How to use OnStateTransition method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStateTransition

PLogFormatter.cs

Source:PLogFormatter.cs Github

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...28 var withPayload = ((PEvent)e).Payload == null ? "" : $" with payload ({((PEvent)e).Payload})";29 return $"{e.GetType().Name}{withPayload}";30 }31 }32 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)33 {34 if (stateName.Contains("__InitState__") || id.Name.Contains("GodMachine"))35 {36 return;37 }38 base.OnStateTransition(id, this.GetShortName(stateName), isEntry);39 }40 public override void OnDefaultEventHandler(ActorId id, string stateName)41 {42 base.OnDefaultEventHandler(id, this.GetShortName(stateName));43 }44 public override void OnPopState(ActorId id, string currStateName, string restoredStateName)45 {46 base.OnPopState(id, this.GetShortName(currStateName), this.GetShortName(restoredStateName));47 }48 public override void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)49 {50 stateName = this.GetShortName(stateName);51 string eventName = this.GetEventNameWithPayload(e);52 var reenteredStateName = string.IsNullOrEmpty(stateName)...

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CustomActorRuntimeLogSubclass.cs

Source:CustomActorRuntimeLogSubclass.cs Github

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...16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {22 this.Logger.WriteLine("<StateLog>.");23 }24 public override void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)25 {26 }27 }28}...

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Events;11using Microsoft.Coyote.Tests.Common.Tasks;12using System;13using System.Collections.Generic;14using System.Diagnostics;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public static void Main(string[] args)21 {22 var configuration = Configuration.Create();23 configuration.TestingIterations = 100;24 configuration.Verbose = 1;25 configuration.SchedulingIterations = 100;26 configuration.MaxFairSchedulingSteps = 1000;27 configuration.EnableDataRaceDetection = true;28 configuration.EnableCycleDetection = true;29 configuration.EnableActorGarbageCollection = true;30 configuration.EnableStateGraphScheduling = true;31 configuration.EnableRandomExecution = true;32 configuration.UserLogWriter = new ActorRuntimeLogTextFormatter();33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 configuration.UserLogWriter.OnStateTransition += UserLogWriter_OnStateTransition;35 var test = new SystematicTestingEngine(configuration);36 test.RegisterMonitor(typeof(DeadlockMonitor));37 test.Run();38 }39 private static void UserLogWriter_OnStateTransition(ActorRuntimeLogTextFormatter sender, ActorRuntimeLogTextFormatter.StateTransitionEventArgs e)40 {41 Console.WriteLine($"Actor {e.ActorId} is transitioning from {e.FromState} to {e.ToState}");42 }43 }44}45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Timers;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.SystematicTesting;50using Microsoft.Coyote.SystematicTesting.Strategies;51using Microsoft.Coyote.Tasks;52using Microsoft.Coyote.Tests.Common;53using Microsoft.Coyote.Tests.Common.Actors;54using Microsoft.Coyote.Tests.Common.Events;55using Microsoft.Coyote.Tests.Common.Tasks;56using System;57using System.Collections.Generic;

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OnStateTransition

Using AI Code Generation

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1using System;2using System.IO;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Timers;9using Microsoft.Coyote.SystematicTesting.Threading;10using Microsoft.Coyote.SystematicTesting.Tracing;11using Microsoft.Coyote.SystematicTesting.Threading.Tasks;12using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers;13using Microsoft.Coyote.SystematicTesting.Threading.Tasks.Schedulers.Strategies;14{15 {16 static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.TestingIterations = 1;20 configuration.Strategy = TestingStrategy.Exploration;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.MaxFairSchedulingSteps = 1000;23 configuration.MaxUnfairSchedulingSteps = 1000;24 configuration.StopOnFailure = true;25 configuration.ReportActivityCoverage = true;26 configuration.ReportFairScheduling = true;27 configuration.ReportUnfairScheduling = true;28 configuration.ReportTaskWaitStatistics = true;29 configuration.ReportTaskWaitStatistics = true;30 configuration.ReportSchedulingSteps = true;31 configuration.ReportTaskWaitStatistics = true;

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogTextFormatter.OnStateTransition += (sender, e) =>13 {14 Console.WriteLine("State transition: {0} -> {1}", e.FromState, e.ToState);15 };16 ActorRuntime.Create().CreateActor(typeof(MyActor));17 Console.ReadLine();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.RaiseEventAsync(new MyEvent());24 }25 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]26 private class State1 : State { }27 private void HandleMyEvent()28 {29 this.RaiseEvent(new MyEvent());30 }31 }32 class MyEvent : Event { }33}34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 ActorRuntimeLogTextFormatter.OnStateTransition += (sender, e) =>46 {47 Console.WriteLine("State transition: {0} -> {1}", e.FromState, e.ToState);48 };49 ActorRuntime.Create().CreateActor(typeof(MyActor));50 Console.ReadLine();51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.RaiseEventAsync(new MyEvent());57 }58 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]59 private class State1 : State { }60 private void HandleMyEvent()61 {62 this.RaiseEvent(new MyEvent());63 }64 }65 class MyEvent : Event { }66}67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74{75 {

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Runtime;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();

