Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Tick
RaftTests.cs
Source:RaftTests.cs
...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Good;9using Microsoft.Coyote.Actors.BugFinding.Tests.Good.AppendEntriesResponse;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(Leader));16 runtime.Run();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 private int _lastLogIndex;28 private int _lastLogTerm;29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 _lastLogIndex = 0;32 _lastLogTerm = 0;33 var follower = this.CreateActor(typeof(Follower));34 await follower.SendEventAsync(new AppendEntriesRequest(1, 0, 0, new List<LogEntry>()));35 }36 private async Task OnAppendEntriesResponse(Event e)37 {38 var appendEntriesResponse = e as AppendEntriesResponse;39 if (appendEntriesResponse.Success)40 {41 _lastLogIndex = appendEntriesResponse.LastLogIndex;42 _lastLogTerm = appendEntriesResponse.LastLogTerm;43 }44 {45 }46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 return Task.CompletedTask;59 }60 private async Task OnAppendEntriesRequest(Event e)61 {
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void Tick()10 {11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public void Tick()23 {24 }25 }26}
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public AppendEntriesResponse(int term, bool success)9 {10 this.Term = term;11 this.Success = success;12 }13 public int Term { get; private set; }14 public bool Success { get; private set; }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public RequestVoteResponse(int term, bool voteGranted)25 {26 this.Term = term;27 this.VoteGranted = voteGranted;28 }29 public int Term { get; private set; }30 public bool VoteGranted { get; private set; }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public AppendEntriesRequest(int term, int leaderId, int prevLogIndex, int prevLogTerm, int leaderCommit)41 {42 this.Term = term;43 this.LeaderId = leaderId;44 this.PrevLogIndex = prevLogIndex;45 this.PrevLogTerm = prevLogTerm;46 this.LeaderCommit = leaderCommit;47 }48 public int Term { get; private set; }49 public int LeaderId { get; private set; }50 public int PrevLogIndex { get; private set; }51 public int PrevLogTerm { get; private set; }52 public int LeaderCommit { get; private set; }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.BugFinding;7using Microsoft.Coyote.TestingServices.BugFinding.Strategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration;14using Microsoft.Coyote.Tests.Common;15using Xunit;16using Xunit.Abstractions;17{18 {19 public AppendEntriesResponseTests(ITestOutputHelper output)20 : base(output)21 {22 }23 [Fact(Timeout = 5000)]24 public void TestAppendEntriesResponse()25 {26 this.Test(r =>27 {28 r.RegisterMonitor<AppendEntriesResponse>();29 r.RegisterActor(typeof(Server));30 r.RegisterActor(typeof(Client));31 r.CreateActor(typeof(Server));32 r.CreateActor(typeof(Client));33 },34 configuration: GetConfiguration().WithTestingIterations(100));35 }36 private Configuration GetConfiguration()37 {38 var configuration = Configuration.Create().WithRandomScheduling();39 configuration.SchedulingStrategy = new RandomStrategy(40 new FairRandomInterleavingStrategy(configuration),41 new FairRandomScheduleTraceExplorationStrategy(configuration),42 new FairRandomExecutionTraceExplorationStrategy(configuration),43 new FairRandomChoiceStrategy(configuration));44 return configuration;45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.TestingServices;53using Microsoft.Coyote.TestingServices.BugFinding;54using Microsoft.Coyote.TestingServices.BugFinding.Strategies;55using Microsoft.Coyote.TestingServices.Runtime;56using Microsoft.Coyote.TestingServices.SchedulingStrategies;
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 100;15 configuration.SchedulingIterations = 100;16 configuration.Verbose = 3;17 configuration.RandomSchedulingSeed = 0;18 configuration.TestingEngine = TestingEngine.PCT;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableCycleDetection = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnableActorFairScheduling = true;24 configuration.EnableActorFairScheduling = true;
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 CoyoteRuntime runtime = RuntimeFactory.Create();12 AppendEntriesResponse ae = new AppendEntriesResponse();13 runtime.RegisterMonitor(ae);14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await base.OnInitializeAsync(initialEvent);22 await this.SendEvent(this.Id, new E());23 }24 protected override async Task OnEventAsync(Event e)25 {26 switch (e)27 {28 await this.SendEvent(this.Id, new E());29 break;30 }31 }32 }33 class E : Event { }34}35Could you please tell me how to add .ConfigureAwait(false) after the SendEvent call?36Could you please tell me how to add .ConfigureAwait(false) after the SendEvent call?
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