How to use HandleE3 method of Microsoft.Coyote.Actors.BugFinding.Tests.Active class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3

PushStateTransitionTests.cs

Source: PushStateTransitionTests.cs Github

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...238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);...

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE4();3Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE5();4Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE6();5Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE7();6Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE8();7Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE9();8Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE10();9Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE11();10Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE12();11Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE13();

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();3Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();5Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();6Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();7Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();8Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();9Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();10Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();11Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE3();

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Active obj = new Active();3obj.HandleE3();4using Microsoft.Coyote.Actors.BugFinding.Tests;5Active obj = new Active();6obj.HandleE4();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Active obj = new Active();9obj.HandleE5();10using Microsoft.Coyote.Actors.BugFinding.Tests;11Active obj = new Active();12obj.HandleE6();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Active obj = new Active();15obj.HandleE7();16using Microsoft.Coyote.Actors.BugFinding.Tests;17Active obj = new Active();18obj.HandleE8();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Active obj = new Active();21obj.HandleE9();22using Microsoft.Coyote.Actors.BugFinding.Tests;23Active obj = new Active();24obj.HandleE10();25using Microsoft.Coyote.Actors.BugFinding.Tests;26Active obj = new Active();27obj.HandleE11();28using Microsoft.Coyote.Actors.BugFinding.Tests;29Active obj = new Active();30obj.HandleE12();

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HandleE3

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Active));11 await runtime.SendEventAsync(actor, new E3());12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(Active));25 await runtime.SendEventAsync(actor, new E3());26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var actor = runtime.CreateActor(typeof(Active));39 await runtime.SendEventAsync(actor, new E3());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(Active));53 await runtime.SendEventAsync(actor, new E3());54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using System.Threading;5{6 {7 public static void Main()8 {9 Active a = new Active();10 a.HandleE3();11 }12 async Task HandleE3()13 {14 while (true)15 {16 await Task.Delay(1000);17 Console.WriteLine("HandleE3");18 }19 }20 }21}22I am using the latest version of Coyote (

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