How to use ActiveOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.ActiveOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromBugFinding = 100;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnablePhaseInterleavings = true;23 config.EnableRandomExecution = true;24 config.EnableTaskInterleavings = true;25 config.EnableUnfairScheduling = true;26 config.EnableVerbosity = true;27 config.SchedulingIterations = 10;28 config.Verbose = 2;29 config.VerboseTrace = true;30 config.UserAssembly = "Microsoft.Coyote.Actors.BugFinding.Tests";31 Microsoft.Coyote.TestingServices.SchedulingPolicy policy = new Microsoft.Coyote.TestingServices.SchedulingPolicy();32 policy.MaxFairSchedulingSteps = 1000;33 policy.MaxStepsFromBugFinding = 100;34 policy.RandomExecution = true;35 policy.UnfairScheduling = true;36 policy.UserAssembly = "Microsoft.Coyote.Actors.BugFinding.Tests";37 config.SchedulingPolicy = policy;38 Microsoft.Coyote.TestingServices.BugFindingPolicy bugPolicy = new Microsoft.Coyote.TestingServices.BugFindingPolicy();39 bugPolicy.MaxFairSchedulingSteps = 1000;40 bugPolicy.MaxStepsFromBugFinding = 100;41 bugPolicy.RandomExecution = true;42 bugPolicy.UnfairScheduling = true;43 bugPolicy.UserAssembly = "Microsoft.Coyote.Actors.BugFinding.Tests";44 config.BugFindingPolicy = bugPolicy;45 Microsoft.Coyote.TestingServices.TestingEngine engine = new Microsoft.Coyote.TestingServices.TestingEngine(config);46 engine.Run();47 }48 }49}

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using Microsoft.Coyote.Actors;72using Microsoft.Coyote.Actors.BugFinding.Tests;73using System;

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 var bugFinder = BugFinder.Create(configuration);15 bugFinder.RunAsync(new SystematicTestingStrategy()).Wait();16 }17 }18}

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex);3AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, ActorId sender);4AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, ActorId sender, EventGroup eventGroup);5AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, EventGroup eventGroup);6using Microsoft.Coyote.Actors.BugFinding.Tests;7AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex);8AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, ActorId sender);9AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, ActorId sender, EventGroup eventGroup);10AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, EventGroup eventGroup);11using Microsoft.Coyote.Actors.BugFinding.Tests;12AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex);13AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, ActorId sender);14AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, ActorId sender, EventGroup eventGroup);15AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex, EventGroup eventGroup);16using Microsoft.Coyote.Actors.BugFinding.Tests;17AppendEntriesResponse.AppendEntriesResponse(ActorId actorId, int term, bool success, int lastLogIndex);

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ActiveOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = BugFindingRuntime.Create();9 runtime.RegisterMonitor(typeof(AppendEntriesResponse));10 runtime.CreateActor(typeof(Leader));11 runtime.CreateActor(typeof(Follower));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new AppendEntriesRequest());19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.ReceiveEvent<AppendEntriesRequest>();25 await this.SendEvent(this.Id, new AppendEntriesResponse());26 }27 }28 {29 }30 {31 public void ActiveOnEntry()32 {33 Console.WriteLine("ActiveOnEntry");34 }35 }36}

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