Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor
ActorTaskYieldTests.cs
Source: ActorTaskYieldTests.cs
...80 this.RandomBoolean();81 }82 }83 [Fact(Timeout = 5000)]84 public void TestYieldLoopInActor()85 {86 this.Test(r =>87 {88 r.CreateActor(typeof(A2));89 },90 configuration: this.GetConfiguration().WithTestingIterations(100));91 }92 private class M2 : StateMachine93 {94 [Start]95 [OnEntry(nameof(InitOnEntry))]96 private class Init : State97 {98 }...
TestYieldLoopInActor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();2Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();3Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();4Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();5Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();6Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();7Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();8Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();9Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor();
TestYieldLoopInActor
Using AI Code Generation
1var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();2actorTaskYieldTests.TestYieldLoopInActor();3var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();4actorTaskYieldTests.TestYieldLoopInActor();5var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();6actorTaskYieldTests.TestYieldLoopInActor();7var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();8actorTaskYieldTests.TestYieldLoopInActor();9var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();10actorTaskYieldTests.TestYieldLoopInActor();11var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();12actorTaskYieldTests.TestYieldLoopInActor();13var actorTaskYieldTests = new Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests();14actorTaskYieldTests.TestYieldLoopInActor();
TestYieldLoopInActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Xunit;15using Xunit.Abstractions;16{17 {18 public TestYieldLoopInActor(ITestOutputHelper output)19 : base(output)20 {21 }22 private static void AssertTrace(ScheduleTrace trace)23 {24 Assert.True(trace.Succeeded);25 Assert.True(trace.IsReplayTrace);26 Assert.Equal(1, trace.Schedule.Length);27 Assert.Equal(0, trace.Schedule[0].Length);28 }29 [Fact(Timeout = 5000)]30 public void TestYieldLoopInActorWithRandomStrategy()31 {32 var configuration = Configuration.Create().WithTestingIterations(100);33 var test = new Action<PSharpRuntime>((r) => {34 r.RegisterMonitor(typeof(ActorTaskYieldTests.Monitor));35 r.CreateActor(typeof(ActorTaskYieldTests.TestYieldLoopInActor));36 });37 base.AssertSucceeded(configuration, test);38 }39 [Fact(Timeout = 5000)]40 public void TestYieldLoopInActorWithProbabilisticRandomStrategy()41 {42 var configuration = Configuration.Create().WithTestingIterations(100);43 configuration.SchedulingStrategy = new ProbabilisticRandomStrategy(0.5);44 var test = new Action<PSharpRuntime>((r) => {45 r.RegisterMonitor(typeof(ActorTaskYieldTests.Monitor));46 r.CreateActor(typeof(ActorTaskYieldTests.TestYieldLoopInActor));47 });48 base.AssertSucceeded(configuration, test);49 }50 [Fact(Timeout = 5000)]51 public void TestYieldLoopInActorWithProbabilisticRandomStrategy2()52 {
TestYieldLoopInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TestYieldLoopInActor();12 }13 }14}15Microsoft (R) Build Engine version 15.7.179.6572 for .NET Core16 0 Warning(s)17 0 Error(s)18 at System.Reflection.Emit.TypeBuilder.CreateTypeNoLock()19 at System.Reflection.Emit.TypeBuilder.CreateTypeInfo()20 at Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor()21 at Coyote.Program.Main(String[] args) in C:\Users\Yaniv\Documents\Visual Studio 2017\Projects\Coyote\Coyote\Program.cs:line 10
TestYieldLoopInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Fuzzing;5using Microsoft.Coyote.Testing.Systematic;6using Microsoft.Coyote.Testing.Systematic.Strategies;7using Microsoft.Coyote.Testing.Systematic.Strategies.Fuzzing;8using System;9using System.Collections.Generic;10using System.Text;11using System.Threading.Tasks;12using System.Diagnostics;13using System.Threading;14{15 {16 public ActorTaskYieldTests(Configuration configuration)17 : base(configuration)18 {19 }20 public void TestYieldLoopInActor()21 {22 this.TestWithError(r =>23 {24 var a = r.CreateActor(typeof(A));25 r.SendEvent(a, new E());26 r.ReceiveEvent(typeof(ExitEvent));27 },28 configuration: GetConfiguration().WithTestingIterations(1000),29 replay: true);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Testing;36using Microsoft.Coyote.Testing.Fuzzing;37using Microsoft.Coyote.Testing.Systematic;38using Microsoft.Coyote.Testing.Systematic.Strategies;39using Microsoft.Coyote.Testing.Systematic.Strategies.Fuzzing;40using System;41using System.Collections.Generic;42using System.Text;43using System.Threading.Tasks;44using System.Diagnostics;45using System.Threading;46{47 {48 public BaseActorTaskYieldTests(Configuration configuration)49 : base(configuration)50 {51 }52 {53 }54 {55 }56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.SendEvent(this.Id, new E());60 return Task.CompletedTask;61 }
TestYieldLoopInActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 100;12 configuration.SchedulingIterations = 100;13 configuration.Verbose = 2;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableDeadlockDetection = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableOperationCanceledException = true;21 configuration.EnableObjectDisposedException = true;22 configuration.EnableActorTaskException = true;23 configuration.EnableUncontrolledActorException = true;24 configuration.EnableActorScopeException = true;25 configuration.EnableActorOnEventException = true;26 configuration.EnableMonitorException = true;27 configuration.EnableTimerException = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableRandomIterations = true;30 configuration.EnableBuggyWaitOperations = true;31 configuration.EnableIntegerOverflowChecks = true;32 configuration.EnableActorGarbageCollection = true;33 configuration.EnableStateGraph = true;34 configuration.EnableActorCycleDetection = true;35 configuration.EnableActorMap = true;36 configuration.EnableStateMap = true;37 configuration.EnableStateLog = true;38 configuration.EnableStateGraphScheduler = true;39 configuration.EnableStateGraphSchedulerFairScheduling = true;40 configuration.EnableStateGraphSchedulerFairSchedulingWithPriority = true;41 configuration.EnableStateGraphSchedulerFairSchedulingWithFairness = true;42 configuration.EnableStateGraphSchedulerFairSchedulingWithFairnessAndPriority = true;43 configuration.EnableStateGraphSchedulerRandomScheduling = true;44 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairness = true;45 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndPriority = true;46 configuration.EnableStateGraphSchedulerRandomSchedulingWithPriority = true;47 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandom = true;48 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandomAndPriority = true;49 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandomAndPriorityAndBuggyWait = true;
TestYieldLoopInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.TestYieldLoopInActor();18 }19 }20}21at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, Event initialEvent, Int32 creatorId, Int32 creatorOperationGroupId, String creatorMethodName, Boolean isReentrant, Int32 creationOptions, Boolean isHotState, Boolean isColdState, Boolean isColdStateTransition, Boolean isColdStateTransitionBack, Boolean isColdStateTransitionHalt, Boolean isColdStateTransitionUnhandledEvent, Boolean isColdStateTransitionDefault, Boolean isColdStateTransitionGotoState, Boolean isColdStateTransitionGotoStateOnEvent, Boolean isColdStateTransitionPushState, Boolean isColdStateTransitionPopState, Boolean isColdStateTransitionIgnoreEvent, Boolean isColdStateTransitionDeferEvent, Boolean isColdStateTransitionRaiseEvent, Boolean isColdStateTransitionWaitEvent, Boolean isColdStateTransitionWaitEventTimeout, Boolean isColdStateTransitionWaitEventGroup, Boolean isColdStateTransitionWaitEventGroupTimeout, Boolean isColdStateTransitionWaitEventGroupAny, Boolean isColdStateTransitionWaitEventGroupAnyTimeout, Boolean isColdStateTransitionWaitEvent
TestYieldLoopInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new ActorTaskYieldTests();9 await test.TestYieldLoopInActor();10 }11 }12}132. Call the method TestYieldLoopInActor of the imported class14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var test = new ActorTaskYieldTests();22 await test.TestYieldLoopInActor();23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Xunit;30using Xunit.Abstractions;31{32 {33 public ActorTaskYieldTests(ITestOutputHelper output)34 : base(output)35 {36 }37 {38 public TaskCompletionSource<bool> Tcs;39 public E(TaskCompletionSource<bool> tcs)40 {41 this.Tcs = tcs;42 }43 }44 {45 [OnEntry(nameof(InitOnEntry))]46 {47 }48 private void InitOnEntry()49 {50 this.Send(this.Id, new E(new TaskCompletionSource<bool>()));51 }52 [OnEventDoAction(typeof(E), nameof(HandleE))]
TestYieldLoopInActor
Using AI Code Generation
