Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnStateTransition
ActorRuntimeLogXmlFormatter.cs
Source:ActorRuntimeLogXmlFormatter.cs
...306 this.Writer.WriteAttributeString("isTargetHalted", isTargetHalted.ToString());307 this.Writer.WriteEndElement();308 }309 /// <inheritdoc/>310 public void OnStateTransition(ActorId id, string stateName, bool isEntry)311 {312 if (this.IsClosed)313 {314 return;315 }316 this.Writer.WriteStartElement("State");317 this.Writer.WriteAttributeString("id", id.ToString());318 this.Writer.WriteAttributeString("state", stateName);319 this.Writer.WriteAttributeString("isEntry", isEntry.ToString());320 this.Writer.WriteEndElement();321 }322 /// <inheritdoc/>323 public void OnStopTimer(TimerInfo info)324 {...
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();12 formatter.OnStateTransition += Formatter_OnStateTransition;13 Console.ReadLine();14 }15 private static void Formatter_OnStateTransition(object sender, OnStateTransitionEventArgs e)16 {17 Console.WriteLine("OnStateTransition event fired");18 }19 }20}
OnStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Xml.Linq;10{11 {12 private XElement _root;13 private XElement _current;14 private XElement _currentMachine;15 private XElement _currentAction;16 private string _currentEvent;17 private string _currentMachineId;18 private string _currentMachineType;19 private string _currentMachineState;20 private string _currentMachineStateName;21 private string _currentMachineStateFullName;22 private string _currentMachineStateType;23 private string _currentMachineStateTypeFullName;24 private string _currentMachineStateTypeAssemblyQualifiedName;25 private string _currentMachineStateTypeType;26 private string _currentMachineStateTypeTypeFullName;27 private string _currentMachineStateTypeTypeAssemblyQualifiedName;28 private string _currentMachineStateTypeTypeType;29 private string _currentMachineStateTypeTypeTypeFullName;30 private string _currentMachineStateTypeTypeTypeAssemblyQualifiedName;31 private string _currentMachineStateTypeTypeTypeType;32 private string _currentMachineStateTypeTypeTypeTypeFullName;33 private string _currentMachineStateTypeTypeTypeTypeAssemblyQualifiedName;34 private string _currentMachineStateTypeTypeTypeTypeType;35 private string _currentMachineStateTypeTypeTypeTypeTypeFullName;36 private string _currentMachineStateTypeTypeTypeTypeTypeAssemblyQualifiedName;37 private string _currentMachineStateTypeTypeTypeTypeTypeType;38 private string _currentMachineStateTypeTypeTypeTypeTypeTypeFullName;39 private string _currentMachineStateTypeTypeTypeTypeTypeTypeAssemblyQualifiedName;40 private string _currentMachineStateTypeTypeTypeTypeTypeTypeType;41 private string _currentMachineStateTypeTypeTypeTypeTypeTypeTypeFullName;42 private string _currentMachineStateTypeTypeTypeTypeTypeTypeTypeAssemblyQualifiedName;43 private string _currentMachineStateTypeTypeTypeTypeTypeTypeTypeType;44 private string _currentMachineStateTypeTypeTypeTypeTypeTypeTypeTypeFullName;45 private string _currentMachineStateTypeTypeTypeTypeTypeTypeTypeTypeAssemblyQualifiedName;46 private string _currentMachineStateTypeTypeTypeTypeTypeTypeTypeTypeType;
OnStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.Collections.Generic;5using System.IO;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingEngine = TestingEngine.SystematicTesting;15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.SchedulingIterations = 100;17 configuration.ReportActivityCoverage = true;18 configuration.ReportSchedulingCoverage = true;19 configuration.ReportDataRaces = true;20 configuration.ReportDeadlocks = true;21 configuration.ReportLivelocks = true;22 configuration.ReportUnhandledExceptions = true;
OnStateTransition
Using AI Code Generation
1using System;2using System.IO;3using System.Xml;4using System.Xml.Linq;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Replay;8using Microsoft.Coyote.Actors.BugFinding.Replay.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Tracing;11using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace;14using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom;15using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom;16using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom;17using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom.Custom;18using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom.Custom.Custom;19using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom.Custom.Custom.Custom;20using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom.Custom.Custom.Custom.Custom;21using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;22using Microsoft.Coyote.Actors.BugFinding.Tracing.Schedule.Trace.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;
OnStateTransition
Using AI Code Generation
1Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();2actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>3{4 Console.WriteLine(e.State);5};6Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();7actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>8{9 Console.WriteLine(e.State);10};11Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();12actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>13{14 Console.WriteLine(e.State);15};16Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();17actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>18{19 Console.WriteLine(e.State);20};21Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();22actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>23{24 Console.WriteLine(e.State);25};26Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();27actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>28{29 Console.WriteLine(e.State);30};31Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter actorRuntimeLogXmlFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();32actorRuntimeLogXmlFormatter.OnStateTransition += (sender, e) =>33{34 Console.WriteLine(e.State);35};
OnStateTransition
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 var runtime = new ActorRuntime();8 runtime.RegisterLogFormatter(new ActorRuntimeLogXmlFormatter("3.cs", "3.cs", "3.cs", "cs", "3", "3", "3", "3", "3", "3"));9 runtime.CreateActor(typeof(Actor1));10 runtime.Wait();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16{17 {18 [OnEventDoAction(typeof(Unit), nameof(Init))]19 {20 }21 private void Init()22 {23 this.RaiseEvent(new Unit());24 }25 }26}
OnStateTransition
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common;7using System.IO;8using System.Xml;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.TestingIterations = 100;15 config.EnableActorLogging = true;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableStateGraphVisualization = true;21 config.EnableTracePrinting = true;22 config.EnableVerboseTracePrinting = true;23 config.GenerateLivenessReport = true;24 config.GenerateStateGraphs = true;25 config.MaxFairSchedulingSteps = 100000;26 config.MaxUnfairSchedulingSteps = 100000;27 config.SchedulingIterations = 100;28 config.UserLogWriter = new StreamWriter("3.cs");29 config.UserLogWriter.WriteLine("actor,state before transition,state after transition,event,time,number of machine,machine");30 config.UserLogWriter.Close();31 config.UserLogWriter = new StreamWriter("3.cs", true);32 config.UserLogWriter.AutoFlush = true;33 config.UserLogWriterFormatter = new ActorRuntimeLogXmlFormatter(config.UserLogWriter);34 config.UserLogWriterFormatter.OnStateTransition += (sender, e) =>35 {36 config.UserLogWriter.WriteLine("{0},{1},{2},{3},{4},{5},{6}", e.ActorName, e.StateBeforeTransition, e.StateAfterTransition, e.Event, e.Time, e.M
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