForKeys());45 }).Wait();46 }47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.BugFinding.Tests.AskForKeysResp;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("Starting Coyote Bug Finding");57 ActorRuntime.Create().RunAsync(async () =>58 {
SendKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading;4using System.Windows.Forms;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Starting SendKeys");10 SendKeys.SendWait("Hello World");11 Thread.Sleep(5000);12 Console.WriteLine("Ending SendKeys");13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading;19using System.Windows.Forms;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Starting SendKeys");25 var form = new Form();26 form.Show();27 SendKeys.SendWait("Hello World");28 Thread.Sleep(5000);29 Console.WriteLine("Ending SendKeys");30 }31 }32}
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.AskForKeysResp;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.AskForKeysResp.AskForKeysResp;10using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.AskForKeysResp.AskForKeysResp.AskForKeysResp;11using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.AskForKeysResp.AskForKeysResp.AskForKeysResp.AskForKeysResp;
SendKeys
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var configuration = Configuration.Create();22 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;23 configuration.SchedulingIterations = 1000;24 configuration.Verbose = 2;25 configuration.TestReporters.Add(new TextLogReporter());26 configuration.TestReporters.Add(new HtmlReporter());27 configuration.TestReporters.Add(new HtmlCoverageReporter());28 var test = new CoyoteTest(configuration);29 test.Run();30 Console.ReadLine();31 }32 }33}34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.BugFinding;38using Microsoft.Coyote.BugFinding.TestingServices;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.Tasks;41using Microsoft.Coyote.TestingServices;42using Microsoft.Coyote.TestingServices.SchedulingStrategies;43using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;44using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.CreateActorAsync(typeof(AskForKeysResp));55 }56 }57}
SendKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Windows.Forms;8{9 {10 static void Main(string[] args)11 {12 SendKeys.SendWait("Hello");13 Console.ReadLine();14 }15 }16}
SendKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2var actor = new ActorId();3var e = new AskForKeysResp();4actor.SendEvent(e);5actor.SendEvent(e, null);6actor.SendEvent(e, null, null);7actor.SendEvent(e, null, null, null);8actor.SendEvent(e, null, null, null, null);9actor.SendEvent(e, null, null, null, null, null);10actor.SendEvent(e, null, null, null, null, null, null);11actor.SendEvent(e, null, null, null, null, null, null, null);12actor.SendEvent(e, null, null, null, null, null, null, null, null);13actor.SendEvent(e, null, null, null, null, null, null, null, null, null);14actor.SendEvent(e, null, null, null, null, null, null, null, null, null, null);15actor.SendEvent(e, null, null, null, null, null, null, null, null, null, null, null);16actor.SendEvent(e, null, null, null, null, null, null, null, null, null, null, null, null);17actor.SendEvent(e, null, null, null, null, null, null, null, null, null, null, null, null, null);18actor.SendEvent(e, null, null, null, null, null, null, null, null, null, null, null, null, null, null);19actor.SendEvent(e, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null);
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