How to use OnPushState method of Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnPushState

ActorRuntimeLogXmlFormatter.cs

Source:ActorRuntimeLogXmlFormatter.cs Github

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...226 this.Writer.WriteAttributeString("event", e.GetType().FullName);227 this.Writer.WriteEndElement();228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 if (this.IsClosed)233 {234 return;235 }236 this.Writer.WriteStartElement("Push");237 this.Writer.WriteAttributeString("id", id.ToString());238 this.Writer.WriteAttributeString("currState", currentStateName);239 this.Writer.WriteAttributeString("newState", newStateName);240 this.Writer.WriteEndElement();241 }242 /// <inheritdoc/>243 public void OnRaiseEvent(ActorId id, string stateName, Event e)244 {...

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OnPushState

Using AI Code Generation

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1using System;2using System.IO;3using System.Xml;4using System.Xml.Serialization;5using Microsoft.Coyote.Actors;6{7 {8 static void Main(string[] args)9 {10 using (var fs = new FileStream("C:\\Users\\user\\Desktop\\test.xml", FileMode.Open))11 {12 var serializer = new XmlSerializer(typeof(ActorRuntimeLogXmlFormatter));13 var formatter = serializer.Deserialize(fs) as ActorRuntimeLogXmlFormatter;14 var actor = formatter.OnPushState();15 }16 }17 }18}19System.Xml.Serialization.XmlSerializerNamespaces.Add Method (String, String)20System.Xml.Serialization.XmlSerializerNamespaces.Remove Method (String)

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OnPushState

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Xml;9{10 {11 public ActorRuntimeLogXmlFormatter(string filePath)12 : base(filePath)13 {14 }15 protected override void OnPushState(string stateName)16 {17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Specifications;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using System.Xml;28{29 {30 public ActorRuntimeLogJsonFormatter(string filePath)31 : base(filePath)32 {33 }34 protected override void OnPushState(string stateName)35 {36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Specifications;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using System.Xml;47{48 {49 public ActorRuntimeLogCsvFormatter(string filePath)50 : base(filePath)51 {52 }53 protected override void OnPushState(string stateName)54 {55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Specifications;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using System.Xml;66{67 {

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OnPushState

Using AI Code Generation

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1using System;2using System.IO;3using System.Text;4using System.Xml;5using Microsoft.Coyote.Actors;6{7 static void Main(string[] args)8 {9 var runtimeLog = new ActorRuntimeLogXmlFormatter();10 var sb = new StringBuilder();11 var writer = new StringWriter(sb);12 var settings = new XmlWriterSettings();13 settings.Indent = true;14 settings.OmitXmlDeclaration = true;15 var xmlWriter = XmlWriter.Create(writer, settings);16 runtimeLog.OnPushState(xmlWriter, "Coyote.TestingServices.RuntimeLogWriterTests+TestActor", "State1", "State2");17 xmlWriter.Flush();18 Console.WriteLine(sb.ToString());19 }20}21using System;22using System.IO;23using System.Text;24using System.Xml;25using Microsoft.Coyote.Actors;26{27 static void Main(string[] args)28 {29 var runtimeLog = new ActorRuntimeLogXmlFormatter();30 var sb = new StringBuilder();31 var writer = new StringWriter(sb);32 var settings = new XmlWriterSettings();33 settings.Indent = true;34 settings.OmitXmlDeclaration = true;35 var xmlWriter = XmlWriter.Create(writer, settings);36 runtimeLog.OnPopState(xmlWriter, "Coyote.TestingServices.RuntimeLogWriterTests+TestActor", "State1");37 xmlWriter.Flush();38 Console.WriteLine(sb.ToString());39 }40}41using System;42using System.IO;43using System.Text;44using System.Xml;45using Microsoft.Coyote.Actors;46{47 static void Main(string[] args)48 {49 var runtimeLog = new ActorRuntimeLogXmlFormatter();50 var sb = new StringBuilder();51 var writer = new StringWriter(sb);52 var settings = new XmlWriterSettings();53 settings.Indent = true;54 settings.OmitXmlDeclaration = true;

