Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.ActiveOnEntry
RaftTests.cs
Source:RaftTests.cs
...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTesting;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecution;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExploration;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTesting;17{18 {19 internal int term;20 internal int leaderId;21 internal int prevLogIndex;22 internal int prevLogTerm;23 internal int leaderCommit;24 internal int[] entries;25 public AppendEntriesRequest(int term, int leaderId, int prevLogIndex, int prevLogTerm, int leaderCommit, int[] entries)26 {27 this.term = term;28 this.leaderId = leaderId;29 this.prevLogIndex = prevLogIndex;30 this.prevLogTerm = prevLogTerm;31 this.leaderCommit = leaderCommit;32 this.entries = entries;33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Strategies;43using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;44using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;45using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Raft;4using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Messages;6using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils;8using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Logs;9using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.Snapshots;10using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.StateMachine;11using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.StateMachine.Commands;12using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.StateMachine.Responses;13using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.StateMachine.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.StateMachine.Transitions;15using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utils.StateMachine.Transitions.Interfaces;16using System;17using System.Collections.Generic;18using System.Diagnostics;19using System.Linq;20using System.Threading.Tasks;21{22 {23 private ActorId LeaderProxy;24 private StateMachine StateMachine;25 private Term Term;26 private ILog Log;27 private ISnapshot Snapshot;28 private State State;
ActiveOnEntry
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest();2activeOnEntry.ActiveOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse();4activeOnEntry.ActiveOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteRequest activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteRequest();6activeOnEntry.ActiveOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();8activeOnEntry.ActiveOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();10activeOnEntry.ActiveOnEntry();11Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();12activeOnEntry.ActiveOnEntry();13Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse activeOnEntry = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();14activeOnEntry.ActiveOnEntry();
ActiveOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 public int Term;6 public int LeaderId;7 public int PrevLogIndex;8 public int PrevLogTerm;9 public int LeaderCommit;10 public int[] Entries;11 public int SenderId;12 public int ReceiverId;13 public int ReceiverIndex;14 public int SenderIndex;15 public int SenderTerm;16 }17 {18 public int Term;19 public bool Success;20 public int SenderId;21 public int ReceiverId;22 public int ReceiverIndex;23 public int SenderIndex;24 public int SenderTerm;25 }26 {27 public AppendEntriesRequest Request;28 public AppendEntriesRequestEvent(AppendEntriesRequest request)29 {30 this.Request = request;31 }32 }33 {34 public AppendEntriesResponse Response;35 public AppendEntriesResponseEvent(AppendEntriesResponse response)36 {37 this.Response = response;38 }39 }40 {41 public Event e;42 public int ReceiverId;43 public int ReceiverIndex;44 public SendEvent(Event e, int ReceiverId, int ReceiverIndex)45 {46 this.e = e;47 this.ReceiverId = ReceiverId;48 this.ReceiverIndex = ReceiverIndex;49 }50 }51 {52 public Event e;53 public int SenderId;54 public int SenderIndex;55 public ReceiveEvent(Event e, int SenderId, int SenderIndex)56 {57 this.e = e;58 this.SenderId = SenderId;59 this.SenderIndex = SenderIndex;60 }61 }62 {63 public int SenderId;64 public int SenderIndex;65 public StartEvent(int SenderId, int SenderIndex)66 {67 this.SenderId = SenderId;68 this.SenderIndex = SenderIndex;69 }70 }71 {72 public int SenderId;73 public int SenderIndex;74 public StopEvent(int SenderId, int SenderIndex)75 {76 this.SenderId = SenderId;77 this.SenderIndex = SenderIndex;78 }
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public int Term;8 public int LeaderId;9 public int PrevLogIndex;10 public int PrevLogTerm;11 public int[] Entries;12 public int LeaderCommit;13 public AppendEntriesRequest(int term, int leaderId, int prevLogIndex, int prevLogTerm, int[] entries,14 {15 this.Term = term;16 this.LeaderId = leaderId;17 this.PrevLogIndex = prevLogIndex;18 this.PrevLogTerm = prevLogTerm;19 this.Entries = entries;20 this.LeaderCommit = leaderCommit;21 }22 public override string ToString()23 {24 return "AppendEntriesRequest(" + this.Term + ")";25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public int Term;35 public int FollowerId;36 public int Success;37 public AppendEntriesResponse(int term, int followerId, int success)38 {39 this.Term = term;40 this.FollowerId = followerId;41 this.Success = success;42 }43 public override string ToString()44 {45 return "AppendEntriesResponse(" + this.Term + ")";46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public int Term;56 public int CandidateId;57 public int LastLogIndex;58 public int LastLogTerm;59 public RequestVoteRequest(int term, int candidateId, int lastLogIndex, int lastLogTerm)
