How to use CatchAll method of Microsoft.Coyote.Actors.BugFinding.Tests.Active class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.CatchAll

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {...

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CatchAll

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;

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CatchAll

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Active;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Guards;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleActors;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleActorsWithTimer;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimers;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuards;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuardsAndHandlers;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuardsAndHandlersAndTimers;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuardsAndTimers;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithHandlers;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithHandlersAndTimers;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithTimers;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActor;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimer;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimerAndHandler;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimerAndHandlerAndTimer;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimerAndTimer;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimers;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimersAndHandler;26 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimersAndHandlerAndTimer;27 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimersAndTimer;28 using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneTimer;

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = new Configuration();12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.SchedulingRandomSeed = 1;15 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine(config);16 engine.Run();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var config = new Configuration();31 config.SchedulingIterations = 1000;32 config.SchedulingStrategy = SchedulingStrategy.DFS;33 config.SchedulingRandomSeed = 1;34 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine(config);35 engine.Run();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var config = new Configuration();50 config.SchedulingIterations = 1000;51 config.SchedulingStrategy = SchedulingStrategy.DFS;52 config.SchedulingRandomSeed = 1;53 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine(config);54 engine.Run();55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Active.Run(new Active());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Active.Run(new Active());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Active.Run(new Active());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Active.Run(new Active());58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 static void Main(string[] args)71 {72 Active.Run(new Active());73 }74 }75}

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Active a = new Active();12 a.CatchAll();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Active a = new Active();27 a.CatchAll();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 Active a = new Active();42 a.CatchAll();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Active a = new Active();57 a.CatchAll();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 Active a = new Active();72 a.CatchAll();73 }74 }75}

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CatchAll

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7using System.Threading.Tasks;8using System.Threading;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(Active));15 runtime.CreateActor(typeof(Active));16 runtime.Wait();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Text;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Active;26using System.Threading.Tasks;27using System.Threading;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.RegisterMonitor(typeof(Active));34 runtime.CreateActor(typeof(Active));35 runtime.Wait();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Text;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Active;45using System.Threading.Tasks;46using System.Threading;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.RegisterMonitor(typeof(Active));53 runtime.CreateActor(typeof(Active));54 runtime.Wait();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Text;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors.BugFinding.Tests.Active;64using System.Threading.Tasks;65using System.Threading;66{67 {68 static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 runtime.RegisterMonitor(typeof(Active));

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Active;4using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.DPOR;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.Random;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.DPOR;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Random;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.RandomWalk;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Safety;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Safety.Cache;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Safety.Cache.Optimistic;

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Active.CatchAll();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 await Active.CatchAll();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 await Active.CatchAll();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 await Active.CatchAll();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 await Active.CatchAll();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 static async Task Main(string[] args)62 {63 await Active.CatchAll();64 }65 }66}

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1{2 {3 public Active(Event initialEvent)4 {5 this.RegisterHandler(typeof(Event), this.CatchAll);6 }7 private void CatchAll(Event e)8 {9 this.SendEvent(this.Id, e);10 }11 }12}13{14 {15 public Active(Event initialEvent)16 {17 this.RegisterHandler(typeof(Event), this.CatchAll);18 }19 private void CatchAll(Event e)20 {21 this.SendEvent(this.Id, e);22 }23 }24}25{26 {27 public Active(Event initialEvent)28 {29 this.RegisterHandler(typeof(Event), this.CatchAll);30 }31 private void CatchAll(Event e)32 {33 this.SendEvent(this.Id, e);34 }35 }36}37{38 {39 public Active(Event initialEvent)40 {41 this.RegisterHandler(typeof(Event), this.CatchAll);42 }43 private void CatchAll(Event e)44 {45 this.SendEvent(this.Id, e);46 }47 }48}49{50 {51 public Active(Event initialEvent)52 {53 this.RegisterHandler(typeof(Event), this.CatchAll);54 }55 private void CatchAll(Event e)56 {57 this.SendEvent(this.Id, e);58 }59 }60}61{

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CatchAll

Using AI Code Generation

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1{2 using System;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding.Tests;5 using Microsoft.Coyote.TestingServices;6 using Microsoft.Coyote.TestingServices.SchedulingStrategies;7 using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8 using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;9 using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10 using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11 using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministicRandom;12 using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;13 using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;14 using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSchedule;15 using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairSchedule;16 using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairTraceSchedule;17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create().WithTestingIterations(1000);21 configuration.SchedulingStrategy = new RandomExecutionStrategy();22 configuration.SchedulingIterations = 1000;23 configuration.SchedulingSeed = 0;24 configuration.SchedulingVerbosity = 1;25 configuration.SchedulingLogFilePath = @"C:\Users\shubham\Desktop\coyote\coyote\bin\Debug\netcoreapp3.1\mylog.txt";

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