Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritGoto
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again....
TestPushStateNotInheritGoto
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritGoto();2Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnEvent();3Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnEventGroup();4Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnHalt();5Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnReceive();6Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnReceiveGroup();7Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnTimeout();8Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritOnWait();9Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPop();10Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPopAll();11Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestPushStateNotInheritPush();
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Active));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Active));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Active));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Active));65 runtime.Wait();66 }67 }68}69using Microsoft.Coyote.Actors;
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.Machines.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active.PushStateNotInheritGoto.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
TestPushStateNotInheritGoto
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]8 class Init : State { }9 void InitOnEntry()10 {11 this.PushState(typeof(Init));12 this.RaiseGotoStateEvent(typeof(Init));13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20{21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]23 class Init : State { }24 void InitOnEntry()25 {26 this.PushState(typeof(Init));27 this.RaiseGotoStateEvent(typeof(Init));28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35{36 {37 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]38 class Init : State { }39 void InitOnEntry()40 {41 this.PushState(typeof(Init));42 this.RaiseGotoStateEvent(typeof(Init));43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50{51 {52 [OnEventDoAction(typeof
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new Active();9 await test.TestPushStateNotInheritGoto();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var test = new Active();21 await test.TestPushStateNotInheritGoto();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var test = new Active();33 await test.TestPushStateNotInheritGoto();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var test = new Active();45 await test.TestPushStateNotInheritGoto();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var test = new Active();57 await test.TestPushStateNotInheritGoto();58 }59 }60}
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Active;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 TestPushStateNotInheritGoto();10 Console.WriteLine("Press any key to continue...");11 Console.ReadKey();12 }13 static void TestPushStateNotInheritGoto()14 {15 var config = new Configuration();16 config.SchedulingIterations = 100;17 config.SchedulingSeed = 1;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnablePhaseOrderRandomization = true;24 config.EnableRandomExecution = true;25 config.EnableRandomScheduling = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphSchedulingWithFairFairLoops = true;28 config.EnableStateGraphSchedulingWithFairFairLoops = true;
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using System;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.TestingServices;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 configuration.WithDefaultVerbosity();13 await RunAsync(configuration);14 }15 private static async Task RunAsync(Configuration configuration)16 {17 var runtime = TestingEngineFactory.Create(configuration);18 var result = await runtime.TestAsync(async () =>19 {20 var actor = ActorId.CreateRandom();21 var m = new Microsoft.Coyote.Actors.BugFinding.Tests.Active();22 await m.TestPushStateNotInheritGoto(actor);23 });24 Console.WriteLine("Test completed with " + result.NumOfSucceededTests + " passed tests and " + result.NumOfFailedTests + " failed tests.");25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30using System;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote;33using Microsoft.Coyote.TestingServices;34{35 {36 public static async Task Main(string[] args)37 {38 var configuration = Configuration.Create().WithTestingIterations(100);39 configuration.WithDefaultVerbosity();40 await RunAsync(configuration);41 }42 private static async Task RunAsync(Configuration configuration)43 {44 var runtime = TestingEngineFactory.Create(configuration);45 var result = await runtime.TestAsync(async () =>46 {47 var actor = ActorId.CreateRandom();48 var m = new Microsoft.Coyote.Actors.BugFinding.Tests.Active();49 await m.TestPushStateNotInheritGoto(actor);50 });51 Console.WriteLine("Test completed with " + result.NumOfSucceededTests + " passed tests and " + result.NumOfFailedTests + " failed tests.");52 }53 }54}
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