How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.Active class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 public static async Task Main()12 {13 var configuration = Configuration.Create();14 configuration.WithTestingIterations(1000);15 configuration.WithRandomSchedulingSeed(1234);16 configuration.WithMaxSchedulingSteps(1000);17 configuration.WithVerbosityEnabled();18 configuration.WithBugFindingReportEnabled();19 configuration.WithActorRuntimeLoggingEnabled();20 using var testEngine = TestingEngine.Create(configuration, "ActiveTests");21 testEngine.OnReady += () =>22 {23 var monitor = testEngine.CreateActor(typeof(Monitor));24 testEngine.SendEvent(monitor, new Halt());25 };26 await testEngine.RunAsync();27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Active;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38{39 public static async Task Main()40 {41 var configuration = Configuration.Create();42 configuration.WithTestingIterations(1000);43 configuration.WithRandomSchedulingSeed(1234);44 configuration.WithMaxSchedulingSteps(1000);45 configuration.WithVerbosityEnabled();46 configuration.WithBugFindingReportEnabled();47 configuration.WithActorRuntimeLoggingEnabled();48 using var testEngine = TestingEngine.Create(configuration, "ActiveTests");49 testEngine.OnReady += () =>50 {51 var monitor = testEngine.CreateActor(typeof(Monitor));52 testEngine.SendEvent(monitor, new Halt());53 };54 await testEngine.RunAsync();55 }56}

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OnReady

Using AI Code Generation

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1 using System;2 using System.Threading.Tasks;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Config;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Event;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machine;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitor;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Config;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Event;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Machine;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Monitor;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Config;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Event;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Machine;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Monitor;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Config;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Event;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Machine;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Monitor;26 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer;27 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Config;28 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Event;29 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Machine;30 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Monitor;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active.Active;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active.Active.Active;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active.Active.Active.Active;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Active a = new Active();10 a.OnReady();11 }12 }13}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 Active a = new Active();10 a.OnReady();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Collections.Generic;17using System.Text;18{19 {20 static void Main(string[] args)21 {22 Active a = new Active();23 a.OnReady();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Collections.Generic;30using System.Text;31{32 {33 static void Main(string[] args)34 {35 Active a = new Active();36 a.OnReady();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Text;44{45 {46 static void Main(string[] args)47 {48 Active a = new Active();49 a.OnReady();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Text;57{58 {59 static void Main(string[] args)60 {61 Active a = new Active();62 a.OnReady();63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Collections.Generic;69using System.Text;70{71 {72 static void Main(string[] args)73 {74 Active a = new Active();

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Active a = new Active();8 Task t = a.OnReady();9 t.Wait();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 Active a = new Active();20 Task t = a.OnReady();21 t.Wait();22 }23 }24 {25 protected override Task OnReady()26 {27 System.Console.WriteLine("Hello World!");28 return Task.CompletedTask;29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading.Tasks;34{

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OnReady

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Active.OnReady();5 }6}

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded.Strategies;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded.Strategies.Fuzzing;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded.Strategies.Fuzzing.Strategies;

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