Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OnEventUnhandledAsync
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {...
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.TestingServices;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9{10 {11 static async Task Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(100);14 var test = new Active(configuration);15 await test.RunAsync();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.TestingServices;26using Microsoft.Coyote.Actors.BugFinding.Strategies;27{28 {29 static async Task Main(string[] args)30 {31 var configuration = Configuration.Create().WithTestingIterations(100);32 var test = new Active(configuration);33 await test.RunAsync();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.TestingServices;44using Microsoft.Coyote.Actors.BugFinding.Strategies;45{46 {47 static async Task Main(string[] args)48 {49 var configuration = Configuration.Create().WithTestingIterations(100);50 var test = new Active(configuration);51 await test.RunAsync();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.Scheduling;10using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration;11using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration;12using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk;14using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk.RandomWalkStrategies;15using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategySelector;16using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategySelector.RandomWalkStrategySelectorSelector;17using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategySelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector;18using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategySelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector;19using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExploration.Exploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategySelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector.RandomWalkStrategySelectorSelector;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active.EventHandlers;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers.MonitorStateEventHandlers;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers.MonitorStateEventHandlers.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers.MonitorStateEventHandlers.MonitorStateEventHandlers;22using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers.MonitorStateEventHandlers.MonitorStateEventHandlers.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machines.States.MonitorStates.MonitorStateEvents.MonitorStateEventHandlers.MonitorStateEventHandlers.MonitorStateEventHandlers.MonitorStateEventHandlers;
OnEventUnhandledAsync
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.BugFinding;6 using Microsoft.Coyote.BugFinding.Strategies;7 using Microsoft.Coyote.BugFinding.Trace;8 using Microsoft.Coyote.Testing;9 using Microsoft.Coyote.Testing.Fuzzing;10 using Microsoft.Coyote.Testing.Systematic;11 using Xunit;12 using Xunit.Abstractions;13 {14 public ActiveTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 }20 {21 }22 {23 }24 {25 protected override Task OnEventAsync(Event e)26 {27 if (e is E)28 {29 this.SendEvent(this.Id, new M());30 this.SendEvent(this.Id, new N());31 }32 return Task.CompletedTask;33 }34 }35 [Fact(Timeout = 5000)]36 public void TestActiveActorWithUnhandledEvent()37 {38 this.TestWithError(r =>39 {40 r.RegisterMonitor(typeof(Monitor));41 r.CreateActor(typeof(A));42 r.SendEvent(new E());43 },44 configuration: this.GetConfiguration().WithTestingIterations(100),45 replay: true);46 }47 {48 [OnEventDoAction(typeof(M), nameof(HandleM))]49 [OnEventDoAction(typeof(N), nameof(HandleN))]50 {51 }52 private void HandleM()53 {54 this.Assert(false, "Detected M.");55 }56 private void HandleN()57 {58 this.Assert(false, "Detected N.");59 }60 }61 }62}63{64 using System;65 using System.Threading.Tasks;66 using Microsoft.Coyote.Actors;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public ActiveTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestOnEventUnhandledAsync()19 {20 this.Test(r =>21 {22 r.RegisterMonitor<ActiveMonitor>();23 r.CreateActor(typeof(Active));24 });25 }26 {27 protected override Task OnEventUnhandledAsync(Event e)28 {29 this.Assert(false, "Event {0} was unhandled.", e.GetType().Name);30 return Task.CompletedTask;31 }32 }33 {34 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Active.StartEvent), nameof(OnStart))]35 {36 }37 private void OnStart()38 {39 this.RaiseGotoStateEvent<ActiveMonitor.ActiveState>();40 }41 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Active.HaltEvent), nameof(OnHalt))]42 {43 }44 private void OnHalt()45 {46 this.Monitor<ActiveMonitor>().Assert(false, "Halt event was received.");47 }48 }49 }50}51using System;52using System.Collections.Generic;53using System.Text;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using Microsoft.Coyote.Tests.Common;59using Xunit;60using Xunit.Abstractions;61{62 {63 public ActiveTests(ITestOutputHelper output)64 : base(output)65 {66 }
