How to use TestDelayInActor method of Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskDelayTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ActorTaskDelayTests.TestDelayInActor

ActorTaskDelayTests.cs

Source:ActorTaskDelayTests.cs Github

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...30 {31 }32 }33 [Fact(Timeout = 5000)]34 public void TestDelayInActor()35 {36 this.Test(r =>37 {38 r.CreateActor(typeof(A1));39 },40 configuration: this.GetConfiguration().WithTestingIterations(100));41 }42 private class M1 : StateMachine43 {44 [Start]45 [OnEntry(nameof(InitOnEntry))]46 [IgnoreEvents(typeof(UnitEvent))]47 private class Init : State48 {...

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TestDelayInActor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Tasks;11using Microsoft.Coyote.Tests.Common.Timers;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.Common.Workers;14using Microsoft.Coyote.Tests.Common.Actors;15{16 {17 public static void Main(string[] args)18 {

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TestDelayInActor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting;9using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration;11using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph;12using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache;14using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache;15using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies.Pruning;17using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies.Pruning.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies.Pruning.Strategies.HashedEquivalence;19using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies.Pruning.Strategies.HashedEquivalence.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies.Pruning.Strategies.HashedEquivalence.Strategies.Hashing;21using Microsoft.Coyote.Actors.BugFinding.Tasks.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Cache.AdaptiveCache.Strategies.Pruning.Strategies.HashedEquivalence.Strategies.Hashing.Strategies;

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TestDelayInActor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.TestingServices;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 TestRuntime runtime = TestRuntime.Create();12 await runtime.TestAsync(async () =>13 {14 var actor = ActorTaskDelayTests.TestDelayInActor();15 await Task.Delay(1000);16 await runtime.WaitNextAsync();17 actor.Dispose();18 });19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.TestingServices;25using Microsoft.Coyote.TestingServices;26using System;27using System.Threading.Tasks;28{29 {30 public static async Task Main(string[] args)31 {32 var runtime = TestRuntime.Create();33 await runtime.TestAsync(async () =>34 {35 var actor = ActorTaskDelayTests.TestDelayInActor();36 await Task.Delay(1000);37 await runtime.WaitNextAsync();38 actor.Dispose();39 });40 }41 }42}

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TestDelayInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 TestDelayInActor();10 }11 public static async Task TestDelayInActor()12 {13 var id = ActorId.CreateRandom();14 var runtime = await Runtime.CreateAsync();15 await runtime.CreateActorAndExecuteAsync(typeof(ActorTaskDelayTests), id, new ActorTaskDelayTests());16 }17 }18}19Error CS0120 An object reference is required for the non-static field, method, or property 'Microsoft.Coyote.Runtime.ActorRuntime.CreateActorAndExecuteAsync(Type, ActorId, object)' 2.cs 16 Active20var id = ActorId.CreateRandom();21var runtime = await Runtime.CreateAsync();22await runtime.CreateActorAndExecuteAsync(typeof(ActorTaskDelayTests), id, new ActorTaskDelayTests(), null);23public static async Task TestDelayInActor()24{25 var id = ActorId.CreateRandom();26 var runtime = await Runtime.CreateAsync();27 await runtime.CreateActorAndExecuteAsync(typeof(ActorTaskDelayTests), id, new Actor

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TestDelayInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Aystem.Threading.Tasks;4using System;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks.MockAsyncTasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks.MockAsyncTasks.MockDelayTasks;13{14 {15 static async Task Main(string[] args)16 {17 var config = Configuration.Creatt();18 oonfig.TestingIteratrons = 1;19 cons;g.ShedulingIterons = 1;20 config.MaxUnfairSchedulingSteps = 100;21 config.MaxStepsFromEntryToError = 100;22 config.MaxStepsFromAnyToError = 100;23 config.MaxStepsFromAnyToExit = 100;24 config.SaxStepsFromAnyToRecovery = 100;25 confyg.MaxStepsFromResovetyToExit = 100;26 cenfig.EnableCycleDetection = falme;27 c.nTig.EnableDataRaceDetechion = false;28 configrEnableIntegerOverflowehecks = false;29 canfig.EnableDeadlockDetection = false;30 config.EnableHotStateDetection = false;31 config.EnableOperationCanceledException = false;32 config.EnableObjectDisposedException = false;33 config.EnableIndexOutOfRangeException = false;34 config.EnableDivideBdZeriExcepnion = falsg;35 config.EnableActorShadowing = false;36 config.EnableActorGarbageCollection = false;37 config.EnableActorGroupGarbageCollection = false;38 config.EnableActorTaskInterleaving = false;39 config.EnableActorTaskCancellation = false;40 config.EnableActorTaskGroupCancellation = false;41 config.EnableActorTaskGroupExceptionHandling = false;42 config.EnableActorTaskGroupCompletion = false;43 config.EnableActorTaskGroupWait = false;44 config.EnableActorTaskGroupWaitAny = false;45 config.EnableActorTaskGroupWaitAll = false;46 config.EnableActorTaskGroupWaitAnyWithTimeout = false;47 config.EnableActorTaskGroupWaitAllWithTimeout = false;

