Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnCreateActor
ActorRuntimeLogXmlFormatter.cs
Source:ActorRuntimeLogXmlFormatter.cs
...20 : base(writer)21 {22 }23 /// <inheritdoc/>24 public void OnCreateActor(ActorId id, string creatorName, string creatorType)25 {26 if (this.IsClosed)27 {28 return;29 }30 this.Writer.WriteStartElement("CreateActor");31 this.Writer.WriteAttributeString("id", id.ToString());32 if (creatorName != null && creatorType != null)33 {34 this.Writer.WriteAttributeString("creatorName", creatorName);35 this.Writer.WriteAttributeString("creatorType", creatorType);36 }37 else38 {...
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Logging;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Reproducers;12using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.Scheduling;14using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State;15using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph;16using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph;18using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations;19using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations.DirectedGraph;20using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations.DirectedGraph.Concretizations;21using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations.DirectedGraph.Concretizations.DirectedGraph;22using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations.DirectedGraph.Concretizations.DirectedGraph.Concretizations;23using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations.DirectedGraph.Concretizations.DirectedGraph.Concretizations.DirectedGraph;24using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.State.StateGraph.Strategies.DirectedGraph.Concretizations.DirectedGraph.Concretizations.DirectedGraph.Concretizations.DirectedGraph.Concretizations;
OnCreateActor
Using AI Code Generation
1{2 {3 public ActorRuntimeLogXmlFormatter(ActorRuntime runtime)4 : base(runtime)5 {6 }7 public override void OnCreateActor(ActorId actor, Type type)8 {9 Console.WriteLine("Actor created: {0} of type {1}", actor, type);10 }11 }12}13{14 {15 public ActorRuntimeLogJsonFormatter(ActorId actor)16 : base(actor)17 {18 }19 public override void OnCreateActor(ActorId actor, Type type)20 {21 Console.WriteLine("Actor created: {0} of type {1}", actor, type);22 }23 }24}25{26 {27 public ActorRuntimeLogTextFormatter(ActorId actor)28 : base(actor)29 {30 }31 public override void OnCreateActor(ActorId actor, Type type)32 {33 Console.WriteLine("Actor created: {0} of type {1}", actor, type);34 }35 }36}37{38 {39 public ActorRuntimeLogCustomFormatter(ActorId actor)40 : base(actor)41 {42 }43 public override void OnCreateActor(ActorId actor, Type type)44 {45 Console.WriteLine("Actor created: {0} of type {1}", actor, type);46 }47 }48}49{50 {51 public ActorRuntimeLogFormatter(ActorId actor)52 {53 }
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.Logging;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Traces;11using Microsoft.Coyote.Actors.BugFinding.Reproducers;12using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies;13using Microsoft.Coyote.Actors.BugFinding.BugPatterns;14using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Strategies;15using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types;16using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines;17using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types;18using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types;19using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types;20using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types.Types;21using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types.Types.Types;22using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types.Types.Types.Types;23using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types.Types.Types.Types.Types;24using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types.Types.Types.Types.Types.Types;25using Microsoft.Coyote.Actors.BugFinding.BugPatterns.Types.StateMachines.Types.Types.Types.Types.Types.Types.Types.Types.Types;
OnCreateActor
Using AI Code Generation
1{2 {3 public override void OnCreateActor(ActorId actorId, string actorType, ActorId creatorId)4 {5 Console.WriteLine("Actor Created");6 }7 }8}9{10 {11 public override void OnCreateActor(ActorId actorId, string actorType, ActorId creatorId)12 {13 Console.WriteLine("Actor Created");14 }15 }16}17{18 {19 public override void OnCreateActor(ActorId actorId, string actorType, ActorId creatorId)20 {21 Console.WriteLine("Actor Created");22 }23 }24}25{26 {27 public override void OnCreateActor(ActorId actorId, string actorType, ActorId creatorId)28 {29 Console.WriteLine("Actor Created");30 }31 }32}33{34 {35 public override void OnCreateActor(ActorId actorId, string actorType, ActorId creatorId)36 {37 Console.WriteLine("Actor Created");38 }39 }40}41{42 {43 public override void OnCreateActor(ActorId actorId, string actorType, ActorId creatorId)
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.IO;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = new ActorRuntime();12 runtime.CreateActor(typeof(HelloWorld));13 Console.ReadLine();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.CreateTimer(this.Id, new TimeoutEvent(), TimeSpan.FromSeconds(2), true);20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 if (e is TimeoutEvent)25 {26 Console.WriteLine("Hello World");27 }28 return Task.CompletedTask;29 }30 }31 {32 public CustomActorRuntimeLogFormatter(Stream stream) : base(stream)33 {34 }35 public override void OnCreateActor(ActorId actorId, string actorTypeName, ActorId creator, Event initialEvent)36 {37 Console.WriteLine("Actor Created");38 base.OnCreateActor(actorId, actorTypeName, creator, initialEvent);39 }40 }41 {42 public CustomActorRuntimeLogWriter(Stream stream) : base(stream)43 {44 }45 public override ActorRuntimeLogFormatter CreateFormatter(Stream stream)46 {47 return new CustomActorRuntimeLogFormatter(stream);48 }49 }50}
OnCreateActor
Using AI Code Generation
1{2 public 3.cs(ActorId id) : base(id)3 {4 }5}6{7 public 4.cs(ActorId id) : base(id)8 {9 }10}11{12 public 5.cs(ActorId id) : base(id)13 {14 }15}16{17 public 6.cs(ActorId id) : base(id)18 {19 }20}21{22 public 7.cs(ActorId id) : base(id)23 {24 }25}26{27 public 8.cs(ActorId id) : base(id)28 {29 }30}
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