Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent
PLogFormatter.cs
Source:PLogFormatter.cs
...58 public override void OnPushState(ActorId id, string currStateName, string newStateName)59 {60 base.OnPushState(id, this.GetShortName(currStateName), this.GetShortName(newStateName));61 }62 public override void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)63 {64 base.OnWaitEvent(id, this.GetShortName(stateName), eventTypes);65 }66 public override void OnWaitEvent(ActorId id, string stateName, Type eventType)67 {68 base.OnWaitEvent(id, this.GetShortName(stateName), eventType);69 }70 public override void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)71 {72 if (stateName.Contains("__InitState__"))73 {74 return;75 }76 base.OnMonitorStateTransition(monitorType: this.GetShortName(monitorType), stateName: this.GetShortName(stateName), isEntry: isEntry, isInHotState: isInHotState);77 }78 public override void OnCreateActor(ActorId id, string creatorName, string creatorType)79 {80 if (id.Name.Contains("GodMachine"))81 {82 return;...
OnWaitEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 runtime.RegisterMonitor(typeof(Monitor));19 var config = Configuration.Create();20 config.TestingIterations = 1;21 config.MaxSchedulingSteps = 100000;22 config.MaxFairSchedulingSteps = 100000;23 config.MaxUnfairSchedulingSteps = 100000;24 config.MaxStepsFromEntryToExit = 100000;25 config.SchedulingIterations = 1;26 config.UserLogWriter = new ActorRuntimeLogTextFormatter();27 config.UserLogWriter.OnWaitEvent += UserLogWriter_OnWaitEvent;28 runtime.SetConfiguration(config);29 runtime.CreateActor(typeof(Actor1));30 runtime.CreateActor(typeof(Actor2));31 runtime.CreateActor(typeof(Actor3));32 runtime.CreateActor(typeof(Actor4));33 runtime.Wait();34 }35 private static void UserLogWriter_OnWaitEvent(object sender, Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEventArgs e)36 {37 Console.WriteLine("OnWaitEvent: " + e.EventName);38 }39 }40 {41 [OnEventDoAction(typeof(Event1), nameof(Event1Handler))]42 [OnEventDoAction(typeof(Event2), nameof(Event2Handler))]43 [OnEventDoAction(typeof(Event3), nameof(Event3Handler))]44 [OnEventDoAction(typeof(Event4), nameof(Event4Handler))]45 {46 }47 void Event1Handler(Event e)48 {49 Console.WriteLine("Event1Handler");50 }51 void Event2Handler(Event e)52 {53 Console.WriteLine("Event2Handler");54 }55 void Event3Handler(Event e)56 {57 Console.WriteLine("Event3Handler");58 }59 void Event4Handler(Event e)60 {61 Console.WriteLine("Event4Handler");62 }63 }64 {
OnWaitEvent
Using AI Code Generation
1{2 {3 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)4 {5 }6 public override void OnWaitEvent(Event e, ActorState state)7 {8 }9 }10}11{12 {13 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)14 {15 }16 public override void OnWaitEvent(Event e, ActorState state)17 {18 }19 }20}21{22 {23 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)24 {25 }26 public override void OnWaitEvent(Event e, ActorState state)27 {28 }29 }30}31{32 {33 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)34 {35 }36 public override void OnWaitEvent(Event e, ActorState state)37 {38 }39 }40}41{42 {43 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)44 {45 }46 public override void OnWaitEvent(Event e, ActorState state)47 {48 }49 }50}
OnWaitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 runtime.CreateActor(typeof(MyActor));14 Console.ReadLine();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var timer = this.RegisterTimer(OnTimer, null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));21 await this.WaitAsync(timer);22 }23 private void OnTimer(object state)24 {25 Console.WriteLine("Timer triggered");26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Timers;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = new ActorRuntime();41 runtime.CreateActor(typeof(MyActor));42 Console.ReadLine();43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 var timer = this.RegisterTimer(OnTimer, null, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));49 await this.WaitAsync(timer);50 }51 private void OnTimer(object state)52 {53 Console.WriteLine("Timer triggered");54 this.UnregisterTimer(state);55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Timers;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {69 var runtime = new ActorRuntime();70 runtime.CreateActor(typeof(MyActor));71 Console.ReadLine();72 }73 }74 {75 protected override async Task OnInitializeAsync(Event initialEvent)76 {77 var timer = this.RegisterTimer(OnTimer, null,
