Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor
ChordTests.cs
Source:ChordTests.cs
...292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();...
NotifySuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(AskForKeysResp), new AskForKeysResp());12 runtime.Wait();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(AskForKeysResp), new AskForKeysResp());27 runtime.Wait();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(AskForKeysResp), new AskForKeysResp());42 runtime.Wait();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(AskForKeysResp), new AskForKeysResp());57 runtime.Wait();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;
NotifySuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.DPOR;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Basic;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Probabilistic;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Strategies;15{16 {17 {18 public MachineId Succ;19 public Configure(MachineId succ)20 {21 this.Succ = succ;22 }23 }24 {25 public int Value;26 public Key(int value)27 {28 this.Value = value;29 }30 }31 internal class Start : Event { }32 internal class Done : Event { }33 MachineId Succ;34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(Start), nameof(SendKey))]36 [OnEventDoAction(typeof(Done), nameof(Finish))]37 class Init : MachineState { }38 void InitOnEntry()39 {40 this.Succ = (this.ReceivedEvent as Configure).Succ;41 }42 void SendKey()43 {44 this.Send(this.Succ, new Key(1));45 this.Raise(new Done());46 }47 void Finish()48 {49 this.Raise(new Halt());50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using Microsoft.Coyote.TestingServices;59using Microsoft.Coyote.TestingServices.SchedulingStrategies;
NotifySuccessor
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Specifications;6 using Microsoft.Coyote.SystematicTesting;7 using Xunit;8 using Xunit.Abstractions;9 {10 private bool hasKey;11 private ActorId successor;12 [OnEventDoAction(typeof(Configure), nameof(ConfigureAction))]13 [OnEventDoAction(typeof(Ask), nameof(AskAction))]14 [OnEventGotoState(typeof(NotifySuccessor), typeof(HasKey))]15 {16 }17 private void ConfigureAction(Event e)18 {19 var config = e as Configure;20 this.hasKey = config.HasKey;21 this.successor = config.Successor;22 }23 private void AskAction(Event e)24 {25 this.SendEvent(this.successor, new NotifySuccessor());26 }27 [OnEventDoAction(typeof(NotifySuccessor), nameof(NotifySuccessorAction))]28 {29 }30 private void NotifySuccessorAction()31 {32 this.hasKey = true;33 }34 }35 {36 }37 {38 }39 {40 public bool HasKey;41 public ActorId Successor;42 public Configure(bool hasKey, ActorId successor)43 {44 this.HasKey = hasKey;45 this.Successor = successor;46 }47 }48 {49 public TestAskForKeysResp(ITestOutputHelper output)50 : base(output)51 {52 }53 {54 }55 {56 }57 {58 public bool HasKey;59 public ActorId Successor;60 public Config(bool hasKey, ActorId successor)61 {62 this.HasKey = hasKey;63 this.Successor = successor;64 }65 }66 {67 }68 {69 }70 {71 private bool hasKey;
NotifySuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests.Events;41using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests.Events;50using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests.Events;
NotifySuccessor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(2, 3);3Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(3, 4);4Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(4, 5);5Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(5, 6);6Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(6, 7);7Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(7, 8);8Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(8, 9);9Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(9, 10);10Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor(10, 11);
NotifySuccessor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();2Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();3Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();4Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();5Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();6Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();7Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();8Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();9Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();10Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();11Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();12Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();13Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();14Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();15Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();16Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();17Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();18Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();19Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();20Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifySuccessor();
NotifySuccessor
Using AI Code Generation
1public void AskForKeysResp()2{3 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp instance = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();4 instance.NotifySuccessor();5}6public void AskForKeysResp()7{8 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp instance = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();9 instance.NotifySuccessor();10}11public void AskForKeysResp()12{13 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp instance = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();14 instance.NotifySuccessor();15}16public void AskForKeysResp()17{18 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp instance = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();19 instance.NotifySuccessor();20}21public void AskForKeysResp()22{23 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp instance = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();24 instance.NotifySuccessor();25}26public void AskForKeysResp()27{28 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp instance = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();29 instance.NotifySuccessor();30}
NotifySuccessor
Using AI Code Generation
1 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();2 actor.NotifySuccessor();3 actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();4 actor.NotifySuccessor();5 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();6 actor.NotifySuccessor();7 actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();8 actor.NotifySuccessor();9 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();10 actor.NotifySuccessor();11 actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();12 actor.NotifySuccessor();13 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();14 actor.NotifySuccessor();15 actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();16 actor.NotifySuccessor();17 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();18 actor.NotifySuccessor();
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