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OnPushState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(1000);11 var test = new CoyoteTest(config);12 test.Run();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]17 {18 }19 private void OnUnitEvent(Event e)20 {21 this.Assert(false);22 }23 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent2))]24 {25 }26 private void OnUnitEvent2(Event e)27 {28 this.Assert(false);29 }30 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent3))]31 {32 }33 private void OnUnitEvent3(Event e)34 {35 this.Assert(false);36 }37 protected override async Task<State> GetInitialStateAsync(Event initialEvent)38 {39 var m1 = this.CreateActor(typeof(M1));40 var m2 = this.CreateActor(typeof(M2));41 var m3 = this.CreateActor(typeof(M3));42 await Task.WhenAll(43 this.SendEventAsync(m1, UnitEvent.Instance),44 this.SendEventAsync(m2, UnitEvent.Instance),45 this.SendEventAsync(m3, UnitEvent.Instance));46 return this.CreateActor(typeof(M1));47 }48 }49}50The above code is a modification of the code in the example on this page. I have added three state machines to the test, and I have added three calls to the SendEventAsync method. The SendEventAsync method is used to send an event to an actor, and it returns a task that completes when the event is processed. I have added an await statement to the call to the Task.WhenAll method, which means that the GetInitialStateAsync method will not return until all of the events have been processed. This is important because the events are processed in parallel, and the test will not be able to predict which actor will be chosen to execute when the test is run. The test will only be able to

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OnPushState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.IO;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.Tests.Common;17using Microsoft.Coyote.Tests.Common.Actors;18using Microsoft.Coyote.Tests.Common.Events;19using Microsoft.Coyote.Tests.Common.Tasks;20using Microsoft.Coyote.Tests.Common.Timers;21using Microsoft.Coyote.Tests.Common.Utilities;22using Microsoft.Coyote.Tests.Common.Workers;23using Microsoft.Coyote.Tests.Systematic;24using Microsoft.Coyote.Tests.Systematic.Actors;25using Microsoft.Coyote.Tests.Systematic.Tasks;26using Microsoft.Coyote.Tests.Systematic.Timers;27using Microsoft.Coyote.Tests.Systematic.Workers;28using Microsoft.Coyote.Tests.SystematicTesting;29using Microsoft.Coyote.Tests.SystematicTesting.Actors;30using Microsoft.Coyote.Tests.SystematicTesting.Tasks;31using Microsoft.Coyote.Tests.SystematicTesting.Timers;32using Microsoft.Coyote.Tests.SystematicTesting.Workers;33using Microsoft.Coyote.Tests.TestingServices;34using Microsoft.Coyote.Tests.TestingServices.Actors;35using Microsoft.Coyote.Tests.TestingServices.Tasks;36using Microsoft.Coyote.Tests.TestingServices.Timers;37using Microsoft.Coyote.Tests.TestingServices.Workers;38using Microsoft.Coyote.Tests.Utilities;39using Microsoft.Coyote.Tests.Utilities.Actors;40using Microsoft.Coyote.Tests.Utilities.Tasks;41using Microsoft.Coyote.Tests.Utilities.Timers;42using Microsoft.Coyote.Tests.Utilities.Workers;43using Microsoft.Coyote.Tests.Workers;44using Microsoft.Coyote.Tests;45using Microsoft.Coyote.Tests.Common.Actors;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Timers;48using Microsoft.Coyote.IO;49using Microsoft.Coyote.SystematicTesting;50using Microsoft.Coyote.Tasks;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.TestingServices.SchedulingStrategies;53using Microsoft.Coyote.TestingServices.Tracing.Schedule;

