Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest
WildCardEventTests.cs
Source:WildCardEventTests.cs
...60 {61 this.Config.WriteLine("E1");62 }63 }64 public static void RunTest(IActorRuntime r, LogEvent config)65 {66 var a = r.CreateActor(typeof(Aa), config);67 r.SendEvent(a, new E2());68 r.SendEvent(a, UnitEvent.Instance);69 r.SendEvent(a, new E1());70 }71 }72 [Fact(Timeout = 5000)]73 public void TestWildCardEventInActor()74 {75 var config = new LogEvent();76 this.Test(r =>77 {78 Aa.RunTest(r, config);79 });80 string actual = config.ToString();81 Assert.True(actual is "E2,UnitEvent,E1");82 }83 private class Ma : StateMachine84 {85 private LogEvent Config;86 protected override Task OnInitializeAsync(Event initialEvent)87 {88 this.Config = (LogEvent)initialEvent;89 return base.OnInitializeAsync(initialEvent);90 }91 [Start]92 [OnEventDoAction(typeof(UnitEvent), nameof(Foo))]93 [OnEventGotoState(typeof(E1), typeof(S1))]94 [DeferEvents(typeof(WildCardEvent))]95 private class S0 : State96 {97 }98 [OnEntry(nameof(OnS1))]99 [OnEventDoAction(typeof(E2), nameof(Bar))]100 private class S1 : State101 {102 }103 private void OnS1()104 {105 this.Config.WriteLine("Enter S1");106 }107 private void Foo()108 {109 this.Config.WriteLine("Foo");110 }111 private void Bar()112 {113 this.Config.WriteLine("Bar");114 }115 public static void RunTest(IActorRuntime r, LogEvent config)116 {117 var a = r.CreateActor(typeof(Ma), config);118 r.SendEvent(a, new E2());119 r.SendEvent(a, UnitEvent.Instance);120 r.SendEvent(a, new E1());121 }122 }123 [Fact(Timeout = 5000)]124 public void TestWildCardEventInStateMachine()125 {126 var config = new LogEvent();127 this.Test(r =>128 {129 Ma.RunTest(r, config);130 });131 string actual = config.ToString();132 Assert.True(actual is "Foo,Enter S1,Bar");133 }134 /// <summary>135 /// Test that we can "do something specific for E1, but goto state for everything else".136 /// In otherwords that WildCardEvent does not take precedence over a more specific137 /// even typed action if defined on the same state.138 /// </summary>139 internal class W : StateMachine140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {393 var config = new LogEvent();394 this.Test(r =>395 {396 X3.RunTest(r, config);397 });398 string actual = config.ToString();399 Assert.True(actual is "Init,Active,Catch E1 in State Active");400 }401 }402}...
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...164#pragma warning restore CA1822 // Mark members as static165 {166 }167 private void Bar() => this.RaisePopStateEvent();168 internal static void RunTest(IActorRuntime runtime)169 {170 var a = runtime.CreateActor(typeof(M5a));171 runtime.SendEvent(a, new E2()); // Push(S1)172 runtime.SendEvent(a, new E1()); // Execute foo without popping173 runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174 }175 }176 [Fact(Timeout = 5000)]177 public void TestPushStateTransitionViaEvent()178 {179 this.Test(r =>180 {181 M5a.RunTest(r);182 });183 }184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,207 replay: true);208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {214 this.Log.Add(string.Format(msg, args));215 }216 }217 /// <summary>218 /// Test that GotoState transitions are not inherited by PushState operations.219 /// </summary>220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...
