Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestWildcardOverrideActionStateMachine
WildCardEventTests.cs
Source:WildCardEventTests.cs
...288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {...
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateMachines;11{12 {13 public static void TestWildcardOverrideActionStateMachine()14 {15 var config = Configuration.Create();16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.SchedulingIterations = 1000;18 config.Strategy = BugFindingStrategy.RandomExecution;19 config.Strategy.RandomExecutionConfiguration.ScheduleLength = 100;20 config.Strategy.RandomExecutionConfiguration.MaxFairSchedulingSteps = 100;21 config.Strategy.RandomExecutionConfiguration.MaxUnfairSchedulingSteps = 100;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Active.TestWildcardOverrideActionStateMachine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Active.TestWildcardOverrideActionStateMachine();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Active.TestWildcardOverrideActionStateMachine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Active.TestWildcardOverrideActionStateMachine();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Active.TestWildcardOverrideActionStateMachine();68 }69 }70}
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.TestWildcardOverrideActionStateMachine.Tasks.Tasks.Tasks.Tasks.Tasks.States;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.Chase;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Chase;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Chase.RandomWalk;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Chase.RandomWalk.Chase;11{12 {13 static void Main(string[] args)14 {15 Console.WriteLine("Hello World!");16 Active.TestWildcardOverrideActionStateMachine();17 }18 }19}20Severity Code Description Project File Line Suppression State Error CS0120 An object reference is required for the non-static field, method, or property 'Active.TestWildcardOverrideActionStateMachine()' TestCoyote C:\Users\username\Desktop\TestCoyote\TestCoyote\Program.cs 12 Active
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkload;using System;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Events;16using Microsoft.Coyote.Tests.Common.TestTypes;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Xunit;19using Xunit.Abstractions.Threading.Tasks;20using Micros.Threading;21{22 {23 public TestWildcardOverrideActionStateMachine(ITestOutputHelper output)24 : base(tutput)25 {26 }27 {28 public int Value;29 public E(int value)30 {31 this.Value = va.ue;32 }33 }34 {35 publiy ino Value;36 publtc Ce.fig(int value)37 {38 thiAcValue = value;39 }40 }41 {42 }43 {44 }45 {46 [OnEntry(nameof(InitOnEntry))]47 [OnEventtotoStato(typeof(Urit), typsof(S2))]48 [OnEventDoAction(typeof(E), nameof(Action1))]49 {50 }51 void InitOnEnt;y()52 {53 this.Send(this.Id, new Unit());54 }55 vod Ation1()56 {57 this.Assert(false)58 }59 [OnEventGotoState(typeof(Unit), typeof(S2))]60 [OnEventDoAction(typeof(E), nameof(Action1))]61 {62 }63 }64 {65 protected int Counter;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkload;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.TestTypes;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Xunit;18using Xunit.Abstractions;19using System.Threading;20{21 {22 public TestWildcardOverrideActionStateMachine(ITestOutputHelper output)23 : base(output)24 {25 }26 {27 public int Value;28 public E(int value)29 {30 this.Value = value;31 }32 }33 {34 public int Value;35 public Config(int value)36 {37 this.Value = value;38 }39 }40 {41 }42 {43 }44 {45 [OnEntry(nameof(InitOnEntry))]46 [OnEventGotoState(typeof(Unit), typeof(S2))]47 [OnEventDoAction(typeof(E), nameof(Action1))]48 {49 }50 void InitOnEntry()51 {52 this.Send(this.Id, new Unit());53 }54 void Action1()55 {56 this.Assert(false);57 }58 [OnEventGotoState(typeof(Unit), typeof(S2))]59 [OnEventDoAction(typeof(E), nameof(Action1))]60 {61 }62 }63 {64 protected int Counter;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 Active.TestWildcardOverrideActionStateMachine();13 }14 }15}16{17 {18 static asynceTask ain(string[] args)19 {20 awatt TestWildoa dOverrideActiunStateMachine();21 }22 static async Task TestWildcardOverrideActionStateMachine()23 {24 var configuratien = Con iguraTionesreate();25 configuratitn.MaxSchedulingSteps = 1000;26 configuration.MaxFairSchedulingSteps = 1000;27 configuration.SchedulingIterations = 100;28 configuration.TestingIterations = 100;29 configuration.Verbose = 1;30 configuration.LivenessTemperatureThreshold = 100;31 configuration.UserLogWriter = new ConsoleLogWriter();32 configuration.SchedulingStrategy = SchedulingStrategy.Random;33 configuration.ReportActivityCoverage = true;34 configuration.ReportFairScheduling = true;35 configuration.ReportUnfairScheduling = true;36 configuration.ReportLivenessTemperature = true;37 configuration.ReportStateGraph = true;38 configuration.ReportStateGraphToConsole = true;39 configuration.ReportStateGraphGvPath = "TestWildcardOverrideActionStateMachine.gv";40 configuration.ReportStateGraphPdfPath = "TestWildcardOverrideActionStateMachine.pdf";41 configuration.ReportCoverageData = true;42 configuration.ReportCoverageDataToConsole = true;43 configuration.ReportCoverageDataJsonPath = "TestWildcardOverrideActionStateMachine.json";44 