How to use OnRaiseEvent method of Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnRaiseEvent

ActorRuntimeLogXmlFormatter.cs

Source:ActorRuntimeLogXmlFormatter.cs Github

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...239 this.Writer.WriteAttributeString("newState", newStateName);240 this.Writer.WriteEndElement();241 }242 /// <inheritdoc/>243 public void OnRaiseEvent(ActorId id, string stateName, Event e)244 {245 if (this.IsClosed)246 {247 return;248 }249 this.Writer.WriteStartElement("Raise");250 this.Writer.WriteAttributeString("id", id.ToString());251 if (!string.IsNullOrEmpty(stateName))252 {253 this.Writer.WriteAttributeString("state", stateName);254 }255 this.Writer.WriteAttributeString("event", e.GetType().FullName);256 this.Writer.WriteEndElement();257 }...

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OnRaiseEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Xml.Linq;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Tests;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.Timers;19using Microsoft.Coyote.Tests.Common.Utilities;20{21 {22 protected override SystematicTestConfiguration GetTestConfiguration()23 {24 return base.GetTestConfiguration();25 }26 {27 public int i;28 public E(int i)29 {30 this.i = i;31 }32 }33 {34 [OnEventGotoState(typeof(E), typeof(A))]35 [OnEventDoAction(typeof(E), nameof(OnE))]36 class Init : MonitorState { }37 void OnE(Event e)38 {39 this.Assert(e is E);40 }41 class A : MonitorState { }42 }43 [OnEventDoAction(typeof(E), nameof(OnE))]44 {45 private void OnE(Event e)46 {47 this.Assert(e is E);48 }49 }50 public void Test()51 {52 var configuration = base.GetTestConfiguration();53 configuration.TestingIterations = 1;54 configuration.Strategy = TestingStrategy.Exploration;55 configuration.SchedulingIterations = 1;56 configuration.LogWriter = new ActorRuntimeLogXmlFormatter();57 configuration.Verbose = 2;58 configuration.GenerateLivenessReport = true;59 configuration.GenerateCoverageReport = true;60 configuration.EnableCycleDetection = true;61 configuration.EnableDataRaceDetection = true;62 configuration.EnableDeadlockDetection = true;63 configuration.EnableOperationInterleavings = true;64 configuration.EnableActorStateDumps = true;65 configuration.EnableActorStateExploration = true;

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OnRaiseEvent

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var actorRuntimeLog = ActorRuntimeLogXmlFormatter.Deserialize(File.ReadAllText(@"C:\Users\Public\Downloads\ActorRuntimeLog.xml"));

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OnRaiseEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Logging;8using System.IO;9using System.Xml;10using System.Xml.Linq;11using System.Xml.Serialization;12{13 {14 static void Main(string[] args)15 {16 string path = @"C:\Users\user\Desktop\logs\2.xml";17 string xml = File.ReadAllText(path);18 ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();19 formatter.OnRaiseEvent(xml);20 Console.ReadLine();21 }22 }23}

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OnRaiseEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.RuntimeLogParsing;8using Microsoft.Coyote.SystematicTesting;9using System.Xml;10{11 {12 static void Main(string[] args)13 {14 var runtime = new ActorRuntime();15 var actor = runtime.CreateActor(typeof(MyActor));

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OnRaiseEvent

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1using System;2using System.Text;3using System.IO;4using System.Xml;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.SharedObjects;10using Microsoft.Coyote.Actors.BugFinding.Timers;11using Microsoft.Coyote.Actors.BugFinding.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Detectors;13using Microsoft.Coyote.Actors.BugFinding.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Random;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Probabilistic;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic.Probabilistic;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic.Probabilistic.Probabilistic;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Random.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic.Probabilistic;