RunTest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Active.RunTest();12 }13 }14}15The type or namespace name 'Active' could not be found (are you missing a using directive or an assembly reference?)16I have a project that contains a package reference to Microsoft.Coyote.Actors. The project is a .NET Framework 4.8 console application. I have also installed the latest version of Coyote (
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Active.RunTest(new Test1());3using Microsoft.Coyote.Actors.BugFinding.Tests;4Active.RunTest(new Test2());5using Microsoft.Coyote.Actors.BugFinding.Tests;6Active.RunTest(new Test3());7using Microsoft.Coyote.Actors.BugFinding.Tests;8Active.RunTest(new Test4());9using Microsoft.Coyote.Actors.BugFinding.Tests;10Active.RunTest(new Test5());11using Microsoft.Coyote.Actors.BugFinding.Tests;12Active.RunTest(new Test6());13using Microsoft.Coyote.Actors.BugFinding.Tests;14Active.RunTest(new Test7());15using Microsoft.Coyote.Actors.BugFinding.Tests;16Active.RunTest(new Test8());17using Microsoft.Coyote.Actors.BugFinding.Tests;18Active.RunTest(new Test9());19using Microsoft.Coyote.Actors.BugFinding.Tests;20Active.RunTest(new Test10());21using Microsoft.Coyote.Actors.BugFinding.Tests;22Active.RunTest(new Test11());
RunTest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingIterations = 100;14 config.LogWriter = new ConsoleLogWriter();15 config.TestingIterations = 100;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxUnfairSchedulingSteps = 1000;18 var test = new ActiveTest();19 var result = test.Run(config);20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.BugFinding;27using Microsoft.Coyote.TestingServices;28using Microsoft.Coyote.TestingServices.SchedulingStrategies;29{30 {31 static void Main(string[] args)32 {33 var config = Configuration.Create();34 config.SchedulingStrategy = SchedulingStrategy.DFS;35 config.SchedulingIterations = 100;36 config.LogWriter = new ConsoleLogWriter();37 config.TestingIterations = 100;38 config.MaxFairSchedulingSteps = 1000;39 config.MaxUnfairSchedulingSteps = 1000;40 var test = new PassiveTest();41 var result = test.Run(config);42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.BugFinding;49using Microsoft.Coyote.TestingServices;50using Microsoft.Coyote.TestingServices.SchedulingStrategies;51{52 {53 static void Main(string[] args)54 {55 var config = Configuration.Create();56 config.SchedulingStrategy = SchedulingStrategy.DFS;57 config.SchedulingIterations = 100;58 config.LogWriter = new ConsoleLogWriter();
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Active;3using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestingServices;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var test = new ActiveTests();14 var testRunner = new ActiveTestRunner();15 testRunner.RunTest(test);16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestingServices;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var test = new ActiveTests();32 var testRunner = new ActiveTestRunner();33 testRunner.RunTest(test);34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Active;39using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestingServices;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var test = new ActiveTests();50 var testRunner = new ActiveTestRunner();51 testRunner.RunTest(test);52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.Active;57using Microsoft.Coyote.Actors.BugFinding.Tests.Active.TestingServices;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Active.RunTest();7 }8 }9}10Configuration configuration = Configuration.Create()11 .WithTestingIterations(10)12 .WithRandomSchedulingSeed(2)13 .WithMaxSchedulingSteps(10000)14 .WithMaxFairSchedulingSteps(100000)15 .WithVerbosityEnabled(0);16Test report for '1.dll' (1 test)17Test '1.dll' (1 test) succeeded:
RunTest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 Active.RunTest(typeof(ActiveTest));8 }9 }10}11using System;12using Microsoft.Coyote.Actors;13{14 {15 public static void Main(string[] args)16 {17 Active.RunTest(typeof(ActiveTest));18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23{24 {25 public static void Main(string[] args)26 {27 Active.RunTest(typeof(ActiveTest));28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33{34 {35 public static void Main(string[] args)36 {37 Active.RunTest(typeof(ActiveTest));38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43{44 {45 public static void Main(string[] args)46 {47 Active.RunTest(typeof(ActiveTest));48 }49 }50}51using System;52using Microsoft.Coyote.Actors;53{54 {55 public static void Main(string[] args)56 {57 Active.RunTest(typeof(ActiveTest));58 }59 }60}61using System;62using Microsoft.Coyote.Actors;63{64 {65 public static void Main(string[] args)66 {
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task t = Task.Run(() => Active.RunTest(typeof(Test)));9 t.Wait();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 {24 public ActorId Id;25 public E(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public Config(ActorId id)33 {34 this.Id = id;35 }36 }37 private class Unit : Event { }38 private class Ping : Event { }39 private class Pong : Event { }40 private class Done : Event { }41 private class Done2 : Event { }42 private class Done3 : Event { }43 private class Done4 : Event { }44 private class Done5 : Event { }45 private class Done6 : Event { }46 private class Done7 : Event { }47 private class Done8 : Event { }48 private class Done9 : Event { }49 private class Done10 : Event { }50 private class Done11 : Event { }51 private class Done12 : Event { }52 private class Done13 : Event { }53 private class Done14 : Event { }54 private class Done15 : Event { }55 private class Done16 : Event { }56 private class Done17 : Event { }57 private class Done18 : Event { }58 private class Done19 : Event { }59 private class Done20 : Event { }60 private class Done21 : Event { }61 private class Done22 : Event { }62 private class Done23 : Event { }63 private class Done24 : Event { }64 private class Done25 : Event { }65 private class Done26 : Event { }66 private class Done27 : Event { }67 private class Done28 : Event { }
RunTest
Using AI Code Generation
1{2 {3 public static void RunTest(Action<string> action, string testName)4 {5 var test = new ActiveTest(action, testName);6 test.Run();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 public ActiveTest(Action<string> action, string testName)14 {15 this.Action = action;16 this.TestName = testName;17 }18 public Action<string> Action { get; }19 public string TestName { get; }20 public void Run()21 {22 this.Action(this.TestName);23 }24 }25}
RunTest
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());2Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());3Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());4Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());5Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());6Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());7Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());8Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());9Microsoft.Coyote.Actors.BugFinding.Tests.Active.RunTest(new 1());
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