How to use GetNextQueryKey method of Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.GetNextQueryKey

ChordTests.cs

Source:ChordTests.cs Github

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...608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];...

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GetNextQueryKey

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;7using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;9{10 {11 private static async Task Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.LivenessTemperatureThreshold = 100;15 configuration.SchedulingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.SchedulingRandomization = SchedulingRandomization.None;18 configuration.SchedulingVerbosity = 2;19 configuration.MaxFairSchedulingSteps = 1000;20 configuration.TestingIterations = 1000;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableHotStateDetection = true;24 configuration.EnableOperationInterleavings = true;25 configuration.EnablePhaseInterleavings = true;26 configuration.EnableStateGraphPruning = true;27 configuration.EnableStateGraphScheduling = true;28 configuration.EnableUnfairScheduling = true;29 configuration.EnableUnfairSchedulingHeuristics = true;30 configuration.EnableWorkStealing = true;31 configuration.EnableWorkStealingHeuristics = true;

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GetNextQueryKey

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.Strategy = new RandomStrategy(config, 0.1, 100);16 config.SchedulingIterations = 1000;17 config.TestingIterations = 100;18 config.Verbose = 1;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnablePhaseInterleavings = true;25 config.EnableRandomTesting = true;26 config.EnableStateGraphTesting = true;27 config.EnableTaskInterleavings = true;28 config.EnableUnfairnessTesting = true;29 config.EnableWaitOperations = true;30 config.EnableWorkStealing = true;31 config.EnableWorkStealingInHotStates = true;32 config.MaxFairSchedulingSteps = 100000;33 config.MaxUnfairSchedulingSteps = 100000;34 config.MinFairSchedulingSteps = 1000;35 config.MinUnfairSchedulingSteps = 1000;36 config.MaxFairSchedulingStepsInHotState = 100000;37 config.MaxUnfairSchedulingStepsInHotState = 100000;38 config.MinFairSchedulingStepsInHotState = 1000;39 config.MinUnfairSchedulingStepsInHotState = 1000;40 config.MaxFairSchedulingStepsInColdState = 100000;41 config.MaxUnfairSchedulingStepsInColdState = 100000;42 config.MinFairSchedulingStepsInColdState = 1000;43 config.MinUnfairSchedulingStepsInColdState = 1000;44 config.MaxFairSchedulingStepsInWaitState = 100000;45 config.MaxUnfairSchedulingStepsInWaitState = 100000;

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GetNextQueryKey

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = runtime.CreateActor(typeof(AskForKeys));13 var result = await runtime.CreateActorAndExecuteTask(typeof(AskForKeys), typeof(AskForKeys.GetNextQueryKey), id);14 Console.WriteLine(result);15 }16 }17 }18}19var id = runtime.CreateActor(typeof(AskForKeys), "a");20var id = runtime.CreateActor(typeof(AskForKeys), "a");21var result = await runtime.CreateActorAndExecuteTask(typeof(AskForKeys), typeof(AskForKeys.GetNextQueryKey), id, "b");22Console.WriteLine(result);

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GetNextQueryKey

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 AskForKeys askForKeys = new AskForKeys();7 string s = askForKeys.GetNextQueryKey();8 }9 }10}

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GetNextQueryKey

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Tasks;8using System.Threading.Tasks;9using Microsoft.Coyote;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100000;

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GetNextQueryKey

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(AskForKeys), new AskForKeys());7 runtime.Run();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(AskForKeys), new AskForKeys());17 runtime.Run();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(AskForKeys), new AskForKeys());27 runtime.Run();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(AskForKeys), new AskForKeys());37 runtime.Run();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(AskForKeys), new AskForKeys());47 runtime.Run();48 }49 }50}

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GetNextQueryKey

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 ActorId askForKeys = ActorId.CreateRandom();10 ActorId actor = ActorId.CreateRandom();11 ActorRuntime.RegisterActor(typeof(AskForKeys));12 ActorRuntime.RegisterActor(typeof(Actor));13 await ActorRuntime.CreateActor(typeof(AskForKeys), askForKeys);14 await ActorRuntime.CreateActor(typeof(Actor), actor, askForKeys);15 Console.ReadLine();16 }17 }18 {19 private readonly ActorId askForKeys;20 public Actor(ActorId askForKeys)21 {22 this.askForKeys = askForKeys;23 }24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await SendEvent(this.askForKeys, new GetNextQueryKey());27 await SendEvent(this.askForKeys, new GetNextQueryKey());28 await SendEvent(this.askForKeys, new GetNextQueryKey());29 }30 [OnEventDoAction(typeof(QueryKey), nameof(ProcessQueryKey))]31 private void ProcessQueryKey(Event e)32 {33 QueryKey queryKey = e as QueryKey;34 Console.WriteLine(queryKey.Key);35 }36 }37 {38 private readonly Random random = new Random();39 private int currentKey = 0;40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 this.RegisterMonitor(typeof(AskForKeysMonitor));43 }44 [OnEventGotoState(typeof(GetNextQueryKey), typeof(One))]45 {46 }47 [OnEventDoAction(typeof(GetNextQueryKey), nameof(SendQueryKey))]48 {49 }50 private void SendQueryKey()51 {52 this.currentKey = this.random.Next();53 this.SendEvent(this.Id, new QueryKey(this.currentKey));54 }55 }56 {57 private readonly HashSet<int> keys = new HashSet<int>();58 [OnEventDoAction(typeof(QueryKey), nameof(ProcessQueryKey))]

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