How to use LeaderOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);...

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Raft;9using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util;13using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Log;14using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Log.Entries;15using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Log.Storage;16using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Timer;17using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting;18using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders;19using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Follower;20using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Leader;21using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.PreCandidate;22using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.PreElection;23using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter;24using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter.Follower;25using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter.Leader;26using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter.PreCandidate;27using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter.PreElection;28using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter.Voter;29using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Util.Voting.Deciders.Voter.Voter.Follower;

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.SchedulingStrategy = SchedulingStrategy.Exploration;13 config.SchedulingIterations = 1000;14 config.SchedulingIterationsToPrint = 100;15 config.Verbose = 1;16 config.RandomSchedulingSeed = 0;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableRandomExecution = true;23 config.EnableTimerPrecision = true;24 config.EnableUnfairnessDetection = true;25 config.EnableStateGraph = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphTracing = true;28 config.EnableStateGraphTesting = true;29 config.EnableStateGraphTestingWithRandomScheduling = true;30 config.EnableStateGraphTestingWithRandomSchedulingIterations = 1000;31 config.EnableStateGraphTestingWithRandomSchedulingIterationsToPrint = 100;32 config.EnableStateGraphTestingWithRandomSchedulingSeed = 0;33 config.EnableStateGraphTestingWithRandomSchedulingVerbose = 1;34 config.EnableStateGraphTestingWithRandomSchedulingMaxUnfairSchedulingSteps = 100;35 config.EnableStateGraphTestingWithRandomSchedulingMaxFairSchedulingSteps = 100;36 config.EnableStateGraphTestingWithRandomSchedulingMaxFairSchedulingStepsPerFairIteration = 100;37 config.EnableStateGraphTestingWithRandomSchedulingMaxFairSchedulingStepsPerUnfairIteration = 100;38 config.EnableStateGraphTestingWithRandomSchedulingMaxFairSchedulingStepsPerFairIterationToPrint = 100;39 config.EnableStateGraphTestingWithRandomSchedulingMaxFairSchedulingStepsPerUnfairIterationToPrint = 100;40 config.EnableStateGraphTestingWithRandomSchedulingMaxFairSchedulingStepsToPrint = 100;41 config.EnableStateGraphTestingWithRandomSchedulingMaxUnfairSchedulingStepsToPrint = 100;

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LeaderOnInit

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();4Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();6Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();8Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();9Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();10Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.LeaderOnInit();

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Raft;6using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events.Client;8using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events.Server;9using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events.Timer;10using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils;12using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer;13using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages;14using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Client;15using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Server;16using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer;17using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Client;18using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Server;19using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer;20using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Client;21using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Server;22using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer;23using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer.Client;24using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer.Server;25using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer.Timer;26using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer.Timer.Client;27using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer.Timer.Server;28using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Timer.Messages.Timer.Timer.Timer.Timer.Timer;