1 configuration.EnableRandomIterations = true;2 configuration.EnableBuggyWaitOperations = true;3 configuration.EnableIntegerOverflowChecks = true;4 configuration.EnableActorGarbageCollection = true;5 configuration.EnableStateGraph = true;6 configuration.EnableActorCycleDetection = true;7 configuration.EnableActorMap = true;8 configuration.EnableStateMap = true;9 configuration.EnableStateLog = true;10 configuration.EnableStateGraphScheduler = true;11 configuration.EnableStateGraphSchedulerFairScheduling = true;12 configuration.EnableStateGraphSchedulerFairSchedulingWithPriority = true;13 configuration.EnableStateGraphSchedulerFairSchedulingWithFairness = true;14 configuration.EnableStateGraphSchedulerFairSchedulingWithFairnessAndPriority = true;15 configuration.EnableStateGraphSchedulerRandomScheduling = true;16 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairness = true;17 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndPriority = true;18 configuration.EnableStateGraphSchedulerRandomSchedulingWithPriority = true;19 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandom = true;20 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandomAndPriority = true;21 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandomAndPriorityAndBuggyWait = true;22 r.RegisterMonitor(typeof(ActorTaskYieldTests.Monitor));23 r.CreateActor(typeof(ActorTaskYieldTests.TestYieldLoopInActor));24 });25 base.AssertSucceeded(configuration, test);26 }27 [Fact(Timeout = 5000)]28 public void TestYieldLoopInActorWithProbabilisticRandomStrategy2()29 {
TestYieldLoopInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TestYieldLoopInActor();12 }13 }14}15Microsoft (R) Build Engine version 15.7.179.6572 for .NET Core16 0 Warning(s)17 0 Error(s)18 at System.Reflection.Emit.TypeBuilder.CreateTypeNoLock()19 at System.Reflection.Emit.TypeBuilder.CreateTypeInfo()20 at Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskYieldTests.TestYieldLoopInActor()21 at Coyote.Program.Main(String[] args) in C:\Users\Yaniv\Documents\Visual Studio 2017\Projects\Coyote\Coyote\Program.cs:line 10
TestYieldLoopInActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 100;12 configuration.SchedulingIterations = 100;13 configuration.Verbose = 2;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableDeadlockDetection = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableOperationCanceledException = true;21 configuration.EnableObjectDisposedException = true;22 configuration.EnableActorTaskException = true;23 configuration.EnableUncontrolledActorException = true;24 configuration.EnableActorScopeException = true;25 configuration.EnableActorOnEventException = true;26 configuration.EnableMonitorException = true;27 configuration.EnableTimerException = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableRandomIterations = true;30 configuration.EnableBuggyWaitOperations = true;31 configuration.EnableIntegerOverflowChecks = true;32 configuration.EnableActorGarbageCollection = true;33 configuration.EnableStateGraph = true;34 configuration.EnableActorCycleDetection = true;35 configuration.EnableActorMap = true;36 configuration.EnableStateMap = true;37 configuration.EnableStateLog = true;38 configuration.EnableStateGraphScheduler = true;39 configuration.EnableStateGraphSchedulerFairScheduling = true;40 configuration.EnableStateGraphSchedulerFairSchedulingWithPriority = true;41 configuration.EnableStateGraphSchedulerFairSchedulingWithFairness = true;42 configuration.EnableStateGraphSchedulerFairSchedulingWithFairnessAndPriority = true;43 configuration.EnableStateGraphSchedulerRandomScheduling = true;44 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairness = true;45 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndPriority = true;46 configuration.EnableStateGraphSchedulerRandomSchedulingWithPriority = true;47 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandom = true;48 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandomAndPriority = true;49 configuration.EnableStateGraphSchedulerRandomSchedulingWithFairnessAndRandomAndPriorityAndBuggyWait = true;
TestYieldLoopInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new ActorTaskYieldTests();9 await test.TestYieldLoopInActor();10 }11 }12}132. Call the method TestYieldLoopInActor of the imported class14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var test = new ActorTaskYieldTests();22 await test.TestYieldLoopInActor();23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Xunit;30using Xunit.Abstractions;31{32 {33 public ActorTaskYieldTests(ITestOutputHelper output)34 : base(output)35 {36 }37 {38 public TaskCompletionSource<bool> Tcs;39 public E(TaskCompletionSource<bool> tcs)40 {41 this.Tcs = tcs;42 }43 }44 {45 [OnEntry(nameof(InitOnEntry))]46 {47 }48 private void InitOnEntry()49 {50 this.Send(this.Id, new E(new TaskCompletionSource<bool>()));51 }52 [OnEventDoAction(typeof(E), nameof(HandleE))]
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