Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt
ActorRuntimeLogXmlFormatter.cs
Source:ActorRuntimeLogXmlFormatter.cs
...188 this.Writer.WriteAttributeString("newState", newStateName);189 this.Writer.WriteEndElement();190 }191 /// <inheritdoc/>192 public void OnHalt(ActorId id, int inboxSize)193 {194 if (this.IsClosed)195 {196 return;197 }198 this.Writer.WriteStartElement("Halt");199 this.Writer.WriteAttributeString("id", id.ToString());200 this.Writer.WriteAttributeString("inboxSize", inboxSize.ToString());201 this.Writer.WriteEndElement();202 }203 /// <inheritdoc/>204 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)205 {206 if (this.IsClosed)...
OnHalt
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Actors.Logging;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraph;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReduction;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReductionWithFairNondeterminism;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReductionWithFairNondeterminismWithFairFairness;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReductionWithFairNondeterminismWithFairFairnessWithFairFairFairness;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReductionWithFairNondeterminismWithFairFairFairnessWithFairFairFairFairness;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReductionWithFairNondeterminismWithFairFairFairnessWithFairFairFairFairnessWithFairFairFairFairFairness;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairSchedulingWithStateGraphReductionWithFairNondeterminismWithFairFairFairnessWithFairFairFairFairnessWithFairFairFairFairFairnessWithFairFairFairFairFairFairness;
OnHalt
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.IO;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Specifications.Tasks;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Actors.Timers;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Timers;17using Microsoft.Coyote.Actors.BugFinding.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.BugReporters;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies.SchedulingStrategies;25using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies.SchedulingStrategies.PCT;26using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies.SchedulingStrategies.Random;27using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies.SchedulingStrategies.FairPCT;28using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies.SchedulingStrategies.FairRandom;29using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.BugFinding.Strategies.StateExplorers.SchedulingStrategies.SchedulingStrategies.FairRandomWithFairPCT;
OnHalt
Using AI Code Generation
1Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();2formatter.OnHalt += new EventHandler<Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.HaltEventArgs>(OnHalt);3Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt += new EventHandler<Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.HaltEventArgs>(OnHalt);4Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt += (s, e) => OnHalt(s, e);5Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt += OnHalt;6Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt -= new EventHandler<Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.HaltEventArgs>(OnHalt);7Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt -= (s, e) => OnHalt(s, e);8Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt -= OnHalt;9Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter();10formatter.OnHalt += new EventHandler<Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.HaltEventArgs>(OnHalt);11Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt += new EventHandler<Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.HaltEventArgs>(OnHalt);12Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt += (s, e) => OnHalt(s, e);13Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt += OnHalt;14Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt -= new EventHandler<Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.HaltEventArgs>(OnHalt);15Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt -= (s, e) => OnHalt(s, e);16Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnHalt -= OnHalt;
OnHalt
Using AI Code Generation
1using System;2using System.IO;3using System.Xml;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.IO;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var testingEngine = TestingEngineFactory.Create(runtime);15 var configuration = Configuration.Create();16 var logWriter = new StreamWriter("3.log");17 var logFormatter = new ActorRuntimeLogXmlFormatter(logWriter);18 var log = new ActorRuntimeLog(logFormatter);19 var reportWriter = new StreamWriter("3.report");20 var reportFormatter = new XunitTestReportFormatter(reportWriter);21 var report = new XunitTestReport(reportFormatter);22 var traceWriter = new StreamWriter("3.trace");23 var traceFormatter = new ActorRuntimeTraceXmlFormatter(traceWriter);24 var trace = new ActorRuntimeTrace(traceFormatter);25 var bugFinder = new BugFinder(log, report, trace);26 var strategy = new RandomStrategy();27 var scheduler = new TestingScheduler(testingEngine, bugFinder, strategy);28 var testingRuntime = new TestingRuntime(runtime, scheduler, configuration, log, report, trace);29 testingRuntime.RunAsync();30 var actor = new Actor1();
OnHalt
Using AI Code Generation
