Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.WrapSubtract
ChordTests.cs
Source:ChordTests.cs
...351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;...
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]9 [OnEventDoAction(typeof(KeyRequestEvent), nameof(KeyRequestHandler))]10 {11 }12 private void StartHandler()13 {14 this.SendEvent(this.Id, new KeyRequestEvent());15 }16 private void KeyRequestHandler()17 {18 this.SendEvent(this.Id, new KeyRequestEvent());19 }20 }21 {22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(KeyRequestEvent), nameof(KeyRequestHandler))]33 {34 }35 private void InitOnEntry()36 {37 this.SendEvent(this.Id, new KeyRequestEvent());38 }39 private void KeyRequestHandler()40 {41 this.SendEvent(this.Id, new KeyRequestEvent());42 }43 }44 {45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 [OnEventDoAction(typeof(KeyRequestEvent), nameof(KeyRequestHandler))]55 {56 }57 private void KeyRequestHandler()58 {59 this.SendEvent(this.Id, new Key
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 AskForKeys askForKeys = new AskForKeys();8 int result = askForKeys.WrapSubtract(5, 3);9 Console.WriteLine(result);10 }11 }12}
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static int WrapSubtract(int x, int y)7 {8 int result = x - y;9 if (result < 0)10 {11 result += 10;12 }13 return result;14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static int WrapSubtract(int x, int y)23 {24 int result = x - y;25 if (result < 0)26 {27 result += 10;28 }29 return result;30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 public static int WrapSubtract(int x, int y)39 {40 int result = x - y;41 if (result < 0)42 {43 result += 10;44 }45 return result;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static int WrapSubtract(int x, int y)55 {56 int result = x - y;57 if (result < 0)58 {59 result += 10;60 }61 return result;62 }63 }64}
WrapSubtract
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote;10using Microsoft.Coyote.Specifications;11{12 {13 static void Main(string[] args)14 {15 var runtimePath = @"C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote\bin\Debug\netcoreapp3.1\Microsoft.Coyote.dll";16 var configurationPath = @"C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote\bin\Debug\netcoreapp3.1\Microsoft.Coyote.runtimeconfig.json";17 using (var runtime = RuntimeFactory.Create(runtimePath, configurationPath))18 {19 var actorRuntime = runtime.CreateActorRuntime();20 var actor = actorRuntime.CreateActor(typeof(AskForKeys));21 actorRuntime.SendEvent(actor, new AskForKeys.RequestKeys());22 actorRuntime.Wait();23 }24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36using Microsoft.Coyote.Specifications;37{38 {39 {40 }41 {42 public int Key;43 public Keys(int key)44 {45 this.Key = key;46 }47 }48 [OnEntry(nameof(InitOnEntry))]49 [OnEventDoAction(typeof(RequestKeys), nameof(RequestKeysAction))]
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(AskForKeys), new AskForKeysEvent());11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using System;19{20 {21 static void Main(string[] args)22 {23 Runtime runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(AskForKeys), new AskForKeysEvent());25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding;32using System;33{34 {35 static void Main(string[] args)36 {37 Runtime runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(AskForKeys), new AskForKeysEvent());39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using System;47{48 {49 static void Main(string
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 private static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(AskForKeys));13 runtime.Run();14 }15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using System;22using System.Threading.Tasks;23{24 {25 private static void Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 runtime.CreateActor(typeof(AskForKeys));30 runtime.Run();31 }32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38using System;39using System.Threading.Tasks;40{41 {42 private static void Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 runtime.CreateActor(typeof(AskForKeys));47 runtime.Run();48 }49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding;55using System;56using System.Threading.Tasks;57{58 {59 private static void Main(string
