Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.ProcessStabilize
ChordTests.cs
Source:ChordTests.cs
...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...
ProcessStabilize
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.SchedulingIterations = 100000;15 config.MaxSchedulingSteps = 10000000;16 config.MaxFairSchedulingSteps = 10000000;17 config.MaxUnfairSchedulingSteps = 10000000;18 config.MaxStepsFromEntryToBug = 10000000;19 config.EnableCycleDetection = false;20 config.EnableDataRaceDetection = false;21 config.EnableIntegerOverflowDetection = false;22 config.EnableDeadlockDetection = false;23 config.EnableHotStateDetection = false;24 config.EnableLivelockDetection = false;25 config.EnableOperationCanceledException = false;26 config.EnableObjectDisposedException = false;27 config.EnableIndexOutOfRangeException = false;28 config.EnableDivideByZeroException = false;29 config.EnableNullReferenceException = false;30 config.EnableActorStateExploration = false;31 config.EnableActorTaskExploration = false;32 config.EnableActorTaskThreadExploration = false;33 config.EnableActorTaskThreadStackExploration = false;34 config.EnableActorTaskThreadStackFrameExploration = false;35 config.EnableActorTaskThreadStackFrameVariableExploration = false;36 config.EnableActorTaskThreadStackFrameVariableAccessExploration = false;37 config.EnableActorTaskThreadStackFrameVariableAccessIndexExploration = false;38 config.EnableActorTaskThreadStackFrameVariableAccessFieldExploration = false;39 config.EnableActorTaskThreadStackFrameVariableAccessArrayExploration = false;40 config.EnableActorTaskThreadStackFrameVariableAccessLockExploration = false;41 config.EnableActorTaskThreadStackFrameVariableAccessUnlockExploration = false;42 config.EnableActorTaskThreadStackFrameVariableAccessCreateExploration = false;43 config.EnableActorTaskThreadStackFrameVariableAccessSendExploration = false;44 config.EnableActorTaskThreadStackFrameVariableAccessReceiveExploration = false;45 config.EnableActorTaskThreadStackFrameVariableAccessWaitExploration = false;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using var runtime = RuntimeFactory.Create();11 var askForKeys = runtime.CreateActor(typeof(AskForKeys));12 runtime.SendEvent(askForKeys, new StartEvent());13 runtime.ProcessStabilizationTimeout = TimeSpan.FromSeconds(10);14 runtime.ProcessStabilize();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 using var runtime = RuntimeFactory.Create();28 var askForKeys = runtime.CreateActor(typeof(AskForKeys));29 runtime.SendEvent(askForKeys, new StartEvent());30 runtime.ProcessStabilizationTimeout = TimeSpan.FromSeconds(10);31 runtime.ProcessStabilizeAsync().Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 using var runtime = RuntimeFactory.Create();45 var askForKeys = runtime.CreateActor(typeof(AskForKeys));46 runtime.SendEvent(askForKeys, new StartEvent());
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Monitor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Monitor.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.AssemblyToAnalyze = typeof(AskForKeys).Assembly;12 config.AssemblyToAnalyze = typeof(Door).Assembly;13 config.AssemblyToAnalyze = typeof(Key).Assembly;14 config.AssemblyToAnalyze = typeof(Program).Assembly;15 config.AssemblyToAnalyze = typeof(Actor).Assembly;16 config.AssemblyToAnalyze = typeof(Task).Assembly;17 config.AssemblyToAnalyze = typeof(object).Assembly;18 config.AssemblyToAnalyze = typeof(Console).Assembly;19 config.AssemblyToAnalyze = typeof(Runtime).Assembly;20 config.AssemblyToAnalyze = typeof(RuntimeFactory).Assembly;21 config.AssemblyToAnalyze = typeof(System.Runtime.InteropServices.RuntimeInformation).Assembly;22 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskScheduler).Assembly;23 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskFactory).Assembly;24 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.Task).Assembly;25 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.Task<>).Assembly;26 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.ValueTask<>).Assembly;27 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.ValueTask).Assembly;28 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.UnwrapPromise<>).Assembly;29 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.UnwrapPromise).Assembly;30 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskContinuation).Assembly;31 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskExceptionHolder).Assembly;32 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskFactory<>).Assembly;33 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskFactory).Assembly;34 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskScheduler).Assembly;35 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskSchedulerException).Assembly;36 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskScheduler).Assembly;37 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskSchedulerException).Assembly;38 config.AssemblyToAnalyze = typeof(System.Threading.Tasks.TaskToApm).Assembly;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Services;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = Microsoft.Coyote.RuntimeFactory.Create();12 var config = new Microsoft.Coyote.Configuration();13 config.EnableVerbosity();14 runtime.Configure(config);15 runtime.RegisterMonitor(typeof(AskForKeys));16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.CreateActor(typeof(Actor3));19 runtime.CreateActor(typeof(Actor4));20 runtime.CreateActor(typeof(Actor5));21 runtime.CreateActor(typeof(Actor6));22 runtime.CreateActor(typeof(Actor7));23 runtime.CreateActor(typeof(Actor8));24 runtime.CreateActor(typeof(Actor9));25 