1using System;2using System.IO;3using System.Xml;4using System.Xml.Serialization;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.IO;8using Microsoft.Coyote.Specifications;9{10 {11 public static void Main()12 {13 var formatter = new ActorRuntimeLogXmlFormatter();14 formatter.OnHalt += Formatter_OnHalt;15 var runtime = new ActorRuntime();16 runtime.SetLogFormatter(formatter);17 runtime.CreateActor(typeof(MyActor));18 runtime.Run();19 }20 private static void Formatter_OnHalt(object sender, HaltEventArgs e)21 {22 Console.WriteLine("Halt event occurred.");23 }24 }25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]28 {29 }30 private void InitOnEntry()31 {32 this.RaiseEvent(new UnitEvent());33 }34 private void DoAction()35 {36 this.RaiseHaltEvent();37 }38 }39}
OnHalt
Using AI Code Generation
1using System;2using System.IO;3using System.Xml;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 private XmlWriter writer;9 private int indentLevel;10 private string indentString;11 private string indentStringIncrement;12 public ActorRuntimeLogXmlFormatter(ActorRuntime runtime, TextWriter writer)13 : base(runtime)14 {15 this.writer = XmlWriter.Create(writer);16 this.indentLevel = 0;17 this.indentString = "";18 this.indentStringIncrement = " ";19 }20 public override void OnHalt()21 {22 this.writer.WriteEndElement();23 this.writer.WriteEndElement();24 this.writer.Flush();25 }26 public override void OnCreateActor(ActorId actor, Type type)27 {28 this.writer.WriteStartElement("CreateActor");29 this.writer.WriteAttributeString("Id", actor.ToString());30 this.writer.WriteAttributeString("Type", type.FullName);31 this.writer.WriteEndElement();32 }33 public override void OnSendEvent(ActorId sender, ActorId receiver, Event e, Guid opGroupId)34 {35 this.writer.WriteStartElement("SendEvent");36 this.writer.WriteAttributeString("Sender", sender.ToString());37 this.writer.WriteAttributeString("Receiver", receiver.ToString());38 this.writer.WriteAttributeString("Event", e.GetType().FullName);39 this.writer.WriteAttributeString("OperationGroupId", opGroupId.ToString());40 this.writer.WriteEndElement();41 }42 public override void OnReceiveEvent(ActorId receiver, Event e, Guid opGroupId)43 {44 this.writer.WriteStartElement("ReceiveEvent");45 this.writer.WriteAttributeString("Receiver", receiver.ToString());46 this.writer.WriteAttributeString("Event", e.GetType().FullName);47 this.writer.WriteAttributeString("OperationGroupId", opGroupId.ToString());48 this.writer.WriteEndElement();49 }50 public override void OnDequeueEvent(ActorId receiver, Event e, Guid opGroupId)51 {52 this.writer.WriteStartElement("DequeueEvent");53 this.writer.WriteAttributeString("Receiver", receiver.ToString());54 this.writer.WriteAttributeString("Event", e.GetType().FullName);55 this.writer.WriteAttributeString("OperationGroupId", opGroupId.ToString());56 this.writer.WriteEndElement();57 }58 public override void OnWaitEvent(ActorId receiver, Type eventType, Guid opGroupId)59 {
OnHalt
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Runtime;14using System.Collections.Generic;15using System.Linq;16{17 {18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 var logger = new ActorRuntimeLogXmlFormatter();22 runtime.RegisterMonitor(typeof(M));23 runtime.OnHalt += logger.OnHalt;24 runtime.CreateActor(typeof(A));25 runtime.Wait();26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]30 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]31 class S1 : MonitorState { }32 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]33 class S2 : MonitorState { }34 void HandleUnitEvent() { }35 }36 {37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.SendEvent(this.Id, UnitEvent.Instance);40 this.SendEvent(this.Id, UnitEvent.Instance);41 return Task.CompletedTask;42 }43 }44}45using System;46using System.IO;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Timers;51using Microsoft.Coyote.Specifications;52using Microsoft.Coyote.SystematicTesting;53using Microsoft.Coyote.Tasks;54using Microsoft.Coyote.Tests.Common;55using Microsoft.Coyote.Tests.Common.Events;56using Microsoft.Coyote.Tests.Common.Actors;57using Microsoft.Coyote.Tests.Common.Runtime;58using System.Collections.Generic;59using System.Linq;60{61 {
OnHalt
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();
OnHalt
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;11using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph;12using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploitation;14using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics;16using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Bound;17using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Directed;18using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Random;19using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility;20using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility.Efficiency;21using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility.Exploration;22using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility.Exploration.Bound;23using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility.Exploration.Directed;24using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility.Exploration.Random;25using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.StateGraph.Strategies.Exploration.Heuristics.Utility.Exploration.Utility;
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