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("8Please enter the first number:");9 int a = Convert.ToInt32(Console.ReadLine());10 Console.WriteLine("11Please enter the second number:");12 int b = Convert.ToInt32(Console.ReadLine());13 int c = AskForKeys.WrapSubtract(a, b);14 Console.WriteLine("15The difference between the two numbers is: " + c);16 Console.WriteLine("17Press any key to exit.");18 Console.ReadKey();19 }20 }21}22The WrapSubtract method is used to find the difference between two integers that can be represented as an unsigned 32-bit integer. If the difference between the two integers is negative, the WrapSubtract method returns the difference between the two integers plus the maximum value of an unsigned 32-bit integer (2^
WrapSubtract
Using AI Code Generation
1{2 {3 private readonly int TotalKeys = 10;4 private int CurrentKey = 0;5 private readonly ActorId Client;6 private readonly ActorId Server;7 private readonly ActorId KeyManager;8 private readonly ActorId Key;9 private bool IsKeyManager = false;10 private bool IsKey = false;11 private readonly List<ActorId> KeyClients = new List<ActorId>();12 private bool IsKeyClient = false;13 private int KeyClientIndex = 0;14 private int KeyClientCount = 0;15 private bool IsServer = false;16 private int KeyServerIndex = 0;17 private int KeyServerCount = 0;18 private readonly List<ActorId> KeyServers = new List<ActorId>();19 private readonly List<int> KeyServersKeys = new List<int>();20 private readonly List<ActorId> KeyClientsKeys = new List<ActorId>();21 private readonly List<int> KeyClientsKeysValues = new List<int>();22 private int KeyClientsKeysIndex = 0;23 private int KeyClientsKeysCount = 0;24 private bool IsKeyClientsKeys = false;25 private bool IsKeyServers = false;26 private bool IsKeyServersKeys = false;27 private int KeyServersKeysIndex = 0;28 private int KeyServersKeysCount = 0;29 private bool IsKeyClients = false;30 private int KeyClientsIndex = 0;31 private int KeyClientsCount = 0;32 private bool IsKeyManagerKey = false;33 private int KeyManagerKeyIndex = 0;34 private int KeyManagerKeyCount = 0;35 private readonly List<ActorId> KeyManagerKey = new List<ActorId>();36 private bool IsKeyManagerKeyClient = false;37 private int KeyManagerKeyClientIndex = 0;38 private int KeyManagerKeyClientCount = 0;39 private readonly List<ActorId> KeyManagerKeyClient = new List<ActorId>();40 private bool IsKeyManagerKeyServer = false;41 private int KeyManagerKeyServerIndex = 0;42 private int KeyManagerKeyServerCount = 0;43 private readonly List<ActorId> KeyManagerKeyServer = new List<ActorId>();
WrapSubtract
Using AI Code Generation
1{2 {3 public static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100000;7 config.MaxFairSchedulingSteps = 100000;8 config.MaxStepsInHotState = 100000;9 config.MaxFairStepsInHotState = 100000;10 config.MaxProgramSteps = 100000;11 config.MaxFairProgramSteps = 100000;12 config.MaxAsyncSteps = 100000;13 config.MaxFairAsyncSteps = 100000;14 config.MaxActorSteps = 100000;15 config.MaxFairActorSteps = 100000;16 config.MaxActorGroupSteps = 100000;17 config.MaxFairActorGroupSteps = 100000;18 config.MaxActorGroupSends = 100000;19 config.MaxFairActorGroupSends = 100000;20 config.MaxActorGroupReceives = 100000;21 config.MaxFairActorGroupReceives = 100000;22 config.MaxActorGroupWaits = 100000;23 config.MaxFairActorGroupWaits = 100000;24 config.MaxUnfairSchedulingSteps = 100000;25 config.MaxUnfairProgramSteps = 100000;26 config.MaxUnfairAsyncSteps = 100000;27 config.MaxUnfairActorSteps = 100000;28 config.MaxUnfairActorGroupSteps = 100000;29 config.MaxUnfairActorGroupSends = 100000;30 config.MaxUnfairActorGroupReceives = 100000;31 config.MaxUnfairActorGroupWaits = 100000;32 config.MaxUnfairStepsInHotState = 100000;33 config.MaxUnfairStepsInColdState = 100000;34 config.MaxFairStepsInColdState = 100000;35 config.MaxFairStepsInHotState = 100000;36 config.MaxFairStepsInColdState = 100000;37 config.MaxStepsInColdState = 100000;38 config.MaxStepsInHotState = 100000;39 config.MaxFairSchedulingSteps = 100000;40 config.MaxUnfairSchedulingSteps = 100000;41 config.MaxUnfairProgramSteps = 100000;
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