runtime.CreateActor(typeof(Actor10));26 runtime.CreateActor(typeof(Actor11));27 runtime.CreateActor(typeof(Actor12));28 runtime.CreateActor(typeof(Actor13));29 runtime.CreateActor(typeof(Actor14));30 runtime.CreateActor(typeof(Actor15));31 runtime.CreateActor(typeof(Actor16));32 runtime.CreateActor(typeof(Actor17));33 runtime.CreateActor(typeof(Actor18));34 runtime.CreateActor(typeof(Actor19));35 runtime.CreateActor(typeof(Actor20));36 runtime.CreateActor(typeof(Actor21));37 runtime.CreateActor(typeof(Actor22));38 runtime.CreateActor(typeof(Actor23));39 runtime.CreateActor(typeof(Actor24));40 runtime.CreateActor(typeof(Actor25));41 runtime.CreateActor(typeof(Actor26));42 runtime.CreateActor(typeof(Actor27));43 runtime.CreateActor(typeof(Actor28));44 runtime.CreateActor(typeof(Actor29));45 runtime.CreateActor(typeof(Actor30));46 runtime.CreateActor(typeof(Actor31));47 runtime.CreateActor(typeof(Actor32));48 runtime.CreateActor(typeof(Actor33));49 runtime.CreateActor(typeof(Actor34));50 runtime.CreateActor(typeof(Actor35));51 runtime.CreateActor(typeof(Actor36));52 runtime.CreateActor(typeof(Actor37));53 runtime.CreateActor(typeof(Actor38));54 runtime.CreateActor(typeof(Actor39));55 runtime.CreateActor(typeof(Actor40));56 runtime.CreateActor(typeof
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Events;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks;15{16 {17 public static void ProcessStabilize()18 {19 var config = Configuration.Create().WithNumberOfIterations(1000);20 var runtime = TestingEngineFactory.Create(config);21 runtime.RegisterMonitor(typeof(DeadlockMonitor));22 runtime.CreateActor(typeof(Actor1));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.Events;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Events;40using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks;41{42 {43 public static void ProcessStabilize()44 {45 var config = Configuration.Create().WithNumberOfIterations(1000);46 var runtime = TestingEngineFactory.Create(config);47 runtime.RegisterMonitor(typeof(DeadlockMonitor));48 runtime.CreateActor(typeof(Actor1));49 runtime.Wait();50 }51 }52}
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task1;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task3;9using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task4;10using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task5;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task6;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task7;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task8;14using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task9;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task10;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task11;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task12;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task13;19using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task14;20using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task15;21using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task16;22using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task17;23using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task18;24using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task19;25using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task20;26using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Coyote.Tasks.Task21;
ProcessStabilize
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.BugFinding;6 using Microsoft.Coyote.Runtime;7 using Microsoft.Coyote.TestingServices;8 using Microsoft.Coyote.Tests.Common;9 using Microsoft.Coyote.Tests.Common.Actors;10 using Microsoft.Coyote.Tests.Common.Runtime;11 using Microsoft.Coyote.Tests.Common.TestingServices;12 using Microsoft.Coyote.Tests.Common.Utilities;13 using Xunit;14 using Xunit.Abstractions;15 using AskForKeys = Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;16 {17 public BugFindingTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestAskForKeys()23 {24 this.Test(r =>25 {26 r.RegisterMonitor<AskForKeys>();27 r.CreateActor(typeof(AskForKeys));28 },29 configuration: GetConfiguration().WithTestingIterations(100));30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.BugFinding;37using Microsoft.Coyote.Runtime;38using Microsoft.Coyote.TestingServices;39using Microsoft.Coyote.Tests.Common;40using Microsoft.Coyote.Tests.Common.Actors;41using Microsoft.Coyote.Tests.Common.Runtime;42using Microsoft.Coyote.Tests.Common.TestingServices;43using Microsoft.Coyote.Tests.Common.Utilities;44using Xunit;45using Xunit.Abstractions;46{
ProcessStabilize
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;10{11 {12 private static async Task Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(1000);15 configuration.AssemblyToBeAnalyzed = typeof(AskForKeys).Assembly;16 configuration.TestingProcessExitTimeout = TimeSpan.FromMinutes(1);17 configuration.SchedulingIterations = 100;18 configuration.SchedulingSeed = 0;19 configuration.SchedulingStrategy = SchedulingStrategy.Fuzzing;20 configuration.MaxFairSchedulingSteps = 100;21 configuration.MaxUnfairSchedulingSteps = 1000;22 configuration.EnableCycleDetection = false;23 configuration.MaxUnfairSchedulingSteps = 1000;24 configuration.EnableCycleDetection = false;25 configuration.EnableDataRaceDetection = false;26 configuration.EnableHotStateDetection = false;27 configuration.EnableOperationInterleavings = false;28 configuration.EnableActorGarbageCollection = false;29 configuration.EnableActorTaskInterleavings = false;30 configuration.EnableActorTaskCancellationInterleavings = false;
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