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OnPushState

Using AI Code Generation

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1using System;2using System.IO;3using System.Text;4using System.Xml;5using Microsoft.Coyote.Actors;6{7 static void Main(string[] args)8 {9 {10 var log = new ActorRuntimeLogXmlFormatter();11 log.OnPushState += Log_OnPushState;12 log.OnPopState += Log_OnPopState;13 log.OnSendEvent += Log_OnSendEvent;14 log.OnReceiveEvent += Log_OnReceiveEvent;15 log.OnRaiseEvent += Log_OnRaiseEvent;16 log.OnGotoState += Log_OnGotoState;17 log.OnCreateActor += Log_OnCreateActor;18 log.OnHaltActor += Log_OnHaltActor;19 log.OnWaitEvent += Log_OnWaitEvent;20 log.OnDequeueEvent += Log_OnDequeueEvent;21 log.OnEnqueueEvent += Log_OnEnqueueEvent;22 log.OnWaitForTask += Log_OnWaitForTask;23 log.OnWaitForTaskWithTimeout += Log_OnWaitForTaskWithTimeout;24 log.OnWaitForTaskWithCancellation += Log_OnWaitForTaskWithCancellation;25 log.OnWaitForTaskWithTimeoutAndCancellation += Log_OnWaitForTaskWithTimeoutAndCancellation;26 log.OnWaitForTaskCompletionSource += Log_OnWaitForTaskCompletionSource;27 log.OnWaitForTaskCompletionSourceWithTimeout += Log_OnWaitForTaskCompletionSourceWithTimeout;28 log.OnWaitForTaskCompletionSourceWithCancellation += Log_OnWaitForTaskCompletionSourceWithCancellation;29 log.OnWaitForTaskCompletionSourceWithTimeoutAndCancellation += Log_OnWaitForTaskCompletionSourceWithTimeoutAndCancellation;30 log.OnWaitForTaskCompletionSourceResult += Log_OnWaitForTaskCompletionSourceResult;31 log.OnWaitForTaskCompletionSourceWithTimeoutResult += Log_OnWaitForTaskCompletionSourceWithTimeoutResult;32 log.OnWaitForTaskCompletionSourceWithCancellationResult += Log_OnWaitForTaskCompletionSourceWithCancellationResult;33 log.OnWaitForTaskCompletionSourceWithTimeoutAndCancellationResult += Log_OnWaitForTaskCompletionSourceWithTimeoutAndCancellationResult;34 log.OnWaitForTaskCompletionSourceException += Log_OnWaitForTaskCompletionSourceException;35 log.OnWaitForTaskCompletionSourceWithTimeoutException += Log_OnWaitForTaskCompletionSourceWithTimeoutException;36 log.OnWaitForTaskCompletionSourceWithCancellationException += Log_OnWaitForTaskCompletionSourceWithCancellationException;

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OnPushState

Using AI Code Generation

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1ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();2formatter.OnPushState += (object sender, PushStateEventArgs e) =>3{4};5ActorRuntimeLogJsonFormatter formatter = new ActorRuntimeLogJsonFormatter();6formatter.OnPushState += (object sender, PushStateEventArgs e) =>7{8};9ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();10formatter.OnPushState += (object sender, PushStateEventArgs e) =>11{12};13ActorRuntimeLogJsonFormatter formatter = new ActorRuntimeLogJsonFormatter();14formatter.OnPushState += (object sender, PushStateEventArgs e) =>15{16};17ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();18formatter.OnPushState += (object sender, PushStateEventArgs e) =>19{20};21ActorRuntimeLogJsonFormatter formatter = new ActorRuntimeLogJsonFormatter();22formatter.OnPushState += (object sender, PushStateEventArgs e) =>23{24};25ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();26formatter.OnPushState += (object sender, PushStateEventArgs e) =>27{28};29ActorRuntimeLogJsonFormatter formatter = new ActorRuntimeLogJsonFormatter();30formatter.OnPushState += (object sender, PushStateEventArgs e) =>31{32};

