Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.PumpRequestOnEntry
RaftTests.cs
Source:RaftTests.cs
...840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {...
PumpRequestOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Collections.Immutable;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.Timers;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create().WithTestingIterations(1);19 var test = new SystematicTestingEngine(configuration);20 test.RegisterMonitor(typeof(Program), typeof(Monitor));21 test.Run();22 }23 }24 {25 [OnEventDoAction(typeof(StartEvent), nameof(Start))]26 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]27 [OnEventGotoState(typeof(StopEvent), typeof(Stopped))]28 {29 }30 [OnEventDoAction(typeof(RequestEvent), nameof(Request))]31 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]32 [OnEventGotoState(typeof(StopEvent), typeof(Stopped))]33 {34 }35 public void Start()36 {37 this.RaiseGotoStateEvent<Started>();38 }39 public void Request()40 {41 this.Assert(false, "Request");42 }43 public void Stop()44 {45 this.RaiseGotoStateEvent<Stopped>();46 }47 }48 {49 [OnEventDoAction(typeof(StartEvent), nameof(Start))]50 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]51 [OnEventDoAction(typeof(RequestEvent), nameof(Request))]52 [OnEventDoAction(typeof(ResponseEvent), nameof(Response))]53 [OnEventDoAction(typeof(TimeoutEvent), nameof(Timeout))]54 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]55 {56 }57 [OnEventDoAction(typeof(StartEvent), nameof(Start))]58 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]59 [OnEventDoAction(typeof(RequestEvent), nameof(Request))]60 [OnEventDoAction(typeof(Response
PumpRequestOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public bool Success { get; set; }11 public int Term { get; set; }12 public void PumpRequestOnEntry()13 {14 Console.WriteLine("Pumping request");15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public bool Success { get; set; }28 public int Term { get; set; }29 public void PumpRequestOnEntry()30 {31 Console.WriteLine("Pumping request");32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public bool Success { get; set; }45 public int Term { get; set; }46 public void PumpRequestOnEntry()47 {48 Console.WriteLine("Pumping request");49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 public bool Success {
PumpRequestOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public int Term { get; set; }5 public bool Success { get; set; }6 }7}8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 public int Term { get; set; }12 public bool Success { get; set; }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 public int Term { get; set; }19 public bool Success { get; set; }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public int Term { get; set; }26 public bool Success { get; set; }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public int Term { get; set; }33 public bool Success { get; set; }34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public int Term { get; set; }40 public bool Success { get; set;
PumpRequestOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(DeadlockMonitor));14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 var actor = this.CreateActor(typeof(Actor2));22 await this.SendEventAsync(actor, new AppendEntriesResponse(1, 1, true));23 await this.SendEventAsync(actor, new AppendEntriesResponse(1, 1, true));24 }25 }26 {27 protected override Task OnEventAsync(Event e)28 {29 if (e is AppendEntriesResponse response)30 {31 this.PumpRequestOnEntry(response);32 }33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.RegisterMonitor(typeof(DeadlockMonitor));50 runtime.CreateActor(typeof(Actor1));51 runtime.Wait();52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 var actor = this.CreateActor(typeof(Actor2));58 await this.SendEventAsync(actor, new AppendEntriesResponse(1, 1, true));59 await this.SendEventAsync(actor, new AppendEntriesResponse(1, 1, true));60 }61 }62 {63 protected override Task OnEventAsync(Event e)64 {65 if (e is AppendEntriesResponse response)66 {67 this.PumpRequestOnEntry(response);68 }69 return Task.CompletedTask;70 }71 }72}
PumpRequestOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Monitor));11 runtime.CreateActor(typeof(Actor));12 runtime.Start();13 }14 }15 {16 [OnEventDoAction(typeof(ActorAppendEntriesResponseEvent), nameof(ActorAppendEntriesResponseHandler))]17 [OnEventDoAction(typeof(ActorAppendEntriesRequestEvent), nameof(ActorAppendEntriesRequestHandler))]18 class Init : MonitorState { }19 void ActorAppendEntriesResponseHandler()20 {21 this.Assert(false, "Monitor found a bug");22 }23 void ActorAppendEntriesRequestHandler()24 {25 this.Assert(false, "Monitor found a bug");26 }27 }28 {29 private ActorId monitor;30 [OnEventDoAction(typeof(UnitEvent), nameof(InitHandler))]31 class Init : ActorState { }32 void InitHandler()33 {34 this.monitor = this.CreateActor(typeof(Monitor));35 this.SendEvent(this.monitor, new ActorAppendEntriesResponseEvent(this.Id));36 this.SendEvent(this.monitor, new ActorAppendEntriesRequestEvent(this.Id));37 this.RaiseGotoStateEvent<Done>();38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(ExitHandler))]40 class Done : ActorState { }41 void ExitHandler()42 {43 this.RaiseHaltEvent();44 }45 }46 {47 public ActorId ActorId;48 public ActorAppendEntriesResponseEvent(ActorId actorId)49 {50 this.ActorId = actorId;51 }52 }53 {54 public ActorId ActorId;55 public ActorAppendEntriesRequestEvent(ActorId actorId)56 {57 this.ActorId = actorId;58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{
PumpRequestOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(CounterMonitor));12 runtime.Start();13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new AppendEntriesResponse());21 return Task.CompletedTask;22 }23 }24 {25 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(OnAppendEntriesResponse))]26 {27 }28 private void OnAppendEntriesResponse()29 {30 this.PumpRequestOnEntry();31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding;38using System.Threading.Tasks;39{40 {41 public static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.RegisterMonitor(typeof(CounterMonitor));45 runtime.Start();46 runtime.CreateActor(typeof(Actor1));47 runtime.Wait();48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SendEvent(this.Id, new AppendEntriesResponse());54 return Task.CompletedTask;55 }56 }57 {58 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(OnAppendEntriesResponse))]59 {60 }61 private void OnAppendEntriesResponse()62 {63 this.PumpRequestOnEntry();64 }65 }66}67using System;
PumpRequestOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterActor(typeof(Leader));11 ActorRuntime.RegisterActor(typeof(Follower));12 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));13 ActorRuntime.RegisterActor(typeof(Start));14 ActorRuntime.RegisterActor(typeof(Stop));15 ActorRuntime.RegisterActor(typeof(LeaderElection));16 ActorRuntime.RegisterActor(typeof(LeaderElection));17 ActorRuntime.RegisterActor(typeof(Leader));18 ActorRuntime.RegisterActor(typeof(Follower));19 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));20 ActorRuntime.RegisterActor(typeof(LeaderElection));21 ActorRuntime.RegisterActor(typeof(Leader));22 ActorRuntime.RegisterActor(typeof(Follower));23 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));24 ActorRuntime.RegisterActor(typeof(LeaderElection));25 ActorRuntime.RegisterActor(typeof(Leader));26 ActorRuntime.RegisterActor(typeof(Follower));27 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));28 ActorRuntime.RegisterActor(typeof(LeaderElection));29 ActorRuntime.RegisterActor(typeof(Leader));30 ActorRuntime.RegisterActor(typeof(Follower));31 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));32 ActorRuntime.RegisterActor(typeof(LeaderElection));33 ActorRuntime.RegisterActor(typeof(Leader));34 ActorRuntime.RegisterActor(typeof(Follower));35 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));36 ActorRuntime.RegisterActor(typeof(LeaderElection));37 ActorRuntime.RegisterActor(typeof(Leader));38 ActorRuntime.RegisterActor(typeof(Follower));39 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));40 ActorRuntime.RegisterActor(typeof(LeaderElection));41 ActorRuntime.RegisterActor(typeof(Leader));42 ActorRuntime.RegisterActor(typeof(Follower));43 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));44 ActorRuntime.RegisterActor(typeof(LeaderElection));45 ActorRuntime.RegisterActor(typeof(Leader));46 ActorRuntime.RegisterActor(typeof(Follower));47 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));48 ActorRuntime.RegisterActor(typeof(LeaderElection));49 ActorRuntime.RegisterActor(typeof(Leader));50 ActorRuntime.RegisterActor(typeof(Follower));51 ActorRuntime.RegisterActor(typeof(AppendEntriesResponse));52 ActorRuntime.RegisterActor(typeof(LeaderElection));53 ActorRuntime.RegisterActor(typeof(Leader));54 ActorRuntime.RegisterActor(typeof
PumpRequestOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 public static void Main()7 {8 ActorId id = ActorId.CreateRandom();9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(AppendEntriesResponse), new AppendEntriesResponse.Config(id, 0));11 runtime.PumpRequestOnEntry(id, new AppendEntriesResponse.AppendEntriesResponseEvent(0, 0, false));12 }13 }14}15Microsoft (R) F# Interactive version 4.1 for F# 4.516For help type #help;;17> #r "C:\Users\anvitha\source\repos\CoyoteTest\packages\Microsoft.Coyote.0.2.0-beta\lib\netstandard2.0\Microsoft.Coyote.dll";;18> #r "C:\Users\anvitha\source\repos\CoyoteTest\packages\Microsoft.Coyote.SystematicTesting.0.2.0-beta\lib\netstandard2.0\Microsoft.Coyote.SystematicTesting.dll";;19> #r "C:\Users\anvitha\source\repos\CoyoteTest\packages\Microsoft.Coyote.BugFinding.0.2.0-beta\lib\netstandard2.0\Microsoft.Coyote.BugFinding.dll";;20> #r "C:\Users\anvitha\source\repos\CoyoteTest\packages\Microsoft.Coyote.BugFinding.Tests.0.2.0-beta\lib\netstandard2.0\Microsoft.Coyote.BugFinding.Tests.dll";;21> open Microsoft.Coyote.Actors;;22> open Microsoft.Coyote.Actors.BugFinding.Tests;;23> open System;;24> let id = ActorId.CreateRandom();;25> let runtime = RuntimeFactory.Create();;26> runtime.CreateActor(typeof<AppendEntriesResponse>, new AppendEntriesResponse.Config(id, 0));;
PumpRequestOnEntry
Using AI Code Generation
1{2 public async Task Run()3 {4 var config = Configuration.Create();5 config.SchedulingIterations = 10;6 config.SchedulingStrategy = SchedulingStrategy.DFS;7 config.SchedulingSeed = 1;8 config.Verbose = 2;9 config.LogWriter = new StreamWriter("2.log");10 config.TestingEngine = TestingEngine.BugFinding;11 config.MaxFairSchedulingSteps = 100;12 config.MaxUnfairSchedulingSteps = 100;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowChecking = true;16 config.EnableDoubleOverflowChecking = true;17 config.EnableActorGarbageCollection = true;
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