Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer
LogWriter.cs
Source:LogWriter.cs
...411 if (this.Logs.Count > 0)412 {413 foreach (var log in this.Logs)414 {415 log.OnStopTimer(info);416 }417 }418 }419 /// <summary>420 /// Logs that the specified monitor has been created.421 /// </summary>422 /// <param name="monitorType">The name of the type of the monitor that has been created.</param>423 public void LogCreateMonitor(string monitorType)424 {425 if (this.Logs.Count > 0)426 {427 foreach (var log in this.Logs)428 {429 log.OnCreateMonitor(monitorType);...
ActorRuntimeLogTextFormatter.cs
Source:ActorRuntimeLogTextFormatter.cs
...250 var text = $"<StateLog> {id} {direction} state '{stateName}'.";251 this.Logger.WriteLine(text);252 }253 /// <inheritdoc/>254 public virtual void OnStopTimer(TimerInfo info)255 {256 var source = info.OwnerId?.Name ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";257 var text = $"<TimerLog> Timer '{info}' was stopped and disposed by {source}.";258 this.Logger.WriteLine(text);259 }260 /// <inheritdoc/>261 public virtual void OnWaitEvent(ActorId id, string stateName, Type eventType)262 {263 string text;264 if (stateName is null)265 {266 text = $"<ReceiveLog> {id} is waiting to dequeue an event of type '{eventType.FullName}'.";267 }268 else...
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.SystematicTesting;11using System.IO;12using Microsoft.Coyote.Actors.BugFinding;13using Microsoft.Coyote.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Tracing;15using Microsoft.Coyote.Actors.BugFinding.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Fuzzing;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies.Fuzzing;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies.Random;25using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies.Random.Strategies;26using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies.Random.Strategies.Fuzzing;27using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies.Random.Strategies.NonFuzzing;28using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies.Symbolic.Strategies.Random.Strategies.NonFuzzing.Strategies;
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.IO;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Runtime;12{13 {14 static void Main(string[] args)15 {16 ActorRuntimeLogTextFormatter.OnStopTimer();17 }18 }19}20Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(A));14 runtime.Run();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]19 class Init : State { }20 void StartTimer()21 {22 this.StartTimer(1000, new UnitEvent());23 }24 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimer))]25 [OnTimerFiredEventDoAction(typeof(UnitEvent), nameof(OnTimerFired))]26 class TimerStarted : State { }27 void StopTimer()28 {29 this.StopTimer(1000);30 this.RaiseEvent(new UnitEvent());31 }32 void OnTimerFired()33 {34 this.Assert(false);35 }36 }37}38 at Microsoft.Coyote.Actors.Actor.Assert(Boolean condition, String message, String callerFilePath, Int32 callerLineNumber)39 at CoyoteTest.A.OnTimerFired()40 at CoyoteTest.A.<>c__DisplayClass0_0.<.ctor>b__0()41 at Microsoft.Coyote.Actors.ActorRuntime.HandleEvent(ActorId actor, Event e, EventInfo info)42 at Microsoft.Coyote.Actors.ActorRuntime.Run()43 at Microsoft.Coyote.Actors.ActorRuntime.Run()44 at CoyoteTest.Program.Main(String[] args)45 at Microsoft.Coyote.Actors.Actor.Assert(Boolean condition, String message, String callerFilePath, Int32 callerLineNumber)46 at CoyoteTest.A.OnTimerFired()47 at CoyoteTest.A.<>c__DisplayClass0_0.<.ctor>b__0()
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingIterations = 1000000;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.TestingIterations = 1;20 configuration.Verbose = 2;21 configuration.MaxFairSchedulingSteps = 1000000;22 configuration.UserLogWriter = new ActorRuntimeLogTextFormatter();23 var test = new CoyoteTest(configuration);24 test.Run();25 }26 }27 {28 public CoyoteTest(Configuration configuration)29 : base(configuration)30 {31 }32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await this.CreateActorAsync(typeof(Actor1));35 }36 }37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]39 {40 }41 private void Init()
OnStopTimer
Using AI Code Generation
1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();2Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();3Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();4Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();6Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();7Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();8Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();10Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();
OnStopTimer
Using AI Code Generation
1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStopTimer();2Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStartTimer();3Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnOutput();4Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnException();5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnEnqueue();6Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnDequeue();7Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitToReceive();8Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitToReceive();9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitToReceive();10Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitToReceive();
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9{10 {11 static void Main(string[] args)12 {13 var logPath = Path.Combine(Directory.GetCurrentDirectory(), "log.txt");14 var formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(logPath);15 var configuration = Configuration.Create().WithLogWriter(formatter);16 var runtime = RuntimeFactory.Create(configuration);17 runtime.CreateActor(typeof(Actor1));18 runtime.OnStopTimer += Formatter_OnStopTimer;19 runtime.Run();20 Console.ReadLine();21 }22 private static void Formatter_OnStopTimer(object sender, EventArgs e)23 {24 Console.WriteLine("OnStopTimer event fired");25 }26 }27}28using System;29using System.Collections.Generic;30using System.IO;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36{37 {38 static void Main(string[] args)39 {40 var logPath = Path.Combine(Directory.GetCurrentDirectory(), "log.txt");41 var formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(logPath);42 var configuration = Configuration.Create().WithLogWriter(formatter);43 var runtime = RuntimeFactory.Create(configuration);44 runtime.CreateActor(typeof(Actor1));45 runtime.OnStopTimer += Formatter_OnStopTimer;46 runtime.Run();47 Console.ReadLine();48 }49 private static void Formatter_OnStopTimer(object sender, EventArgs e)50 {51 Console.WriteLine("OnStopTimer event fired");52 }53 }54}55using System;56using System.Collections.Generic;57using System.IO;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63{64 {65 static void Main(string[] args)66 {
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