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Active;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;22using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 protected override Task OnEventUnhandledAsync(Event e)7 {8 return Task.CompletedTask;9 }10 }11 {12 protected override Task OnEventUnhandledAsync(Event e)13 {14 return Task.CompletedTask;15 }16 }17 {18 protected override Task OnEventUnhandledAsync(Event e)19 {20 return Task.CompletedTask;21 }22 }23 {24 protected override Task OnEventUnhandledAsync(Event e)25 {26 return Task.CompletedTask;27 }28 }29 {30 protected override Task OnEventUnhandledAsync(Event e)31 {32 return Task.CompletedTask;33 }34 }35 {36 protected override Task OnEventUnhandledAsync(Event e)37 {38 return Task.CompletedTask;39 }40 }41 {42 protected override Task OnEventUnhandledAsync(Event e)43 {44 return Task.CompletedTask;45 }46 }47 {48 protected override Task OnEventUnhandledAsync(Event e)49 {50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnEventUnhandledAsync(Event e)55 {56 return Task.CompletedTask;57 }58 }59 {60 protected override Task OnEventUnhandledAsync(Event e)61 {62 return Task.CompletedTask;63 }64 }65 {66 protected override Task OnEventUnhandledAsync(Event e)67 {68 return Task.CompletedTask;69 }70 }71 {72 protected override Task OnEventUnhandledAsync(Event e)73 {74 return Task.CompletedTask;75 }76 }77 {78 protected override Task OnEventUnhandledAsync(Event e)79 {80 return Task.CompletedTask;81 }82 }83 {84 protected override Task OnEventUnhandledAsync(Event e)85 {86 return Task.CompletedTask;87 }88 }89 {
OnEventUnhandledAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tasks.Collections;7{8 {9 private readonly Microsoft.Coyote.Actors.BugFinding.Tasks.Event e;10 public Active(Microsoft.Coyote.Actors.BugFinding.Tasks.Event e)11 {12 this.e = e;13 }14 protected override async Task OnEventUnhandledAsync(Microsoft.Coyote.Actors.BugFinding.Tasks.Event e)15 {16 await Microsoft.Coyote.Actors.BugFinding.Tasks.Task.CompletedTask;17 }18 }19}20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tasks;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tasks.Collections;25{26 {27 protected virtual async Task OnEventUnhandledAsync(Microsoft.Coyote.Actors.BugFinding.Tasks.Event e)28 {29 await Microsoft.Coyote.Actors.BugFinding.Tasks.Task.CompletedTask;30 }31 }32}33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tasks.Collections;37{38 {39 protected virtual async Task OnEventUnhandledAsync(Microsoft.Coyote.Actors.BugFinding.Tasks.Event e)40 {41 await Microsoft.Coyote.Actors.BugFinding.Tasks.Task.CompletedTask;42 }43 }44}45using System.Threading.Tasks;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(Active));
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.TestingServices;8using Microsoft.Coyote.BugFinding.Tracing;9using Microsoft.Coyote.BugFinding.TraceReports;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.SystematicTesting.Strategies;14using Microsoft.Coyote.SystematicTesting.TestingServices;15using Microsoft.Coyote.SystematicTesting.TraceReports;16using Microsoft.Coyote.SystematicTesting.Tracing;17{18 {19 static void Main(string[] args)20 {21 var configuration = Configuration.Create();22 configuration.MaxSchedulingSteps = 1000;23 configuration.MaxFairSchedulingSteps = 1000;24 configuration.MaxStepsFromAnyEntryToExit = 1000;25 configuration.MaxStepsFromAnyEntryToExitInFairSchedule = 1000;26 configuration.MaxUnfairSchedulingSteps = 1000;27 configuration.MaxUnfairSchedulingStepsInFairSchedule = 1000;28 configuration.MaxInterleavings = 1000;29 configuration.MaxUnfairInterleavings = 1000;30 configuration.MaxFairInterleavings = 1000;31 configuration.MaxFairInterleavingsInUnfairSchedule = 1000;32 configuration.MaxFairInterleavingsInFairSchedule = 1000;33 configuration.MaxFairSchedulingStepsInUnfairSchedule = 1000;34 configuration.MaxFairSchedulingStepsInFairSchedule = 1000;35 configuration.MaxFairStepsFromAnyEntryToExit = 1000;36 configuration.MaxFairStepsFromAnyEntryToExitInUnfairSchedule = 1000;37 configuration.MaxFairStepsFromAnyEntryToExitInFairSchedule = 1000;38 configuration.MaxUnfairStepsFromAnyEntryToExit = 1000;39 configuration.MaxUnfairStepsFromAnyEntryToExitInFairSchedule = 1000;40 configuration.MaxUnfairStepsFromAnyEntryToExitInUnfairSchedule = 1000;41 configuration.MaxUnfairSchedulingStepsInUnfairSchedule = 1000;
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