How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.A class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.A.InitOnEntry

CompletenessTests.cs

Source:CompletenessTests.cs Github

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...38 }39 private class M1 : StateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 private class S : State44 {45 }46 private void InitOnEntry()47 {48 this.Monitor<P>(new E1());49 }50 }51 private class M2 : StateMachine52 {53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 private class S : State56 {57 }58 private void InitOnEntry()59 {60 this.Monitor<P>(new E2());61 }62 }63 [Fact(Timeout = 5000)]64 public void TestCompleteness1()65 {66 this.TestWithError(r =>67 {68 r.RegisterMonitor<P>();69 r.CreateActor(typeof(M2));70 r.CreateActor(typeof(M1));71 },72 configuration: this.GetConfiguration().WithTestingIterations(100),...

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OverloadedEventHandlerTests.cs

Source:OverloadedEventHandlerTests.cs Github

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...14 }15 private class Safety : Monitor16 {17 [Start]18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]20 public class Init : State21 {22 }23 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);24#pragma warning disable CA1822 // Mark members as static25 private void HandleUnitEvent()26#pragma warning restore CA1822 // Mark members as static27 {28 }29#pragma warning disable CA1801 // Parameter not used30#pragma warning disable IDE0060 // Parameter not used31#pragma warning disable CA1822 // Mark members as static32 private void HandleUnitEvent(int k)33#pragma warning restore CA1822 // Mark members as static34 {35 }36#pragma warning restore IDE0060 // Parameter not used37#pragma warning restore CA1801 // Parameter not used...

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CurrentStateTests.cs

Source:CurrentStateTests.cs Github

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...13 }14 private class Server : StateMachine15 {16 [Start]17 [OnEntry(nameof(InitOnEntry))]18 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]19 private class Init : State20 {21 }22 private void InitOnEntry()23 {24 this.Assert(this.CurrentState == typeof(Init));25 this.RaiseEvent(UnitEvent.Instance);26 }27 [OnEntry(nameof(ActiveOnEntry))]28 private class Active : State29 {30 }31 private void ActiveOnEntry()32 {33 this.Assert(this.CurrentState == typeof(Active));34 }35 }36 /// <summary>...

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.A;4using Microsoft.Coyote.Actors.BugFinding.Tests.A.B;5using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C;6using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D;7using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E;8using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F;9using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G;10using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H;11using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I;12using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J;13using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K;14using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L;15using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M;16using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N;17using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O;18using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P;19using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q;20using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R;21using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R.S;22using Microsoft.Coyote.Actors.BugFinding.Tests.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R.S.T;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.SendEvent(this.Id, new E());9 return Task.CompletedTask;10 }11 protected override Task OnEventAsync(Event e)12 {13 if (e is E)14 {15 this.SendEvent(this.Id, new E());16 }17 return Task.CompletedTask;18 }19 }20 {21 }22 {23 public static void Main()24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(A));27 runtime.Run();28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33using System.Threading.Tasks;34{35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Id, new E());39 return Task.CompletedTask;40 }41 protected override Task OnEventAsync(Event e)42 {43 if (e is E)44 {45 this.SendEvent(this.Id, new E());46 }47 return Task.CompletedTask;48 }49 }50 {51 }52 {53 public static void Main()54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(B));57 runtime.Run();58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Threading.Tasks;64{65 {66 protected override Task OnInitializeAsync(Event initialEvent)67 {68 this.SendEvent(this.Id, new E());69 return Task.CompletedTask;70 }71 protected override Task OnEventAsync(Event e)72 {73 if (e is E)74 {75 this.SendEvent(this.Id, new E());76 }77 return Task.CompletedTask;78 }79 }