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OnStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Timers;12using Microsoft.Coyote.SystematicTesting.Threading;13using Microsoft.Coyote.SystematicTesting.Threading.Tasks;14using Microsoft.Coyote.SystematicTesting.Threading.Tasks.TaskSchedulers;15using Microsoft.Coyote.SystematicTesting.Threading.Tasks.TaskSchedulers.Schedulers;16{17 {18 public static void Main(string[] args)19 {20 var configuration = Configuration.Create();21 configuration.Strategy = TestingStrategy.Exploration;22 configuration.SchedulingIterations = 100;23 configuration.MaxSchedulingSteps = 1000;24 configuration.MaxFairSchedulingSteps = 1000;25 configuration.EnableCycleDetection = true;26 configuration.EnableDataRaceDetection = true;27 configuration.EnableDeadlockDetection = true;28 configuration.EnableLivelockDetection = true;29 configuration.EnableOperationInterleavings = true;30 configuration.EnableActorInterleavings = true;31 configuration.EnableRandomExecution = true;32 configuration.EnableRandomOperations = true;33 configuration.EnableRandomActors = true;34 configuration.EnableRandomTimeouts = true;35 configuration.EnableRandomDelays = true;36 configuration.EnableRandomSelection = true;37 configuration.EnableRandomBooleanChoice = true;38 configuration.EnableRandomIntegerChoice = true;39 configuration.EnableRandomDoubleChoice = true;40 configuration.EnableRandomEnumChoice = true;41 configuration.EnableRandomMachineChoice = true;42 configuration.EnableRandomActorChoice = true;43 configuration.EnableRandomTaskChoice = true;44 configuration.EnableRandomOperationChoice = true;45 configuration.EnableRandomEventChoice = true;46 configuration.EnableRandomPayloadChoice = true;47 configuration.EnableRandomPayloadSelection = true;48 configuration.EnableRandomPayloadUpdate = true;49 configuration.EnableRandomPayloadCreation = true;50 configuration.EnableRandomPayloadDeletion = true;51 configuration.EnableRandomPayloadAssignment = true;52 configuration.EnableRandomPayloadShuffle = true;53 configuration.EnableRandomPayloadSwap = true;54 configuration.EnableRandomPayloadInsertion = true;55 configuration.EnableRandomPayloadRemoval = true;56 configuration.EnableRandomPayloadMerge = true;

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Runtime;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.SetLogWriter(new ConsoleLogWriter());14 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());15 runtime.SetLogFilter(new ActorRuntimeLogFilter());16 runtime.SetLogWriter(new ActorRuntimeLogWriter());17 runtime.OnStateTransition += Runtime_OnStateTransition;18 runtime.CreateActor(typeof(Actor1));19 runtime.Run();20 }21 private static void Runtime_OnStateTransition(ActorId actor, string state, string nextState)22 {23 Console.WriteLine($"Actor {actor} changed state from {state} to {nextState}");24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Runtime;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.SetLogWriter(new ConsoleLogWriter());40 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());41 runtime.SetLogFilter(new ActorRuntimeLogFilter());42 runtime.SetLogWriter(new ActorRuntimeLogWriter());43 runtime.OnActorEvent += Runtime_OnActorEvent;44 runtime.CreateActor(typeof(Actor1));45 runtime.Run();46 }47 private static void Runtime_OnActorEvent(ActorId actor, string state, string eventName, string eventInfo)48 {49 Console.WriteLine($"Actor {actor} is in state {state} and received event {eventName} with info {eventInfo}");50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Runtime;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]8 private class Init : State { }9 private void OnUnitEvent()10 {11 this.SendEvent(this.Id, new Halt());12 }13 protected override void OnHalt()14 {15 this.RaiseHaltEvent();16 }17 }18}19{20 static void Main(string[] args)21 {22 var configuration = Configuration.Create();23 configuration.FormatActorRuntimeLog = true;24 configuration.ActorRuntimeLogTextFormatter = new ActorRuntimeLogTextFormatter();25 using (var runtime = RuntimeFactory.Create(configuration))26 {27 runtime.CreateActor(typeof(MyActor));28 runtime.Run();29 }30 }31}32State transition: MyActor (Id=1) - Init --> Halt

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OnStateTransition

Using AI Code Generation

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1var runtime = ActorRuntime.Create();2runtime.OnStateTransition += (s, e) => Console.WriteLine(e);3runtime.CreateActor(typeof(M));4await Task.Delay(1000);5await runtime.StopAsync();6var runtime = ActorRuntime.Create();7runtime.OnStateTransition += (s, e) => Console.WriteLine(e);8runtime.CreateActor(typeof(M));9await Task.Delay(1000);10await runtime.StopAsync();11var runtime = ActorRuntime.Create();12runtime.OnStateTransition += (s, e) => Console.WriteLine(e);13runtime.CreateActor(typeof(M));14await Task.Delay(1000);15await runtime.StopAsync();16var runtime = ActorRuntime.Create();17runtime.OnStateTransition += (s, e) => Console.WriteLine(e);18runtime.CreateActor(typeof(M));19await Task.Delay(1000);20await runtime.StopAsync();21var runtime = ActorRuntime.Create();22runtime.OnStateTransition += (s, e) => Console.WriteLine(e);23runtime.CreateActor(typeof(M));24await Task.Delay(1000);25await runtime.StopAsync();26var runtime = ActorRuntime.Create();27runtime.OnStateTransition += (s, e) => Console.WriteLine(e);28runtime.CreateActor(typeof(M));

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