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 ActorRuntimeLogTextFormatter.OnWaitEvent = (actor, eventInfo, operation) =>10 {11 Console.WriteLine("OnWaitEvent: {0} is waiting on {1} in {2}", actor, eventInfo, operation);12 };13 Run().Wait();14 }15 static async Task Run()16 {17 ActorRuntime runtime = await ActorRuntime.CreateAsync();18 var actor = runtime.CreateActor(typeof(MyActor));19 await runtime.SendEventAsync(actor, new Halt());20 }21 }22 {23 [OnEventDoAction(typeof(Halt), nameof(OnHalt))]24 class Init : State { }25 void OnHalt()26 {27 this.RaiseHaltEvent();28 }29 }30 class Halt : Event { }31}32OnWaitEvent: CoyoteTest.MyActor is waiting on CoyoteTest.Halt in CoyoteTest.MyActor.OnHalt()33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37{38 {39 static void Main(string[] args)40 {41 ActorRuntimeLogTextFormatter.OnWaitEvent = (actor, eventInfo, operation) =>42 {43 Console.WriteLine("OnWaitEvent: {0} is waiting on {1} in {2}", actor, eventInfo, operation);44 };45 Run().Wait();46 }47 static async Task Run()48 {49 ActorRuntime runtime = await ActorRuntime.CreateAsync();50 var actor = runtime.CreateActor(typeof(MyActor));51 await runtime.SendEventAsync(actor, new Halt());52 }53 }54 {55 [OnEventDoAction(typeof(Halt), nameof(OnHalt))]56 class Init : State { }57 void OnHalt()58 {59 this.RaiseHaltEvent();60 }61 }62 class Halt : Event { }63}
OnWaitEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6{7 {8 public static void Main()9 {10 Runtime.RegisterMonitor(typeof(ActorRuntimeLogTextFormatter));11 Runtime.RegisterMonitor(typeof(ActorRuntimeLogJsonFormatter));12 Runtime.RegisterMonitor(typeof(ActorRuntimeLogHtmlFormatter));13 Runtime.RegisterMonitor(typeof(ActorRuntimeLogCsvFormatter));14 Runtime.RegisterMonitor(typeof(ActorRuntimeLogXmlFormatter));15 Runtime.RegisterMonitor(typeof(ActorRuntimeLogHt
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(TestActor));10 await runtime.WaitEventAsync(typeof(TestEvent));11 }12 }13 {14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new TestEvent());19 return Task.CompletedTask;20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26{27 {28 static async Task Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var actor = runtime.CreateActor(typeof(TestActor));32 await runtime.WaitEventAsync(typeof(TestEvent));33 }34 }35 {36 }37 {38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.SendEvent(this.Id, new TestEvent());41 return Task.CompletedTask;42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48{49 {50 static async Task Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 var actor = runtime.CreateActor(typeof(TestActor));54 await runtime.WaitEventAsync(typeof(TestEvent));55 }56 }57 {58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent(this.Id, new TestEvent());63 return Task.CompletedTask;64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;70{
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.SendEvent(this.Id, new MyEvent());12 return Task.CompletedTask;13 }14 protected override async Task OnEventAsync(Event e)15 {16 if (e is MyEvent)17 {18 await this.OnMyEventAsync();19 }20 else if (e is MyOtherEvent)21 {22 await this.OnMyOtherEventAsync();23 }24 }25 private async Task OnMyEventAsync()26 {27 await Task.Delay(1000);28 this.SendEvent(this.Id, new MyOtherEvent());29 }30 private async Task OnMyOtherEventAsync()31 {32 await Task.Delay(1000);33 this.SendEvent(this.Id, new MyEvent());34 }35 }36 {37 }38 {39 }40 {41 static void Main(string[] args)42 {43 ActorRuntime.LogTextFormatter.OnWaitEvent += (sender, e) =>44 {45 Console.WriteLine($"OnWaitEvent: {e.Event}");46 };47 ActorRuntime.CreateActor(typeof(MyActor));48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Tasks;57{58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.SendEvent(this.Id, new MyEvent());62 return Task.CompletedTask;63 }64 protected override async Task OnEventAsync(Event e)65 {66 if (e is MyEvent)67 {68 await this.OnMyEventAsync();69 }70 else if (e is MyOtherEvent)71 {72 await this.OnMyOtherEventAsync();73 }74 }
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime runtime = ActorRuntime.Create();11 runtime.SetLogWriter(new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter());12 runtime.SetLogWriter(new Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter());13 runtime.SetLogWriter(new Microsoft.Coyote.Actors.Act
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