Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskRunTests.TestTaskRunAsyncInStateMachine
ActorTaskRunTests.cs
Source:ActorTaskRunTests.cs
...102 AssertSharedEntryValue(entry, 5);103 }104 }105 [Fact(Timeout = 5000)]106 public void TestTaskRunAsyncInStateMachine()107 {108 this.Test(r =>109 {110 r.CreateActor(typeof(M2));111 },112 configuration: this.GetConfiguration().WithTestingIterations(100));113 }114 private class A3 : Actor115 {116 protected override async Task OnInitializeAsync(Event initialEvent)117 {118 SharedEntry entry = new SharedEntry();119 await Task.Run(async () =>120 {...
TestTaskRunAsyncInStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;7{8 {9 static void Main(string[] args)10 {11 Run().Wait();12 }13 private static async Task Run()14 {15 using (var runtime = RuntimeFactory.Create())16 {17 var task = Task.Run(async () =>18 {19 await runtime.CreateActorAndExecuteAsync(typeof(ActorTaskRunTests));20 });21 await task;22 }23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;32{33 {34 static void Main(string[] args)35 {36 Run().Wait();37 }38 private static async Task Run()39 {40 using (var runtime = RuntimeFactory.Create())41 {42 var task = Task.Run(async () =>43 {44 await runtime.CreateActorAndExecuteAsync(typeof(ActorTaskRunTests));45 });46 await task;47 }48 }49 }50}
TestTaskRunAsyncInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Actors;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;
TestTaskRunAsyncInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using System;5using System.Threading.Tasks;6using Xunit;7using Xunit.Abstractions;8{9 {10 private readonly ITestOutputHelper output;11 public UnitTest1(ITestOutputHelper output)12 {13 this.output = output;14 }15 public async Task Test1()16 {17 var configuration = Configuration.Create();18 configuration.SchedulingIterations = 100;19 configuration.TestingIterations = 1;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableCycleDetection = true;22 configuration.EnableActorGarbageCollection = false;23 configuration.EnablePhaseParallelization = false;24 configuration.EnableOperationInterleavings = true;25 configuration.EnableFairScheduling = false;26 configuration.EnableRandomScheduling = true;27 configuration.EnableBuggyImplementationExceptionTesting = false;28 configuration.RandomSchedulingSeed = 0;29 configuration.EnableHotStateDetection = true;30 configuration.EnableHotStateExploration = true;31 configuration.MaxUnfairSchedulingSteps = 10000;
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