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OnPushState

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Tasks;8using System.IO;9{10 {11 static void Main(string[] args)12 {13 var logFile = File.CreateText("C:\\Users\\Public\\Documents\\Coyote\\ActorRuntimeLog.xml");14 var logFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter(logFile);15 ActorRuntime.Log.SetFormatter(logFormatter);16 ActorRuntime.Log.OnPushState += Log_OnPushState;17 ActorRuntime.Log.OnPopState += Log_OnPopState;18 ActorRuntime.Log.OnSendEvent += Log_OnSendEvent;19 ActorRuntime.Log.OnReceiveEvent += Log_OnReceiveEvent;20 ActorRuntime.Log.OnCreateActor += Log_OnCreateActor;21 ActorRuntime.Log.OnCreateMachine += Log_OnCreateMachine;22 ActorRuntime.Log.OnCreateTimer += Log_OnCreateTimer;23 ActorRuntime.Log.OnCreateMonitor += Log_OnCreateMonitor;24 ActorRuntime.Log.OnCreateState += Log_OnCreateState;25 ActorRuntime.Log.OnCreateGroup += Log_OnCreateGroup;26 ActorRuntime.Log.OnCreateMachineGroup += Log_OnCreateMachineGroup;27 ActorRuntime.Log.OnStartActor += Log_OnStartActor;28 ActorRuntime.Log.OnStartMachine += Log_OnStartMachine;29 ActorRuntime.Log.OnStartTimer += Log_OnStartTimer;30 ActorRuntime.Log.OnStartMonitor += Log_OnStartMonitor;31 ActorRuntime.Log.OnStartState += Log_OnStartState;32 ActorRuntime.Log.OnStartGroup += Log_OnStartGroup;33 ActorRuntime.Log.OnStartMachineGroup += Log_OnStartMachineGroup;34 ActorRuntime.Log.OnHaltActor += Log_OnHaltActor;35 ActorRuntime.Log.OnHaltMachine += Log_OnHaltMachine;36 ActorRuntime.Log.OnHaltTimer += Log_OnHaltTimer;37 ActorRuntime.Log.OnHaltMonitor += Log_OnHaltMonitor;38 ActorRuntime.Log.OnHaltState += Log_OnHaltState;39 ActorRuntime.Log.OnHaltGroup += Log_OnHaltGroup;40 ActorRuntime.Log.OnHaltMachineGroup += Log_OnHaltMachineGroup;41 ActorRuntime.Log.OnStopActor += Log_OnStopActor;

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OnPushState

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1var formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();2var log = new Microsoft.Coyote.Actors.ActorRuntimeLog("C:\\Users\\user\\Desktop\\Coyote\\Coyote\\bin\\Debug\\netcoreapp3.1\\Coyote.dll", formatter);3log.OnPushState += (sender, e) => { Console.WriteLine(e.State); };4log.OnPopState += (sender, e) => { Console.WriteLine(e.State); };5log.OnSendEvent += (sender, e) => { Console.WriteLine(e.Event); };6log.OnReceiveEvent += (sender, e) => { Console.WriteLine(e.Event); };7log.OnEnqueueEvent += (sender, e) => { Console.WriteLine(e.Event); };8log.OnDequeueEvent += (sender, e) => { Console.WriteLine(e.Event); };9log.OnWaitEvent += (sender, e) => { Console.WriteLine(e.Event); };10log.OnRaiseEvent += (sender, e) => { Console.WriteLine(e.Event); };11log.OnGotoState += (sender, e) => { Console.WriteLine(e.State); };12log.OnCreateActor += (sender, e) => { Console.WriteLine(e.Actor); };13log.OnMonitor += (sender, e) => { Console.WriteLine(e.Monitor); };14log.OnHalt += (sender, e) => { Console.WriteLine(e.Actor); };15log.OnRandom += (sender, e) => { Console.WriteLine(e.Value); };16log.OnCreateMachine += (sender, e) => { Console.WriteLine(e.Machine); };17log.OnCreateMachineState += (sender, e) => { Console.WriteLine(e.State); };18log.OnCreateMachineEvent += (sender, e) => { Console.WriteLine(e.Event); };19log.OnCreateMachineAction += (sender, e) => { Console.WriteLine(e.Action); };20log.OnCreateMachineMonitor += (sender, e) => { Console.WriteLine(e.Monitor); };21log.OnMachineState += (sender, e) => { Console.WriteLine(e.State); };22log.OnMachineEvent += (sender, e) => { Console.WriteLine(e.Event); };23log.OnMachineAction += (sender, e) => { Console.WriteLine(e.Action); };24log.OnMachineMonitor += (sender, e) => { Console.WriteLine(e.Monitor); };25log.OnMachineGotoState += (sender, e) => { Console.WriteLine(e.State); };26log.OnMachineSendEvent += (sender,

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