How to use OnSendEvent method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnSendEvent

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...230 }231 this.Logger.WriteLine(text);232 }233 /// <inheritdoc/>234 public virtual void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,235 Event e, Guid eventGroupId, bool isTargetHalted)236 {237 var eventGroupIdMsg = eventGroupId != Guid.Empty ? $" (event group '{eventGroupId}')" : string.Empty;238 var isHalted = isTargetHalted ? $" which has halted" : string.Empty;239 var sender = senderName != null ?240 senderStateName != null ? $"{senderName} in state '{senderStateName}'" : $"{senderName}" :241 $"Thread '{Thread.CurrentThread.ManagedThreadId}'";242 var eventName = e.GetType().FullName;243 var text = $"<SendLog> {sender} sent event '{eventName}' to {targetActorId}{isHalted}{eventGroupIdMsg}.";244 this.Logger.WriteLine(text);245 }246 /// <inheritdoc/>247 public virtual void OnStateTransition(ActorId id, string stateName, bool isEntry)248 {...

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CustomActorRuntimeLogSubclass.cs

Source:CustomActorRuntimeLogSubclass.cs Github

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...12 }13 public override void OnEnqueueEvent(ActorId id, Event e)14 {15 }16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {22 this.Logger.WriteLine("<StateLog>.");23 }24 public override void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)25 {26 }27 }28}...

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OnSendEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.IO;10using Microsoft.Coyote.Runtime;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Timers;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Actors.Timers.Mocks;16using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers;17using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks;18using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks;19using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks;20using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks;21using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks;22using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;23using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;24using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;25using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;26using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;27using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;28using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;29using Microsoft.Coyote.Actors.Timers.Mocks.SystemTimers.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.OnSendEvent += (sender, e) =>15 {16 Console.WriteLine(e.Event);17 };18 runtime.CreateActor(typeof(MyActor));19 runtime.Run();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using Microsoft.Coyote.Specifications;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.OnReceiveEvent += (sender, e) =>37 {38 Console.WriteLine(e.Event);39 };40 runtime.CreateActor(typeof(MyActor));41 runtime.Run();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using Microsoft.Coyote.Specifications;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.OnCreateActor += (sender, e) =>59 {60 Console.WriteLine(e.Actor);61 };62 runtime.CreateActor(typeof(MyActor));63 runtime.Run();64 }65 }66}67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.Timers;69using Microsoft.Coyote.Specifications;70using System;71using System.Collections.Generic;72using System.Linq;73using System.Text;74using System.Threading.Tasks;75{76 {

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var test = new SystematicTesting(runtime);14 var actor = test.CreateActor(typeof(MyActor));15 test.SendEvent(actor, new MyEvent());16 test.Wait();17 runtime.Dispose();18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.Runtime.Logger.AddActor(this);24 return Task.CompletedTask;25 }26 protected override Task OnEventAsync(Event e)27 {28 if (e is MyEvent)29 {30 this.Runtime.Logger.AddEvent(this, e);31 }32 return Task.CompletedTask;33 }34 }35 {36 }37}

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OnSendEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5using System.Threading;6{7 {8 public static void Main(string[] args)9 {10 ActorRuntimeLogTextFormatter.OnSendEvent += (sender, e) =>11 {12 Console.WriteLine("OnSendEvent: Sender: {0}, Event: {1}", sender, e);13 };14 ActorRuntimeLogTextFormatter.OnReceiveEvent += (sender, e) =>15 {16 Console.WriteLine("OnReceiveEvent: Sender: {0}, Event: {1}", sender, e);17 };18 ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>19 {20 Console.WriteLine("OnCreateActor: Sender: {0}, Event: {1}", sender, e);21 };22 ActorRuntimeLogTextFormatter.OnGotoState += (sender, e) =>23 {24 Console.WriteLine("OnGotoState: Sender: {0}, Event: {1}", sender, e);25 };26 ActorRuntimeLogTextFormatter.OnEnqueueWork += (sender, e) =>27 {28 Console.WriteLine("OnEnqueueWork: Sender: {0}, Event: {1}", sender, e);29 };30 ActorRuntimeLogTextFormatter.OnDequeueWork += (sender, e) =>31 {32 Console.WriteLine("OnDequeueWork: Sender: {0}, Event: {1}", sender, e);33 };34 ActorRuntimeLogTextFormatter.OnWaitEvent += (sender, e) =>35 {36 Console.WriteLine("OnWaitEvent: Sender: {0}, Event: {1}", sender, e);37 };38 ActorRuntimeLogTextFormatter.OnWaitEventTimeout += (sender, e) =>39 {40 Console.WriteLine("OnWaitEventTimeout: Sender: {0}, Event: {1}", sender, e);41 };42 ActorRuntimeLogTextFormatter.OnWaitEventException += (sender, e) =>43 {44 Console.WriteLine("OnWaitEventException: Sender: {0}, Event: {1}", sender, e);45 };46 ActorRuntimeLogTextFormatter.OnWaitEventSuccess += (sender, e) =>47 {48 Console.WriteLine("OnWaitEventSuccess: Sender: {0}, Event: {1}", sender, e);49 };50 ActorRuntimeLogTextFormatter.OnWaitEventFailure += (sender, e)

