Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnPopState
ActorRuntimeLogXmlFormatter.cs
Source:ActorRuntimeLogXmlFormatter.cs
...200 this.Writer.WriteAttributeString("inboxSize", inboxSize.ToString());201 this.Writer.WriteEndElement();202 }203 /// <inheritdoc/>204 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)205 {206 if (this.IsClosed)207 {208 return;209 }210 this.Writer.WriteStartElement("Pop");211 this.Writer.WriteAttributeString("id", id.ToString());212 this.Writer.WriteAttributeString("currState", currentStateName);213 this.Writer.WriteAttributeString("restoredState", restoredStateName);214 this.Writer.WriteEndElement();215 }216 /// <inheritdoc/>217 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)218 {219 if (this.IsClosed)220 {221 return;222 }223 this.Writer.WriteStartElement("PopUnhandled");224 this.Writer.WriteAttributeString("id", id.ToString());225 this.Writer.WriteAttributeString("state", stateName);226 this.Writer.WriteAttributeString("event", e.GetType().FullName);227 this.Writer.WriteEndElement();228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {...
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Regression;9using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage;12using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph;14using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis;16using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis;18using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis;20using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis;22using Microsoft.Coyote.Actors.BugFinding.Regression.Coverage.Strategies.StateCoverage.Strategies.StateGraph.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies.StateGraphAnalysis.Strategies;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11{12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 return Task.CompletedTask;16 }17 protected override Task OnEventAsync(Event e)18 {19 if (e is E1)20 {21 this.SendEvent(this.Id, new E2());22 this.RaiseEvent(new E2());23 this.SendEvent(this.Id, new E1());24 }25 return Task.CompletedTask;26 }27 }28 {29 }30 {31 }32 {33 public static void Main(string[] args)34 {35 var configuration = Configuration.Create().WithTestingIterations(1000);36 var runtime = TestingEngineFactory.Create(configuration);37 runtime.CreateActor(typeof(A));
OnPopState
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 ActorRuntime runtime = ActorRuntime.Create();5 runtime.RegisterMonitor<MyMonitor>();6 runtime.RegisterActor<MyActor>();7 runtime.CreateActor(typeof(MyActor), new MyActor.MyEvent());8 runtime.Wait();9 }10}11{12 public static void Main(string[] args)13 {14 ActorRuntime runtime = ActorRuntime.Create();15 runtime.RegisterMonitor<MyMonitor>();16 runtime.RegisterActor<MyActor>();17 runtime.CreateActor(typeof(MyActor), new MyActor.MyEvent());18 runtime.Wait();19 }20}21{22 public static void Main(string[] args)23 {24 ActorRuntime runtime = ActorRuntime.Create();25 runtime.RegisterMonitor<MyMonitor>();26 runtime.RegisterActor<MyActor>();27 runtime.CreateActor(typeof(MyActor), new MyActor.MyEvent());28 runtime.Wait();29 }30}31{32 public static void Main(string[] args)33 {34 ActorRuntime runtime = ActorRuntime.Create();35 runtime.RegisterMonitor<MyMonitor>();36 runtime.RegisterActor<MyActor>();37 runtime.CreateActor(typeof(MyActor), new MyActor.MyEvent());38 runtime.Wait();39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46{47 {48 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]49 {50 }51 {52 }53 private void MyAction()54 {55 Console.WriteLine("MyAction");56 }57 }58}59using System;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote;11using System.IO;12{13 {14 static void Main(string[] args)15 {16 var runtimeLog = new ActorRuntimeLogXmlFormatter("C:\\Users\\User\\source\\repos\\ConsoleApp1\\ConsoleApp1\\bin\\Debug\\ConsoleApp1.exe");17 runtimeLog.OnPopState += (sender, e) =>18 {19 if (e.Events != null)20 {21 foreach (var ev in e.Events)22 {23 Console.WriteLine("Event: " + ev);24 }25 }26 if (e.Actions != null)27 {28 foreach (var act in e.Actions)29 {30 Console.WriteLine("Action: " + act);31 }32 }33 };34 runtimeLog.OnPopState += (sender, e) =>35 {36 if (e.Events != null)37 {38 foreach (var ev in e.Events)39 {40 Console.WriteLine("Event: " + ev);41 }42 }43 if (e.Actions != null)44 {45 foreach (var act in e.Actions)46 {47 Console.WriteLine("Action: " + act);48 }49 }50 };51 var runtime = new ActorRuntime(runtimeLog);52 runtime.CreateActor(typeof(Actor1));53 Console.ReadLine();54 }55 }56 {57 private int a = 0;58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.SendEvent(this.Id, new E1());61 this.SendEvent(this.Id, new E2());62 return Task.CompletedTask;63 }64 private async Task ReceiveEventAsync()65 {66 var e = await this.ReceiveEventAsync();67 if (e is E1)68 {69 this.a = 1;70 }71 else if (e is E2)72 {73 this.a = 2;74 }75 }76 }77 {78 }79 {
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration;12using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies;13using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR;14using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph;15using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies;16using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.Cache;17using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.CycleDetection;18using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace;19using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning;20using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning.Strategies;21using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning.Strategies.Coverage;22using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning.Strategies.Coverage.Strategies;23using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning.Strategies.Coverage.Strategies.StateSelection;24using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning.Strategies.Coverage.Strategies.StateSelection.Strategies;25using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration.Strategies.DPOR.StateGraph.Strategies.StateSpace.Partitioning.Strategies.Coverage.Strategies.StateSelection.Strategies.Coverage;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Traces;12using Microsoft.Coyote.Actors.BugFinding.Replay;13using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.SystemTasks;15using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks;16using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks;17using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.MachineTasks;18using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.MachineTasks.MachineTaskStateMachines;19using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.MachineTasks.MachineTaskStateMachines.States;20using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.MachineTasks.MachineTaskStateMachines.Events;21using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines;22using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.States;23using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.Events;24using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.Events.ReceivedEvents;25using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.Events.SentEvents;26using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.Events.ReceivedEvents.ReceivedInternalEvents;27using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.Events.ReceivedEvents.ReceivedExternalEvents;28using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.UserTasks.ActorTasks.ActorTaskStateMachines.Events.ReceivedEvents.ReceivedTimeoutEvents;
OnPopState
Using AI Code Generation
1using System.Reflection;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Reproducers;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Traces;9using System;10using System.Collections.Generic;11using System.IO;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15using System.Threading;16{17 {18 public static void Main(string[] args)19 {20 ActorRuntimeLogXmlFormatter formatter = new ActorRuntimeLogXmlFormatter();
OnPopState
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(actor, new MyEvent());14 runtime.SendEvent(actor, new MyEvent());
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