Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.A.OnInitializeAsync
OnInitializeTests.cs
Source:OnInitializeTests.cs
...23 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]24 private class A1 : Actor25 {26 private int Value = 0;27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.Value = 1;30 return Task.CompletedTask;31 }32 private void Process()33 {34 this.Assert(this.Value is 0, $"Value is {this.Value}.");35 }36 }37 [Fact(Timeout = 5000)]38 public void TestOnInitializeAsyncInActor()39 {40 this.TestWithError(r =>41 {42 var id = r.CreateActor(typeof(A1));43 r.SendEvent(id, UnitEvent.Instance);44 },45 configuration: this.GetConfiguration(),46 expectedError: "Value is 1.",47 replay: true);48 }49 private class M1 : StateMachine50 {51 private int Value = 0;52 [Start]53 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]54 private class S : State55 {56 }57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.Value = 1;60 return Task.CompletedTask;61 }62 private void Process()63 {64 this.Assert(this.Value is 0, $"Value is {this.Value}.");65 }66 }67 [Fact(Timeout = 5000)]68 public void TestOnInitializeAsyncInStateMachine()69 {70 this.TestWithError(r =>71 {72 var id = r.CreateActor(typeof(M1));73 r.SendEvent(id, UnitEvent.Instance);74 },75 configuration: this.GetConfiguration(),76 expectedError: "Value is 1.",77 replay: true);78 }79 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]80 private class A2 : Actor81 {82 private int Value = 0;83 protected override Task OnInitializeAsync(Event e)84 {85 this.Value = (e as SetupEvent).Value;86 this.SendEvent(this.Id, UnitEvent.Instance);87 return Task.CompletedTask;88 }89 private void Process()90 {91 this.Assert(this.Value is 0, $"Value is {this.Value}.");92 }93 }94 [Fact(Timeout = 5000)]95 public void TestOnInitializeAsyncWithEventInActor()96 {97 this.TestWithError(r =>98 {99 r.CreateActor(typeof(A2), new SetupEvent(1));100 },101 configuration: this.GetConfiguration(),102 expectedError: "Value is 1.",103 replay: true);104 }105 private class M2 : StateMachine106 {107 private int Value = 0;108 [Start]109 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]110 private class S : State111 {112 }113 protected override Task OnInitializeAsync(Event e)114 {115 this.Value = (e as SetupEvent).Value;116 this.SendEvent(this.Id, UnitEvent.Instance);117 return Task.CompletedTask;118 }119 private void Process()120 {121 this.Assert(this.Value is 0, $"Value is {this.Value}.");122 }123 }124 [Fact(Timeout = 5000)]125 public void TestOnInitializeAsyncWithEventInStateMachine()126 {127 this.TestWithError(r =>128 {129 r.CreateActor(typeof(M2), new SetupEvent(1));130 },131 configuration: this.GetConfiguration(),132 expectedError: "Value is 1.",133 replay: true);134 }135 private class M3 : StateMachine136 {137 private int Value = 0;138 [Start]139 [OnEntry(nameof(InitOnEntry))]140 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]141 private class S : State142 {143 }144 protected override Task OnInitializeAsync(Event e)145 {146 this.Value = (e as SetupEvent).Value;147 this.SendEvent(this.Id, UnitEvent.Instance);148 return Task.CompletedTask;149 }150 private void InitOnEntry(Event e)151 {152 this.Assert(e is SetupEvent);153 this.Value += (e as SetupEvent).Value;154 }155 private void Process()156 {157 this.Assert(this.Value is 0 || this.Value is 1, $"Value is {this.Value}.");158 }159 }160 [Fact(Timeout = 5000)]161 public void TestOnInitializeAsyncWithOnEntryInStateMachine()162 {163 this.TestWithError(r =>164 {165 r.CreateActor(typeof(M3), new SetupEvent(1));166 },167 configuration: this.GetConfiguration(),168 expectedError: "Value is 2.",169 replay: true);170 }171 }172}...
StartStopTimerTests.cs
Source:StartStopTimerTests.cs
...32 }33 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]34 private class ClientActor : Actor35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 // Start a timer, and then stop it immediately.39 var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));40 this.StopTimer(timer);41 return Task.CompletedTask;42 }43 private void HandleTimeout()44 {45 // Timeout in the interval between starting and disposing the timer.46 this.Monitor<LivenessMonitor>(new TimeoutReceivedEvent());47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStartStopTimerInActor()...