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public A(ActorId id)6 : base(id)7 {8 }9 [OnEntry(nameof(InitOnEntry))]10 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]11 {12 }13 void InitOnEntry()14 {15 this.RaiseEvent(new UnitEvent());16 }17 [OnEntry(nameof(State1OnEntry))]18 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]19 {20 }21 void State1OnEntry()22 {23 this.RaiseEvent(new UnitEvent());24 }25 [OnEntry(nameof(State2OnEntry))]26 [OnEventGotoState(typeof(UnitEvent), typeof(State3))]27 {28 }29 void State2OnEntry()30 {31 this.RaiseEvent(new UnitEvent());32 }33 [OnEntry(nameof(State3OnEntry))]34 [OnEventGotoState(typeof(UnitEvent), typeof(State4))]35 {36 }37 void State3OnEntry()38 {39 this.RaiseEvent(new UnitEvent());40 }41 [OnEntry(nameof(State4OnEntry))]42 [OnEventGotoState(typeof(UnitEvent), typeof(State5))]43 {44 }45 void State4OnEntry()46 {47 this.RaiseEvent(new UnitEvent());48 }49 [OnEntry(nameof(State5OnEntry))]50 {51 }52 void State5OnEntry()53 {54 this.RaiseEvent(new Halt());55 }56 }57}58using System;59using Microsoft.Coyote.Actors;60{61 {62 public B(ActorId id)63 : base(id)64 {65 }66 [OnEntry(nameof(InitOnEntry))]67 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]68 {69 }

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var a = runtime.CreateActor(typeof(A));10 runtime.SendEvent(a, new E());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var a = runtime.CreateActor(typeof(B));23 runtime.SendEvent(a, new E());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var a = runtime.CreateActor(typeof(C));36 runtime.SendEvent(a, new E());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var a = runtime.CreateActor(typeof(D));49 runtime.SendEvent(a, new E());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 var a = runtime.CreateActor(typeof(E));62 runtime.SendEvent(a, new E());63 }

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.A;7using Microsoft.Coyote.Actors.BugFinding.Tests.B;8using Microsoft.Coyote.Actors.BugFinding.Tests.C;9using Microsoft.Coyote.Actors.BugFinding.Tests.D;10using Microsoft.Coyote.Actors.BugFinding.Tests.E;11using Microsoft.Coyote.Actors.BugFinding.Tests.F;12using Microsoft.Coyote.Actors.BugFinding.Tests.G;13using Microsoft.Coyote.Actors.BugFinding.Tests.H;14using Microsoft.Coyote.Actors.BugFinding.Tests.I;15using Microsoft.Coyote.Actors.BugFinding.Tests.J;16using Microsoft.Coyote.Actors.BugFinding.Tests.K;17using Microsoft.Coyote.Actors.BugFinding.Tests.L;18using Microsoft.Coyote.Actors.BugFinding.Tests.M;19using Microsoft.Coyote.Actors.BugFinding.Tests.N;20using Microsoft.Coyote.Actors.BugFinding.Tests.O;21using Microsoft.Coyote.Actors.BugFinding.Tests.P;22using Microsoft.Coyote.Actors.BugFinding.Tests.Q;23using Microsoft.Coyote.Actors.BugFinding.Tests.R;24using Microsoft.Coyote.Actors.BugFinding.Tests.S;25using Microsoft.Coyote.Actors.BugFinding.Tests.T;26using Microsoft.Coyote.Actors.BugFinding.Tests.U;27using Microsoft.Coyote.Actors.BugFinding.Tests.V;28using Microsoft.Coyote.Actors.BugFinding.Tests.W;29using Microsoft.Coyote.Actors.BugFinding.Tests.X;30using Microsoft.Coyote.Actors.BugFinding.Tests.Y;31using Microsoft.Coyote.Actors.BugFinding.Tests.Z;32using Microsoft.Coyote.Actors.BugFinding.Tests.AA;33using Microsoft.Coyote.Actors.BugFinding.Tests.AB;34using Microsoft.Coyote.Actors.BugFinding.Tests.AC;35using Microsoft.Coyote.Actors.BugFinding.Tests.AD;36using Microsoft.Coyote.Actors.BugFinding.Tests.AE;37using Microsoft.Coyote.Actors.BugFinding.Tests.AF;38using Microsoft.Coyote.Actors.BugFinding.Tests.AG;39using Microsoft.Coyote.Actors.BugFinding.Tests.AH;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 public void InitOnEntry()4 {5 var a = new A();6 a.InitOnEntry();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 public void InitOnEntry()12 {13 var a = new A();14 a.InitOnEntry();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 public void InitOnEntry()20 {21 var a = new A();22 a.InitOnEntry();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 public void InitOnEntry()28 {29 var a = new A();30 a.InitOnEntry();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 public void InitOnEntry()36 {37 var a = new A();38 a.InitOnEntry();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 public void InitOnEntry()44 {45 var a = new A();46 a.InitOnEntry();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 public void InitOnEntry()52 {53 var a = new A();54 a.InitOnEntry();55 }56}

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