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OnSendEvent

Using AI Code Generation

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1using System;2using System.IO;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.IO;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtimeLog = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();13 runtimeLog.OnSendEvent += RuntimeLog_OnSendEvent;14 var runtime = new Microsoft.Coyote.Actors.ActorRuntime(runtimeLog);15 var taskRuntime = new Microsoft.Coyote.Tasks.TaskRuntime(runtime);16 var id = new Microsoft.Coyote.Actors.ActorId();17 var target = new Microsoft.Coyote.Actors.ActorId();18 var e = new Microsoft.Coyote.Actors.Event();19 runtime.SendEvent(id, target, e);20 }21 private static void RuntimeLog_OnSendEvent(Microsoft.Coyote.Actors.ActorId sender, Microsoft.Coyote.Actors.ActorId target, Microsoft.Coyote.Actors.Event e)22 {23 Console.WriteLine($"Event {e} sent from {sender} to {target}");24 }25 }26}27using System;28using System.IO;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Timers;32using Microsoft.Coyote.IO;33using Microsoft.Coyote.Tasks;34{35 {36 static void Main(string[] args)37 {

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OnSendEvent

Using AI Code Generation

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1{2}3{4}5{6}7{

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OnSendEvent

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnSendEvent = (sender, e) =>2{3 Console.WriteLine("Actor: {0} sent event: {1}", sender, e);4};5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnReceiveEvent = (receiver, e) =>6{7 Console.WriteLine("Actor: {0} received event: {1}", receiver, e);8};9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnRaiseEvent = (sender, e) =>10{11 Console.WriteLine("Actor: {0} raised event: {1}", sender, e);12};13Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnEnqueueEvent = (sender, e) =>14{15 Console.WriteLine("Actor: {0} enqueued event: {1}", sender, e);16};17Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnDequeueEvent = (receiver, e) =>18{19 Console.WriteLine("Actor: {0} dequeued event: {1}", receiver, e);20};21Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent = (receiver, e) =>22{23 Console.WriteLine("Actor: {0} waiting for event: {1}", receiver, e);24};25Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent = (receiver, e) =>26{

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OnSendEvent

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 100;15 configuration.MaxFairSchedulingSteps = 10000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.Verbose = 1;18 configuration.LogWriter = new StreamWriter("CoyoteLog.txt");19 configuration.RuntimeLogWriter = new StreamWriter("CoyoteRuntimeLog.txt");20 configuration.RuntimeLogFormatter = new ActorRuntimeLogTextFormatter();21 configuration.RuntimeLogWriter.AutoFlush = true;22 configuration.LogWriter.AutoFlush = true;23 configuration.EnableCycleDetection = true;24 configuration.EnableDataRaceDetection = true;25 configuration.EnableDeadlockDetection = true;26 configuration.EnableOperationInterleavings = true;27 configuration.EnableActorStatePrinting = true;28 configuration.EnableActorTaskPrinting = true;29 configuration.EnableActorGroupPrinting = true;30 configuration.EnableActorEventBufferPrinting = true;31 configuration.EnableActorStateGroupPrinting = true;32 configuration.EnableActorStateGroupPrinting = true;33 configuration.EnableActorEventGroupPrinting = true;34 configuration.EnableStateGraphPrinting = true;35 configuration.EnableStateGraphHtmlPrinting = true;36 configuration.EnableActorTaskGraphPrinting = true;37 configuration.EnableActorTaskGraphHtmlPrinting = true;38 configuration.EnableActorStateGraphPrinting = true;39 configuration.EnableActorStateGraphHtmlPrinting = true;40 configuration.EnableActorStateGroupGraphPrinting = true;41 configuration.EnableActorStateGroupGraphHtmlPrinting = true;42 configuration.EnableActorEventGroupGraphPrinting = true;43 configuration.EnableActorEventGroupGraphHtmlPrinting = true;44 configuration.EnableStateGraphPrinting = true;45 configuration.EnableStateGraphHtmlPrinting = true;46 configuration.EnableActorTaskGraphPrinting = true;47 configuration.EnableActorTaskGraphHtmlPrinting = true;

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