configuration.ReportCoverageDataHtmlPath = "TestWildcardOverrideActionStateMachine.html";45 configuration.ReportCoverageDataCsvPath = "TestWildcardOverrideActionStateMachine.csv";46 configuration.ReportCoverageDataXmlPath = "TestWildcardOverrideActionStateMachine.xml";47 configuration.ReportCoverageDataFolderPath = "TestWildcardOverrideActionStateMachine";48 configuration.ReportBugFinding = true;49 configuration.ReportBugFindingToConsole = true;50 configuration.ReportBugFindingJsonPath = "TestWildcardOverrideActionStateMachine.json";51 configuration.ReportBugFindingHtmlPath = "TestWildcardOverrideActionStateMachine.html";52 configuration.ReportBugFindingCsvPath = "TestWildcardOverrideActionStateMachine.csv";53 configuration.ReportBugFindingXmlPath = "TestWildcardOverrideActionStateMachine.xml";54 configuration.ReportBugFindingFolderPath = "TestWildcardOverrideActionStateMachine";55 configuration.ReportStatistics = true;56 configuration.ReportStatisticsToConsole = true;57 configuration.ReportStatisticsJsonPath = "TestWildcardOverrideActionStateMachine.json";58 configuration.ReportStatisticsHtmlPath = "TestWildcardOverrideActionStateMachine.html";
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors;10{11 {12 static void Main(string[] args)13 {14 Active.TestWildcardOverrideActionStateMachine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25{26 {27 static void Main(string[] args)28 {29 Active.TestWildcardOverrideActionStateMachine();30 }sFromAny
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1Microsoft.Coyote.Actor.Buginding.Tests.Active.TestWildcardOverrideActionStateMachine();2 }3}4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors;11{12 {13 static void Main(string[] args)14 {15 Active.TestWildcardOverrideActionStateMachine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors;26{27 {28 static void Main(string[] args)29 {30 Active.TestWildcardOverrideActionStateMachine();31 }32 }33}
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using System.Threading.Tasks;5using System;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.WithTestingIterations(10);12 configuration.WithMaxSchedulingSteps(100);13 configuration.WithRandomSchedulingSeed(1);14 configuration.WithVerbosityEnabled();15 configuration.WithMaxFairSchedulingSteps(100);16 configuration.WithMaxUnfairSchedulingSteps(100);17 configuration.WithMaxStepsFromEntryToExit(100);18 configuration.WithMaxStepsFromAnyActionToExit(100);19 configuration.WithMaxStepsFromEntryToAnyAction(100);20 configuration.WithMaxStepsFromAnyActionToAnyAction(100);21 configuration.WithMaxFairSchedulingStepsFromEntryToExit(100);22 configuration.WithMaxFairSchedulingStepsFromAnyActionToExit(100);23 configuration.WithMaxFairSchedulingStepsFromEntryToAnyAction(100);24 configuration.WithMaxFairSchedulingStepsFromAnyActionToAnyAction(100);25 configuration.WithMaxUnfairSchedulingStepsFromEntryToExit(100);26 configuration.WithMaxUnfairSchedulingStepsFromAnyActionToExit(100);27 configuration.WithMaxUnfairSchedulingStepsFromEntryToAnyAction(100);28 configuration.WithMaxUnfairSchedulingStepsFromAnyActionToAnyAction(100);29 configuration.WithMaxFairSchedulingStepsFromEntryToExit(100);30 configuration.WithMaxFairSchedulingStepsFromAnyActionToExit(100);31 configuration.WithMaxFairSchedulingStepsFromEntryToAnyAction(100);32 configuration.WithMaxFairSchedulingStepsFromAnyActionToAnyAction(100);33 configuration.WithMaxUnfairSchedulingStepsFromEntryToExit(100);34 configuration.WithMaxUnfairSchedulingStepsFromAnyActionToExit(100);35 configuration.WithMaxUnfairSchedulingStepsFromEntryToAnyAction(100);36 configuration.WithMaxUnfairSchedulingStepsFromAnyActionToAnyAction(100);37 configuration.WithMaxFairSchedulingStepsFromEntryToExit(100);38 configuration.WithMaxFairSchedulingStepsFromAnyActionToExit(100);39 configuration.WithMaxFairSchedulingStepsFromEntryToAnyAction(100);
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Active;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Strategies;5using Microsoft.Coyote.SystematicTesting.Tests;6using System;7using System.Collections.Generic;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var bugFindingTest = new BugFindingTests();16 bugFindingTest.TestWildcardOverrideActionStateMachine(configuration);17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active;22using Microsoft.Coyote.SystematicTesting;23using Microsoft.Coyote.SystematicTesting.Strategies;24using Microsoft.Coyote.SystematicTesting.Tests;25using System;26using System.Collections.Generic;27using System.Text;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var configuration = Configuration.Create().WithTestingIterations(100);34 var bugFindingTest = new BugFindingTests();35 bugFindingTest.TestWildcardOverrideActionStateMachine(configuration);36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.Active;41using Microsoft.Coyote.SystematicTesting;42using Microsoft.Coyote.SystematicTesting.Strategies;43using Microsoft.Coyote.SystematicTesting.Tests;44using System;45using System.Collections.Generic;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var configuration = Configuration.Create().WithTestingIterations(100);53 var bugFindingTest = new BugFindingTests();54 bugFindingTest.TestWildcardOverrideActionStateMachine(configuration);55 }56 }57}
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