Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.QueryingOnEntry
ChordTests.cs
Source:ChordTests.cs
...597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }...
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(AskForKeys));14 Console.WriteLine("Press any key to exit...");15 Console.ReadKey();16 }17 }18}
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.Final;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.Initial;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey;14using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey.PressKey;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey.PressKey.PressKey;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey.PressKey.PressKey.PressKey;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey.PressKey.PressKey.PressKey.PressKey;19using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey.PressKey.PressKey.PressKey.PressKey.PressKey;20using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.AskForKeys.Machines.States.NonFinal.PressKey.PressKey.PressKey.PressKey.PressKey.PressKey.PressKey.PressKey;
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry;4using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Machines;7using System;8using System.Threading.Tasks;9{10 {11 static async Task Main(string[] args)12 {13 Console.WriteLine("Hello World!");14 var runtime = RuntimeFactory.Create();15 var config = Configuration.Create().WithTestingIterations(100);16 runtime.CreateActor(typeof(AskForKeys));17 await runtime.WaitAsync();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry;24using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Machines;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 Console.WriteLine("Hello World!");34 var runtime = RuntimeFactory.Create();35 var config = Configuration.Create().WithTestingIterations(100);36 runtime.CreateActor(typeof(AskForKeys));37 await runtime.WaitAsync();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry;44using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Events;45using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Interfaces;46using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Machines;47using System;48using System.Threading.Tasks;49{
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 ActorRuntime.RegisterActor<AskForKeys>();8 ActorRuntime.RegisterActor<Door>();9 ActorRuntime.RegisterActor<Lock>();10 ActorRuntime.RegisterActor<Key>();11 ActorRuntime.RegisterActor<Manager>();12 ActorRuntime.RegisterActor<Manager2>();13 ActorRuntime.RegisterActor<Manager3>();14 ActorRuntime.RegisterActor<Manager4>();15 ActorRuntime.RegisterActor<Manager5>();16 ActorRuntime.RegisterActor<Manager6>();17 ActorRuntime.RegisterActor<Manager7>();18 ActorRuntime.RegisterActor<Manager8>();19 ActorRuntime.RegisterActor<Manager9>();20 ActorRuntime.RegisterActor<Manager10>();21 ActorRuntime.RegisterActor<Manager11>();22 ActorRuntime.RegisterActor<Manager12>();23 ActorRuntime.RegisterActor<Manager13>();24 ActorRuntime.RegisterActor<Manager14>();25 ActorRuntime.RegisterActor<Manager15>();26 ActorRuntime.RegisterActor<Manager16>();27 ActorRuntime.RegisterActor<Manager17>();28 ActorRuntime.RegisterActor<Manager18>();29 ActorRuntime.RegisterActor<Manager19>();30 ActorRuntime.RegisterActor<Manager20>();31 ActorRuntime.RegisterActor<Manager21>();32 ActorRuntime.RegisterActor<Manager22>();33 ActorRuntime.RegisterActor<Manager23>();34 ActorRuntime.RegisterActor<Manager24>();35 ActorRuntime.RegisterActor<Manager25>();36 ActorRuntime.RegisterActor<Manager26>();37 ActorRuntime.RegisterActor<Manager27>();38 ActorRuntime.RegisterActor<Manager28>();39 ActorRuntime.RegisterActor<Manager29>();40 ActorRuntime.RegisterActor<Manager30>();41 ActorRuntime.RegisterActor<Manager31>();42 ActorRuntime.RegisterActor<Manager32>();43 ActorRuntime.RegisterActor<Manager33>();44 ActorRuntime.RegisterActor<Manager34>();45 ActorRuntime.RegisterActor<Manager35>();46 ActorRuntime.RegisterActor<Manager36>();47 ActorRuntime.RegisterActor<Manager37>();48 ActorRuntime.RegisterActor<Manager38>();49 ActorRuntime.RegisterActor<Manager39>();50 ActorRuntime.RegisterActor<Manager40>();51 ActorRuntime.RegisterActor<Manager41>();52 ActorRuntime.RegisterActor<Manager42>();53 ActorRuntime.RegisterActor<Manager43>();54 ActorRuntime.RegisterActor<Manager44>();55 ActorRuntime.RegisterActor<Manager45>();56 ActorRuntime.RegisterActor<Manager46>();57 ActorRuntime.RegisterActor<Manager47>();
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;7using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Transitions;11using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables;12using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Transitions;15using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables;16using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Transitions;19using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Variables;20using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Variables.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Variables.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Variables.Transitions;23using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Variables.Variables;24using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Monitor.Variables.Variables.Variables.Variables.Events;
QueryingOnEntry
Using AI Code Generation
1{2 public static void QueryingOnEntry()3 {4 var askForKeys = new AskForKeys();5 var askForKeys2 = new AskForKeys();6 var askForKeys3 = new AskForKeys();7 var askForKeys4 = new AskForKeys();8 var askForKeys5 = new AskForKeys();9 var askForKeys6 = new AskForKeys();10 var askForKeys7 = new AskForKeys();11 var askForKeys8 = new AskForKeys();12 var askForKeys9 = new AskForKeys();13 var askForKeys10 = new AskForKeys();14 var askForKeys11 = new AskForKeys();15 var askForKeys12 = new AskForKeys();
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(AskForKeys));11 runtime.CreateActor(typeof(Door));
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Testing;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Actors.BugFinding;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100;17 config.TestingIterations = 10000;18 config.SchedulingIterations = 10000;19 config.EnableCycleDetection = false;20 config.EnableDataRaceDetection = false;21 config.EnableHotStateDetection = false;22 config.EnableOperationInterleavings = false;23 config.EnablePhaseInterleavings = false;24 config.EnableRandomExecution = false;
QueryingOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Xunit;8 using Xunit.Abstractions;9 using System.Threading;10 {11 public QueryingOnEntryTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestQueryingOnEntry()17 {18 this.Test(async r =>19 {20 var m = r.CreateActor(typeof(Master));21 r.SendEvent(m, new GetKeys());22 var keys = await r.ReceiveEventAsync<Keys>();23 Assert.Equal(3, keys.Keys.Count());24 });25 }26 }27}
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