FinalizerTests.cs
Source:FinalizerTests.cs
...27 }28 public class A : Actor29 {30 private GCTracker Tracker;31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Tracker = (initialEvent as SetupEvent).Tracker;34 return Task.CompletedTask;35 }36 ~A()37 {38 this.Tracker.IsFinalized = true;39 }40 }41 [Fact(Timeout = 5000)]42 public void TestActorFinalizerInvoked()43 {44 var tracker = new GCTracker();45 var config = this.GetConfiguration().WithTestingIterations(2);...
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActorAndExecuteAsync(typeof(A));10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 await runtime.CreateActorAndExecuteAsync(typeof(A));23 }24 }25}26The second code snippet (2.cs) is the same as the first one (1.cs) except for the using statements. The only difference is that the first code snippet (1.cs) uses the fully qualified namespace name for the class Microsoft.Coyote.Actors.BugFinding.Tests.A , while the second code snippet (2.cs) uses the using statement to import the namespace Microsoft.Coyote.Actors.BugFinding.Tests . The following is the output of the compiler for the first code snippet (1.cs):27Microsoft (R) Build Engine version 16.7.0+b89cb5fde for .NET Core28 0 Warning(s)29 0 Error(s)30The following is the output of the compiler for the second code snippet (2.cs):
OnInitializeAsync
Using AI Code Generation
1{2 protected override async Task OnInitializeAsync(Event initialEvent)3 {4 await Task.CompletedTask;5 }6}7{8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 await Task.CompletedTask;11 }12}13{14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await Task.CompletedTask;17 }18}19{20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await Task.CompletedTask;23 }24}25{26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await Task.CompletedTask;29 }30}31{32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await Task.CompletedTask;35 }36}37{38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await Task.CompletedTask;41 }42}43{44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await Task.CompletedTask;47 }48}49{50 protected override async Task OnInitializeAsync(Event initialEvent)51 {
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(A));11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActor(typeof(A));25 Console.ReadLine();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(A));39 Console.ReadLine();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(A));53 Console.ReadLine();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static async Task Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 await runtime.CreateActor(typeof(A));67 Console.ReadLine();68 }69 }70}
OnInitializeAsync
Using AI Code Generation
1{2 {3 private ActorId B;4 [OnEventDoAction(typeof(UnitEvent), nameof(OnInitializeAsync))]5 {6 }7 private async Task OnInitializeAsync()8 {9 this.B = this.CreateActor(typeof(B));10 await this.SendEventAsync(this.B, new UnitEvent());11 }12 }13}14{15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(OnInitializeAsync))]17 {18 }19 private async Task OnInitializeAsync()20 {21 }22 }23}24{25 {26 private ActorId B;27 [OnEventDoAction(typeof(UnitEvent), nameof(OnInitializeAsync))]28 {29 }30 private async Task OnInitializeAsync()31 {32 this.B = this.CreateActor(typeof(B));33 await this.SendEventAsync(this.B, new UnitEvent());34 }35 }36}37{38 {39 private ActorId B;40 [OnEventDoAction(typeof(UnitEvent), nameof(OnInitializeAsync))]41 {42 }43 private async Task OnInitializeAsync()44 {45 this.B = this.CreateActor(typeof(B));46 await this.SendEventAsync(this.B, new UnitEvent());47 }48 }49}50{51 {
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Xunit;4using Xunit.Abstractions;5{6 {7 private readonly ITestOutputHelper output;8 public Test1(ITestOutputHelper output)9 {10 this.output = output;11 }12 [Fact(Timeout = 5000)]13 public async Task Test()14 {15 var a = new A();16 await a.OnInitializeAsync();17 }18 }19}20await Task.WhenAll(a.OnInitializeAsync());21await Task.WhenAll(a.OnInitializeAsync());22await Task.WhenAll(a.OnInitializeAsync());23await Task.WhenAll(a.OnInitializeAsync());24await Task.WhenAll(a.OnInitializeAsync());25await Task.WhenAll(a.OnInitializeAsync());
OnInitializeAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 public static async Task Main(string[] args)7 {8 await CoyoteRuntime.StartAsync(typeof(A));9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16{17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await Task.CompletedTask;21 }22 }23}
OnInitializeAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var a = new A();6 a.OnInitializeAsync();7 }8}91.cs(6,17): error CS0012: The type 'Actor' is defined in an assembly that is not referenced. You must add a reference to assembly 'Microsoft.Coyote.Actors, Version=
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