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OnRaiseEvent

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1{2 {3 private string _path;4 private string _fileName;5 private XmlWriter _writer;6 public ActorRuntimeLogXmlFormatter(string path, string fileName)7 {8 this._path = path;9 this._fileName = fileName;10 }11 public override void OnStart()12 {13 string path = Path.Combine(this._path, this._fileName);14 this._writer = XmlWriter.Create(path);15 this._writer.WriteStartDocument();16 this._writer.WriteStartElement("Log");17 }18 public override void OnStop()19 {20 this._writer.WriteEndElement();21 this._writer.WriteEndDocument();22 this._writer.Flush();23 this._writer.Close();24 }25 public override void OnRaiseEvent(ActorId actor, Event e, bool isTargetHalted)26 {27 this._writer.WriteStartElement("Event");28 this._writer.WriteAttributeString("Actor", actor.ToString());29 this._writer.WriteAttributeString("Event", e.ToString());30 this._writer.WriteAttributeString("IsTargetHalted", isTargetHalted.ToString());31 this._writer.WriteEndElement();32 }33 }34}35{36 {37 private string _path;38 private string _fileName;39 private XmlWriter _writer;40 public ActorRuntimeLogXmlFormatter(string path, string fileName)41 {42 this._path = path;43 this._fileName = fileName;44 }45 public override void OnStart()46 {47 string path = Path.Combine(this._path, this._fileName);48 this._writer = XmlWriter.Create(path);49 this._writer.WriteStartDocument();50 this._writer.WriteStartElement("Log");51 }52 public override void OnStop()53 {54 this._writer.WriteEndElement();55 this._writer.WriteEndDocument();56 this._writer.Flush();57 this._writer.Close();58 }59 public override void OnEnqueueWorkItem(ActorId actor, Event e)60 {61 this._writer.WriteStartElement("WorkItem");62 this._writer.WriteAttributeString("Actor", actor.ToString());

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OnRaiseEvent

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1using System;2using System.IO;3using System.Text;4using System.Xml;5using System.Xml.Serialization;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8{9 {10 public static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var a = runtime.CreateActor(typeof(A));14 runtime.SendEvent(a, new E());15 runtime.SendEvent(a, new E());16 runtime.SendEvent(a, new E());17 runtime.SendEvent(a, new Halt());18 runtime.Wait();19 }20 }21 public class E : Event { }22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(E), nameof(HandleE))]25 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]26 private class Init : State { }27 private void InitOnEntry(Event e)28 {29 this.Runtime.SendEvent(this.Id, new E());30 }31 private void HandleE()32 {33 this.Runtime.SendEvent(this.Id, new E());34 }35 private void HandleHalt()36 {37 this.Runtime.Stop();38 }39 }40}

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OnRaiseEvent

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System.Collections.Generic;5using System.Threading.Tasks;6using System.Xml;7using System.Xml.Serialization;8using System.IO;9using System.Text;10using System.Linq;11using System.Diagnostics;12using System.Threading;13{14 {15 public static void Main()16 {17 ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();18 formatter.OnRaiseEvent += (sender, e) =>19 {20 Console.WriteLine("Event raised {0}", e.EventInfo.Event.GetType());21 };22 var runtime = new ActorRuntime();23 runtime.SetLogFormatter(formatter);24 runtime.CreateActor(typeof(Monitor));25 runtime.CreateActor(typeof(Actor1));26 runtime.CreateActor(typeof(Actor2));27 runtime.CreateActor(typeof(Actor3));28 runtime.CreateActor(typeof(Actor4));29 runtime.CreateActor(typeof(Actor5));30 runtime.CreateActor(typeof(Actor6));31 runtime.CreateActor(typeof(Actor7));32 runtime.CreateActor(typeof(Actor8));33 runtime.CreateActor(typeof(Actor9));34 runtime.CreateActor(typeof(Actor10));35 runtime.CreateActor(typeof(Actor11));36 runtime.CreateActor(typeof(Actor12));37 runtime.CreateActor(typeof(Actor13));38 runtime.CreateActor(typeof(Actor14));39 runtime.CreateActor(typeof(Actor15));40 runtime.CreateActor(typeof(Actor16));41 runtime.CreateActor(typeof(Actor17));42 runtime.CreateActor(typeof(Actor18));43 runtime.CreateActor(typeof(Actor19));44 runtime.CreateActor(typeof(Actor20));45 runtime.CreateActor(typeof(Actor21));46 runtime.CreateActor(typeof(Actor22));47 runtime.CreateActor(typeof(Actor23));48 runtime.CreateActor(typeof(Actor24));49 runtime.CreateActor(typeof(Actor25));50 runtime.CreateActor(typeof(Actor26));51 runtime.CreateActor(typeof(Actor27));52 runtime.CreateActor(typeof(Actor28));53 runtime.CreateActor(typeof(Actor29));54 runtime.CreateActor(typeof(Actor30));55 runtime.CreateActor(typeof(Actor31));56 runtime.CreateActor(typeof(Actor32));57 runtime.CreateActor(typeof(Actor33));58 runtime.CreateActor(typeof(Actor34));59 runtime.CreateActor(typeof(Actor35));60 runtime.CreateActor(typeof(Actor36));61 runtime.CreateActor(typeof(Actor37));

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