Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPush
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...
TestPushStateNotInheritPush
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPush();2Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();3Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();4Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();5Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();6Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();7Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();8Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();9Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();10Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();
TestPushStateNotInheritPush
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.MaxSchedulingSteps = 100000;18 configuration.MaxFairSchedulingSteps = 100000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableIntegerOverflowDetection = true;22 configuration.EnableActorGarbageCollection = false;23 configuration.EnableHotStateDetection = true;24 configuration.EnableHotStateExploration = true;25 configuration.EnableRandomExecution = true;26 configuration.RandomExecutionProbability = 0.15;27 configuration.EnableBoundedRandomExecution = true;28 configuration.BoundedRandomExecutionProbability = 0.15;29 configuration.BoundedRandomExecutionMaxSteps = 100;30 configuration.EnableUnfairScheduling = true;31 configuration.UnfairSchedulingProbability = 0.15;32 configuration.UnfairSchedulingMaxSteps = 100;33 configuration.EnableFairScheduling = true;34 configuration.FairSchedulingProbability = 0.15;35 configuration.FairSchedulingMaxSteps = 100;36 configuration.EnableFairSchedulingWithFairRandomSteps = true;37 configuration.FairSchedulingWithFairRandomStepsProbability = 0.15;38 configuration.FairSchedulingWithFairRandomStepsMaxSteps = 100;39 configuration.EnableFairSchedulingWithFairRandomStepsAndFairMaxSteps = true;40 configuration.FairSchedulingWithFairRandomStepsAndFairMaxStepsProbability = 0.15;41 configuration.FairSchedulingWithFairRandomStepsAndFairMaxStepsMaxSteps = 100;42 configuration.EnableFairSchedulingWithFairRandomStepsAndFairMaxStepsAndFairMaxFairSteps = true;43 configuration.FairSchedulingWithFairRandomStepsAndFairMaxStepsAndFairMaxFairStepsProbability = 0.15;44 configuration.FairSchedulingWithFairRandomStepsAndFairMaxStepsAndFairMaxFairStepsMaxSteps = 100;
TestPushStateNotInheritPush
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public async Task TestPushStateNotInheritPush()10 {11 var m = new Machine1();12 await m.M1();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public async Task TestPushStateNotInheritPush()25 {26 var m = new Machine1();27 await m.M1();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public async Task TestPushStateNotInheritPush()40 {41 var m = new Machine1();42 await m.M1();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public async Task TestPushStateNotInheritPush()55 {56 var m = new Machine1();57 await m.M1();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;
TestPushStateNotInheritPush
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.Active;5using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop.PushPop;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop.PushPop;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var config = Configuration.Create();25 config.TestingIterations = 1;26 config.SchedulingIterations = 1;27 config.Verbose = 2;28 config.MaxFairSchedulingSteps = 100;29 config.MaxUnfairSchedulingSteps = 100;30 var test = new TestPushStateNotInheritPush();31 test.Test(config);32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding;
TestPushStateNotInheritPush
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.Threading;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default.Default.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default.Default.Default.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default.Default.Default.Default.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default.Default.Default.Default.Default.Default;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Calls.Default.Default.Default.Default.Default.Default.Default.Default.Default;
TestPushStateNotInheritPush
Using AI Code Generation
1{2 static void Main()3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPush();5 }6}7{8 static void Main()9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();11 }12}13{14 static void Main()15 {16 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPopPush();17 }18}19{20 static void Main()21 {22 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateInherit();23 }24}25{26 static void Main()27 {28 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateInheritPush();29 }30}31{32 static void Main()33 {34 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateInheritPop();35 }36}37{38 static void Main()39 {40 Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateInheritPopPush();41 }42}
TestPushStateNotInheritPush
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Active actor = new Active();9 actor.TestPushStateNotInheritPush();10 }11 }12}
TestPushStateNotInheritPush
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Task t = Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(Active));14 await runtime.SendEvent(actor, new E());15 });16 t.Wait();17 }18 }19 {20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote;25using System;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 Task t = Task.Run(async () =>32 {33 var runtime = RuntimeFactory.Create();34 var actor = runtime.CreateActor(typeof(Active));35 await runtime.SendEvent(actor, new E());36 });37 t.Wait();38 }39 }40 {41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 Task t = Task.Run(async () =>53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(Active));56 await runtime.SendEvent(actor, new E());57 });58 t.Wait();59 }60 }61 {62 }63}64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote;67using System;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {
TestPushStateNotInheritPush
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000000;14 config.TestingIterations = 1;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationCanceledException = true;19 config.EnableObjectDisposedException = true;20 config.EnableActorLogging = true;21 config.EnableActorStateExploration = true;22 config.EnableFairScheduling = true;23 config.EnableRandomExecution = true;24 config.EnableStateGraph = true;25 config.EnableStateGraphScheduling = true;26 config.EnableVerboseTrace = true;27 config.EnableActorMonitoring = true;28 config.EnableActorScope = true;
TestPushStateNotInheritPush
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1;12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsFromEntryToBug = 1000;15 config.Verbose = 1;16 await BugFindingEngine.TestAsync(config, () =>17 {18 var runtime = RuntimeFactory.Create();19 runtime.CreateActor(typeof(Active));20 });21 }22 }23}24I have created a new project with the code below (I have removed the using statements and the namespace):25using Microsoft.Coyote.Actors;26{27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 var runtime = RuntimeFactory.Create();31 var id = runtime.CreateActor(typeof(Active));32 return Task.CompletedTask;33 }34 }35}
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