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 public int LeaderId;7 public int Term;8 public int PrevLogIndex;9 public int PrevLogTerm;10 public int LeaderCommit;11 public int[] Entries;12 public AppendEntriesRequest(int leaderId, int term, int prevLogIndex, int prevLogTerm, int leaderCommit, int[] entries)13 {14 this.LeaderId = leaderId;15 this.Term = term;16 this.PrevLogIndex = prevLogIndex;17 this.PrevLogTerm = prevLogTerm;18 this.LeaderCommit = leaderCommit;19 this.Entries = entries;20 }21 }22}23{24 {25 [OnEntry(nameof(InitOnEntry))]26 [OnEventGotoState(typeof(AppendEntriesRequest), typeof(Leader))]27 {28 }29 void InitOnEntry()30 {31 this.Raise(new AppendEntriesRequest(1, 1, 1, 1, 1, new int[] { 1, 2, 3 }));32 }33 [OnEntry(nameof(LeaderOnEntry))]34 {35 }36 void LeaderOnEntry()37 {38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44{45 {46 public int LeaderId;47 public int Term;48 public int PrevLogIndex;49 public int PrevLogTerm;50 public int LeaderCommit;51 public int[] Entries;52 public AppendEntriesRequest(int leaderId, int term, int prevLogIndex, int prevLogTerm, int leaderCommit, int[] entries)53 {54 this.LeaderId = leaderId;55 this.Term = term;56 this.PrevLogIndex = prevLogIndex;
ActiveOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100;7 config.MaxFairSchedulingSteps = 100;8 config.MaxStepsFromBugFinding = 100;9 config.MaxFairStepsFromBugFinding = 100;10 config.MaxUnfairSchedulingSteps = 100;11 config.MaxUnfairStepsFromBugFinding = 100;12 config.SchedulingIterations = 100;13 config.RandomSchedulingSeed = 0;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePendingTaskWarning = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraph = true;22 config.EnableTaskDebugging = true;23 config.EnableVerboseTrace = true;24 config.EnableCycleDebugging = true;25 config.EnableDataRaceDebugging = true;26 config.EnableHotStateDebugging = true;27 config.EnableLivelockDebugging = true;28 config.EnableOperationInterleavingsDebugging = true;29 config.EnablePendingTaskDebugging = true;30 config.EnableRandomExecutionDebugging = true;31 config.EnableStateGraphDebugging = true;32 config.EnableTaskDebugging = true;33 config.EnableVerboseTrace = true;34 config.EnableCycleReporting = true;35 config.EnableDataRaceReporting = true;36 config.EnableHotStateReporting = true;37 config.EnableLivelockReporting = true;38 config.EnableOperationInterleavingsReporting = true;39 config.EnablePendingTaskReporting = true;40 config.EnableRandomExecutionReporting = true;41 config.EnableStateGraphReporting = true;42 config.EnableTaskReporting = true;43 config.EnableVerboseTrace = true;44 config.EnableCycleProfiling = true;45 config.EnableDataRaceProfiling = true;46 config.EnableHotStateProfiling = true;47 config.EnableLivelockProfiling = true;48 config.EnableOperationInterleavingsProfiling = true;49 config.EnablePendingTaskProfiling = true;50 config.EnableRandomExecutionProfiling = true;51 config.EnableStateGraphProfiling = true;52 config.EnableTaskProfiling = true;
ActiveOnEntry
Using AI Code Generation
1{2 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest();3 obj.ActiveOnEntry();4}5{6 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse();7 obj.ActiveOnEntry();8}9{10 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteRequest();11 obj.ActiveOnEntry();12}13{14 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();15 obj.ActiveOnEntry();16}17{18 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();19 obj.ActiveOnEntry();20}21{22 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();23 obj.ActiveOnEntry();24}25{26 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();27 obj.ActiveOnEntry();28}29{30 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();31 obj.ActiveOnEntry();32}33{34 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.RequestVoteResponse();35 obj.ActiveOnEntry();36}
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Reduction;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction.Strategies.Replay;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction.Strategies.Replay.ReplayStrategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction.Strategies.Replay.ReplayStrategies.State;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction.Strategies.Replay.ReplayStrategies.State.StateReduction;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Replay.ReplayStrategies.State.StateReduction.Reduction.Strategies.Replay.ReplayStrategies.State.StateReduction.Reduction;
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