Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster
ChordTests.cs
Source:ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.SchedulingIterations = 100;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.Verbose = 2;18 config.TestingEngineTraceLevel = 3;19 config.UserTraceLevel = 3;20 var runtime = RuntimeFactory.Create(config);21 runtime.RegisterMonitor(typeof(Monitor1));22 runtime.CreateActor(typeof(AskForKeysResp), new AskForKeysResp.SetupEvent());23 runtime.Wait();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;35{36 {37 static void Main(string[] args)38 {39 var config = Configuration.Create();40 config.MaxSchedulingSteps = 100000;41 config.SchedulingIterations = 100;42 config.SchedulingStrategy = SchedulingStrategy.DFS;43 config.Verbose = 2;44 config.TestingEngineTraceLevel = 3;45 config.UserTraceLevel = 3;46 var runtime = RuntimeFactory.Create(config);47 runtime.RegisterMonitor(typeof(Monitor1));48 runtime.CreateActor(typeof(AskForKeysResp), new AskForKeysResp.SetupEvent());49 runtime.Wait();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors.BugFinding.Tests;
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Threading.Tasks;8using System.Windows.Forms;9using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors.BugFinding.Actors;
JoinCluster
Using AI Code Generation
1public static void Main(string[] args)2{3 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();4}5public static void Main(string[] args)6{7 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();8}9public static void Main(string[] args)10{11 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();12}13public static void Main(string[] args)14{15 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();16}17public static void Main(string[] args)18{19 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();20}21public static void Main(string[] args)22{23 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();24}25public static void Main(string[] args)26{27 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();28}29public static void Main(string[] args)30{31 Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster();32}33public static void Main(string[] args)34{
JoinCluster
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");2Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");3Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");4Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");5Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");6Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");7Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");8Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");9Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.JoinCluster("cluster1");
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors;10using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithMonitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithMonitorWithState;12using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithState;13using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithMonitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithMonitorWithState;15using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithState;16using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithStateWithMonitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithStateWithMonitorWithState;18using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithStateWithState;19using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithStateWithStateWithMonitor;20using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithStateWithStateWithMonitorWithState;21using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests.FaultyActors.FaultyActorWithStateWithStateWithStateWithState;
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Cluster;10using Microsoft.Coyote.Actors.BugFinding.Tests.Cluster.Membership;11{12 {13 private Dictionary<string, ActorId> clusterMembers;14 private ActorId clusterMembershipActor;15 private ActorId clusterMonitorActor;16 private ActorId clusterMembershipActor1;17 private ActorId clusterMonitorActor1;18 private ActorId[] clusterMembershipActor2;19 private ActorId[] clusterMonitorActor2;20 private ActorId[] clusterMembershipActor3;21 private ActorId[] clusterMonitorActor3;22 private ActorId[] clusterMembershipActor4;23 private ActorId[] clusterMonitorActor4;24 private ActorId[] clusterMembershipActor5;25 private ActorId[] clusterMonitorActor5;26 private ActorId[] clusterMembershipActor6;27 private ActorId[] clusterMonitorActor6;28 private ActorId[] clusterMembershipActor7;29 private ActorId[] clusterMonitorActor7;30 private ActorId[] clusterMembershipActor8;31 private ActorId[] clusterMonitorActor8;32 private ActorId[] clusterMembershipActor9;33 private ActorId[] clusterMonitorActor9;34 private ActorId[] clusterMembershipActor10;35 private ActorId[] clusterMonitorActor10;36 private ActorId[] clusterMembershipActor11;37 private ActorId[] clusterMonitorActor11;38 private ActorId[] clusterMembershipActor12;39 private ActorId[] clusterMonitorActor12;40 private ActorId[] clusterMembershipActor13;41 private ActorId[] clusterMonitorActor13;42 private ActorId[] clusterMembershipActor14;43 private ActorId[] clusterMonitorActor14;44 private ActorId[] clusterMembershipActor15;45 private ActorId[] clusterMonitorActor15;46 private ActorId[] clusterMembershipActor16;47 private ActorId[] clusterMonitorActor16;48 private ActorId[] clusterMembershipActor17;49 private ActorId[] clusterMonitorActor17;50 private ActorId[] clusterMembershipActor18;51 private ActorId[] clusterMonitorActor18;
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