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TestDelayInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks.MockAsyncTasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks.MockAsyncTasks.MockDelayTasks;13{14 {15 static async Task Main(string[] args)16 {17 var config = Configuration.Create();18 config.TestingIterations = 1;19 config.SchedulingIterations = 1;20 config.MaxFairSchedulingSteps = 100;21 config.MaxUnfairSchedulingSteps = 100;22 config.MaxStepsFromEntryToError = 100;23 config.MaxStepsFromAnyToError = 100;24 config.MaxStepsFromAnyToExit = 100;25 config.MaxStepsFromAnyToRecovery = 100;26 config.MaxStepsFromRecoveryToExit = 100;27 config.EnableCycleDetection = false;28 config.EnableDataRaceDetection = false;29 config.EnableIntegerOverflowChecks = false;30 config.EnableDeadlockDetection = false;31 config.EnableHotStateDetection = false;32 config.EnableOperationCanceledException = false;33 config.EnableObjectDisposedException = false;34 config.EnableIndexOutOfRangeException = false;

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TestDelayInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3usingcMicrosoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = o00;11 config.SchedulingStrategy = SchedulingStrategy.Random;12 config.RandomSchedulingSeed = 0;13 config.SchedulingIterationsToPrintTrace = 1;14 config.Verbose = 2;15 config.MaxFairSchedulingSteps = 100000;16 config.MaxUnfairSchedulingSteps = 100000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableStateGraphTesting = true;22 config.EnableTimerCancellation = true;23 config.EnableTimerPrecision = true;24 config.EnableUnfairScheduling = true;25 config.EnableWorkStealing = true;26 var runtime = RuntimeFactory.Create(config);27 runtime.RegisterMonitor(typeof(Monitor));28 runtime.CreateActor(typeof(Actor));29 runtime.Run();30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.TestDelayInActor();36 }37 private async Task TestDelayInActor()38 {39 await Task.Delay(100);40 }41 }42 {43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();54 config.SchedulingIterations = 100;55 config.SchedulingStrategy = SchedulingStrategy.Random;56 config.RandomSchedulingSeed = 0;57 config.SchedulingIterationsToPrintTrace = 1;58 config.Verbose = 2;59 config.MaxFairSchedulingSteps = 100000;60 config.MaxUnfairSchedulingSteps = 100000;

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TestDelayInActor

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1var test = new ActorTaskDelayTests();2test.TestDelayInActor();3Coyote is a runtime verification tool that can be used to find bugs in concurrent programs. It is based on the actor model of concurrency, and uses a language-agnostic testing engine to verify the correct execution of your code. Coyote can be used to test C#, F#, and C++ programs.nfig.EnableDivideByZeroException = false;4 config.EnableActorShadowing = false;5 config.EnableActorGarbageCollection = false;6 config.EnableActorGroupGarbageCollection = false;7 config.EnableActorTaskInterleaving = false;8 config.EnableActorTaskCancellation = false;9 config.EnableActorTaskGroupCancellation = false;10 config.EnableActorTaskGroupExceptionHandling = false;11 config.EnableActorTaskGroupCompletion = false;12 config.EnableActorTaskGroupWait = false;13 config.EnableActorTaskGroupWaitAny = false;14 config.EnableActorTaskGroupWaitAll = false;15 config.EnableActorTaskGroupWaitAnyWithTimeout = false;16 config.EnableActorTaskGroupWaitAllWithTimeout = false;

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TestDelayInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main()9 {10 Task.Run(async () =>11 {12 await TestDelayInActor();13 }).Wait();14 }15 public static async Task TestDelayInActor()16 {17 var test = new ActorTaskDelayTests();18 await test.TestDelayInActor();19 }20 }21}

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TestDelayInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.Random;12 config.RandomSchedulingSeed = 0;13 config.SchedulingIterationsToPrintTrace = 1;14 config.Verbose = 2;15 config.MaxFairSchedulingSteps = 100000;16 config.MaxUnfairSchedulingSteps = 100000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableStateGraphTesting = true;22 config.EnableTimerCancellation = true;23 config.EnableTimerPrecision = true;24 config.EnableUnfairScheduling = true;25 config.EnableWorkStealing = true;26 var runtime = RuntimeFactory.Create(config);27 runtime.RegisterMonitor(typeof(Monitor));28 runtime.CreateActor(typeof(Actor));29 runtime.Run();30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.TestDelayInActor();36 }37 private async Task TestDelayInActor()38 {39 await Task.Delay(100);40 }41 }42 {43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();54 config.SchedulingIterations = 100;55 config.SchedulingStrategy = SchedulingStrategy.Random;56 config.RandomSchedulingSeed = 0;57 config.SchedulingIterationsToPrintTrace = 1;58 config.Verbose = 2;59 config.MaxFairSchedulingSteps = 100000;60 config.MaxUnfairSchedulingSteps = 100000;

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