Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.EntryOnInit
RaftTests.cs
Source:RaftTests.cs
...64 private ActorId Leader;65 private int LeaderTerm;66 private ActorId Client;67 [Start]68 [OnEntry(nameof(EntryOnInit))]69 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70 private class Init : State71 {72 }73 private void EntryOnInit()74 {75 this.NumberOfServers = 5;76 this.LeaderTerm = 0;77 this.Servers = new ActorId[this.NumberOfServers];78 for (int idx = 0; idx < this.NumberOfServers; idx++)79 {80 this.Servers[idx] = this.CreateActor(typeof(Server));81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;...
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Raft;5using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Services;8using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities;9using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities.Services;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17{18 {19 private readonly ILogService _logService;20 private readonly IRandomService _randomService;21 private readonly ITimeService _timeService;22 private readonly IActorRuntime _actorRuntime;23 private readonly int _electionTimeout;24 private readonly int _heartbeatInterval;25 private readonly List<Server> _servers = new List<Server>();26 private readonly ActorId _client;27 private readonly ActorId _leader;28 private readonly List<ActorId> _peers = new List<ActorId>();29 private readonly List<ActorId> _followers = new List<ActorId>();30 private readonly List<ActorId> _candidates = new List<ActorId>();31 private readonly List<ActorId> _leaders = new List<ActorId>();32 private readonly Dictionary<ActorId, int> _votes = new Dictionary<ActorId, int>();33 private readonly Dictionary<ActorId, ActorId> _followerTimers = new Dictionary<ActorId, ActorId>();34 private ActorId _electionTimer;35 private bool _isLeader;36 private int _currentTerm;37 private int _votedFor;38 private int _commitIndex;39 private int _lastApplied;40 private int _lastLogIndex;41 private int _lastLogTerm;
EntryOnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.StateCaching;13using Microsoft.Coyote.TestingServices.StateCaching.Strategies;14using Microsoft.Coyote.TestingServices.Tracing;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.EventSelection;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default.Strategies.EventSelection;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default.Strategies.EventSelection.Default;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default.Strategies.EventSelection.Default.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default.Strategies.EventSelection.Default.Strategies.EventFiltering;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ScheduleExploration.Default.Strategies.StateExploration.Default.Strategies.EventSelection.Default.Strategies.EventFiltering.Default;
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public void EntryOnInit()8 {9 this.Initialize();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Collections.Generic;16using System.Text;17{18 {19 public void EntryOnInit()20 {21 this.Initialize();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Collections.Generic;28using System.Text;29{30 {31 public void EntryOnInit()32 {33 this.Initialize();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40using System.Text;41{42 {43 public void EntryOnInit()44 {45 this.Initialize();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Text;53{54 {55 public void EntryOnInit()56 {57 this.Initialize();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Text;
EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Test()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.MaxFairSchedulingSteps = 1000000;12 config.MaxStepsFromAnyEntry = 1000000;13 config.MaxStepsFromAnyAction = 1000000;14 config.MaxStepsFromAnyChoice = 1000000;15 config.MaxStepsFromAnySend = 1000000;16 config.MaxStepsFromAnyReceive = 1000000;17 config.MaxStepsFromAnyWait = 1000000;18 config.MaxStepsFromAnySpawn = 1000000;19 config.MaxStepsFromAnyMachineCreation = 1000000;20 config.MaxStepsFromAnyMachineDeletion = 1000000;21 config.MaxStepsFromAnyMonitorOperation = 1000000;22 config.MaxStepsFromAnyWaitForExternalEvent = 1000000;23 config.MaxStepsFromAnyWaitForMachineEvent = 1000000;24 config.MaxStepsFromAnyWaitForMachineHalt = 1000000;25 config.MaxStepsFromAnyWaitForMachineAction = 1000000;26 config.MaxStepsFromAnyWaitForMachineToReceiveEvent = 1000000;27 config.MaxStepsFromAnyWaitForMachineToSendEvent = 1000000;28 config.MaxStepsFromAnyWaitForMachineToDequeueEvent = 1000000;29 config.MaxStepsFromAnyWaitForMachineToEnqueueEvent = 1000000;30 config.MaxStepsFromAnyWaitForMachineToRaiseEvent = 1000000;31 config.MaxStepsFromAnyWaitForMachineToCall = 1000000;32 config.MaxStepsFromAnyWaitForMachineToCreate = 1000000;33 config.MaxStepsFromAnyWaitForMachineToDestroy = 1000000;34 config.MaxStepsFromAnyWaitForMachineToGotoState = 1000000;35 config.MaxStepsFromAnyWaitForMachineToPopState = 1000000;36 config.MaxStepsFromAnyWaitForMachineToPushState = 1000000;
EntryOnInit
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var a = new AppendEntriesResponse();9 a.EntryOnInit();10 }11 }12}13 at Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.EntryOnInit() in /home/runner/work/coyote/coyote/Tests/Tests.Coyote.BugFinding/AppendEntriesResponse.cs:line 1814 at Test.Program.Main(String[] args) in /home/runner/work/coyote/coyote/Tests/Tests.Coyote.BugFinding/Program.cs:line 1115var entry = this.Entry;16using System;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var a = new AppendEntriesResponse();24 a.OnInitializeAsync();25 }26 }27}
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var appendEntriesResponse = new AppendEntriesResponse();6 appendEntriesResponse.EntryOnInit();7 }8}9 at Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.EntryOnInit() in C:\Users\user\source\repos\coyote\Source\BugFinding\Tests\AppendEntriesResponse.cs:line 2510 at Program.Main(String[] args) in C:\Users\user\source\repos\coyote\Source\BugFinding\Tests\2.cs:line 1211using Microsoft.Coyote;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.TestingServices;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create();23 configuration.SchedulingStrategy = SchedulingStrategy.DFS;24 configuration.MaxSchedulingSteps = 10000;25 var test = new CoyoteTesting();26 var result = TestingEngine.Test(configuration, test);27 }28 }29 {30 [OnEntry(nameof(EntryOnInit))]31 class Init : Event { }32 async Task EntryOnInit(Event e)33 {
EntryOnInit
Using AI Code Generation
1public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)2{3 this.AppendEntriesResponse = entry;4}5public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)6{7 this.AppendEntriesResponse = entry;8}9public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)10{11 this.AppendEntriesResponse = entry;12}13public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)14{15 this.AppendEntriesResponse = entry;16}17public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)18{19 this.AppendEntriesResponse = entry;20}21public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)22{23 this.AppendEntriesResponse = entry;24}25public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)26{27 this.AppendEntriesResponse = entry;28}29public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse entry)30{31 this.AppendEntriesResponse = entry;32}33public void EntryOnInit(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse
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