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 10000;14 configuration.MaxFairSchedulingSteps = 10000;15 configuration.TestingIterations = 100;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableIntegerOverflowDetection = true;19 configuration.EnableObjectDisposedExceptionDetection = true;20 configuration.EnableOperationCanceledExceptionDetection = true;21 configuration.EnableDeadlockDetection = true;22 configuration.EnableActorGarbageCollection = true;23 configuration.RandomSchedulingSeed = 0;24 configuration.Verbose = 1;25 var runtime = RuntimeFactory.Create(configuration);26 runtime.CreateActor(typeof(Leader));27 runtime.Wait();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 var configuration = Configuration.Create();43 configuration.MaxSchedulingSteps = 10000;44 configuration.MaxFairSchedulingSteps = 10000;45 configuration.TestingIterations = 100;46 configuration.EnableCycleDetection = true;47 configuration.EnableDataRaceDetection = true;48 configuration.EnableIntegerOverflowDetection = true;49 configuration.EnableObjectDisposedExceptionDetection = true;50 configuration.EnableOperationCanceledExceptionDetection = true;51 configuration.EnableDeadlockDetection = true;52 configuration.EnableActorGarbageCollection = true;53 configuration.RandomSchedulingSeed = 0;54 configuration.Verbose = 1;55 var runtime = RuntimeFactory.Create(configuration);56 runtime.CreateActor(typeof(Leader));57 runtime.Wait();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 100;9 config.MaxFairSchedulingSteps = 100;10 config.TestingIterations = 1;11 config.RandomSchedulingSeed = 0;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableHotStateDetection = true;16 config.EnableLivelockDetection = true;17 config.EnableOperationCanceledException = true;18 config.EnableObjectDisposedException = true;19 config.EnableIndexOutOfRangeException = true;20 config.EnableNullReferenceException = true;21 config.EnableDivideByZeroException = true;22 config.EnableActorClockChecking = true;23 config.EnableActorStatePrinting = true;24 config.EnableActorTaskPrinting = true;25 config.EnableStateGraphPrinting = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphTesting = true;28 config.EnableStateGraphTracing = true;29 config.EnableStateGraphVisualization = true;30 config.EnableStateGraphCoverage = true;31 config.EnableBuggyStateGraphVisualization = true;32 config.EnableActorGroupTesting = true;33 config.EnableActorGroupPrinting = true;34 config.EnableActorGroupScheduling = true;35 config.EnableActorGroupTracing = true;36 config.EnableActorGroupCoverage = true;37 config.EnableBuggyActorGroupVisualization = true;38 config.EnableActorGroupVisualization = true;39 config.EnableStateGraphStateCoverage = true;40 config.EnableStateGraphTransitionCoverage = true;41 config.EnableActorGroupStateCoverage = true;42 config.EnableActorGroupTransitionCoverage = true;43 config.EnableActorGroupFairScheduling = true;44 config.EnableActorGroupFairSchedulingCoverage = true;45 config.EnableActorGroupFairSchedulingStateCoverage = true;46 config.EnableActorGroupFairSchedulingTransitionCoverage = true;47 var runtime = RuntimeFactory.Create(config);48 runtime.CreateActor(typeof(AppendEntriesRequest));49 }50 }51}52using Microsoft.Coyote.Actors;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 var actor = runtime.CreateActor(typeof(AppendEntriesRequest));13 runtime.SendEvent(actor, new InitEvent());14 await runtime.RunAsync(config);15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var config = Configuration.Create();28 config.MaxSchedulingSteps = 100000;29 var actor = runtime.CreateActor(typeof(AppendEntriesRequest));30 runtime.SendEvent(actor, new InitEvent());31 await runtime.RunAsync(config);32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var config = Configuration.Create();45 config.MaxSchedulingSteps = 100000;46 var actor = runtime.CreateActor(typeof(AppendEntriesRequest));47 runtime.SendEvent(actor, new InitEvent());48 await runtime.RunAsync(config);49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 var config = Configuration.Create();62 config.MaxSchedulingSteps = 100000;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2AppendEntriesRequest req = new AppendEntriesRequest();3req.LeaderOnInit(0,0,0,0,0,0);4using Microsoft.Coyote.Actors.BugFinding.Tests;5AppendEntriesRequest req = new AppendEntriesRequest();6req.LeaderOnInit(0,0,0,0,0,0);7using Microsoft.Coyote.Actors.BugFinding.Tests;8AppendEntriesRequest req = new AppendEntriesRequest();9req.LeaderOnInit(0,0,0,0,0,0);10using Microsoft.Coyote.Actors.BugFinding.Tests;11AppendEntriesRequest req = new AppendEntriesRequest();12req.LeaderOnInit(0,0,0,0,0,0);13using Microsoft.Coyote.Actors.BugFinding.Tests;14AppendEntriesRequest req = new AppendEntriesRequest();15req.LeaderOnInit(0,0,0,0,0,0);16using Microsoft.Coyote.Actors.BugFinding.Tests;17AppendEntriesRequest req = new AppendEntriesRequest();18req.LeaderOnInit(0,0,0,0,0,0);19using Microsoft.Coyote.Actors.BugFinding.Tests;20AppendEntriesRequest req = new AppendEntriesRequest();21req.LeaderOnInit(0,0,0,0,0,0);22using Microsoft.Coyote.Actors.BugFinding.Tests;

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