How to use OnReceiveEvent method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnReceiveEvent

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...214 }215 this.Logger.WriteLine(text);216 }217 /// <inheritdoc/>218 public virtual void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)219 {220 string eventName = e.GetType().FullName;221 string text;222 var unblocked = wasBlocked ? " and unblocked" : string.Empty;223 if (stateName is null)224 {225 text = $"<ReceiveLog> {id} dequeued event '{eventName}'{unblocked}.";226 }227 else228 {229 text = $"<ReceiveLog> {id} dequeued event '{eventName}'{unblocked} in state '{stateName}'.";230 }231 this.Logger.WriteLine(text);232 }...

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PLogFormatter.cs

Source:PLogFormatter.cs Github

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...121 }122 this.Logger.WriteLine(text);123 }124 public override void OnEnqueueEvent(ActorId id, Event e) { }125 public override void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)126 {127 stateName = this.GetShortName(stateName);128 string eventName = this.GetEventNameWithPayload(e);129 string text = null;130 var unblocked = wasBlocked ? " and unblocked" : string.Empty;131 if (stateName is null)132 {133 text = $"<ReceiveLog> '{id}' dequeued event '{eventName}'{unblocked}.";134 }135 else136 {137 text = $"<ReceiveLog> '{id}' dequeued event '{eventName}'{unblocked} in state '{stateName}'.";138 }139 this.Logger.WriteLine(text);...

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.SharedObjects.SharedDictionary;10using Microsoft.Coyote.Actors.SharedObjects.SharedQueue;11using Microsoft.Coyote.Actors.SharedObjects.SharedStack;12using Microsoft.Coyote.Actors.SharedObjects.SharedCounter;13using Microsoft.Coyote.Actors.SharedObjects.SharedLog;14using Microsoft.Coyote.Actors.SharedObjects.SharedSet;15using Microsoft.Coyote.Actors.SharedObjects.SharedMonitors;16using Microsoft.Coyote.Actors.SharedObjects.SharedLattices;17using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT;18using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.GSet;19using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.LWWRegister;20using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.ORSet;21using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter;22using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.Lamport;23using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.TwoPhase;24using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.TwoPhase.MVRegister;25using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.TwoPhase.MVRegister.MVRegister;26using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.TwoPhase.MVRegister.MVRegister.MVRegister;27using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.TwoPhase.MVRegister.MVRegister.MVRegister.MVRegister;28using Microsoft.Coyote.Actors.SharedObjects.SharedLattices.CvRDT.PNCounter.TwoPhase.MVRegister.MVRegister.MVRegister.MVRegister.MVRegister;

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter());14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Wait();17 }18 }19 {20 protected override void OnReceiveEvent(Event e)21 {22 if (e is E1)23 {24 var e1 = e as E1;25 this.SendEvent(e1.Actor2, new E2());26 }27 }28 }29 {30 protected override void OnReceiveEvent(Event e)31 {32 if (e is E2)33 {34 this.SendEvent(this.Id, new E1(this.Id));35 }36 }37 }38 {39 public ActorId Actor2;40 public E1(ActorId actor2)41 {42 this.Actor2 = actor2;43 }44 }45 class E2 : Event { }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54{55 {56 static void Main(string[] args)57 {58 ActorRuntime runtime = ActorRuntime.Create();59 runtime.SetLogWriter(new ActorRuntimeLogXmlFormatter());60 runtime.CreateActor(typeof(Actor1));61 runtime.CreateActor(typeof(Actor2));62 runtime.Wait();63 }64 }65 {66 protected override void OnReceiveEvent(Event e)67 {68 if (e is E1)69 {70 var e1 = e as E1;71 this.SendEvent(e1.Actor2, new E2());72 }73 }74 }75 {76 protected override void OnReceiveEvent(Event e)77 {78 if (e is E2)79 {80 this.SendEvent(this.Id, new E1(this.Id));81 }

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Text;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Heuristics;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection.Strategies.Faults;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection.Strategies.Faults.Activation;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection.Strategies.Faults.Activation.Strategies;25using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection.Strategies.Faults.Activation.Strategies.Log;26using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search.Probing.Strategies.RandomWalk.Strategies.FaultInjection.Strategies.Faults.Activation.Strategies.Production;

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OnReceiveEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogTextFormatter.OnReceiveEvent += OnReceiveEvent;12 ActorRuntimeLogTextFormatter.OnSendEvent += OnSendEvent;13 ActorRuntimeLogTextFormatter.OnRaiseEvent += OnRaiseEvent;14 ActorRuntimeLogTextFormatter.OnCreateActor += OnCreateActor;15 ActorRuntimeLogTextFormatter.OnEnqueueEvent += OnEnqueueEvent;16 ActorRuntimeLogTextFormatter.OnDequeueEvent += OnDequeueEvent;17 ActorRuntimeLogTextFormatter.OnWaitEvent += OnWaitEvent;18 ActorRuntimeLogTextFormatter.OnWaitEventTimeout += OnWaitEventTimeout;19 ActorRuntimeLogTextFormatter.OnWaitEventCompleted += OnWaitEventCompleted;20 ActorRuntimeLogTextFormatter.OnWaitEventFailed += OnWaitEventFailed;21 ActorRuntimeLogTextFormatter.OnWaitEventCanceled += OnWaitEventCanceled;22 ActorRuntimeLogTextFormatter.OnWaitEventSkipped += OnWaitEventSkipped;23 ActorRuntimeLogTextFormatter.OnWaitEventUnhandled += OnWaitEventUnhandled;24 ActorRuntimeLogTextFormatter.OnWaitEventDeferred += OnWaitEventDeferred;25 ActorRuntimeLogTextFormatter.OnPushState += OnPushState;26 ActorRuntimeLogTextFormatter.OnPopState += OnPopState;27 ActorRuntimeLogTextFormatter.OnGotoState += OnGotoState;28 ActorRuntimeLogTextFormatter.OnHalt += OnHalt;29 ActorRuntimeLogTextFormatter.OnWait += OnWait;30 ActorRuntimeLogTextFormatter.OnWaitAsync += OnWaitAsync;31 ActorRuntimeLogTextFormatter.OnWaitTask += OnWaitTask;32 ActorRuntimeLogTextFormatter.OnWaitTaskCompleted += OnWaitTaskCompleted;33 ActorRuntimeLogTextFormatter.OnWaitTaskFailed += OnWaitTaskFailed;34 ActorRuntimeLogTextFormatter.OnWaitTaskCanceled += OnWaitTaskCanceled;35 ActorRuntimeLogTextFormatter.OnWaitTaskSkipped += OnWaitTaskSkipped;36 ActorRuntimeLogTextFormatter.OnWaitTaskUnhandled += OnWaitTaskUnhandled;37 ActorRuntimeLogTextFormatter.OnWaitTaskDeferred += OnWaitTaskDeferred;38 ActorRuntimeLogTextFormatter.OnWaitTaskTimeout += OnWaitTaskTimeout;

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OnReceiveEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.Logging;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Text;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 ActorRuntimeLogTextFormatter.OnReceiveEvent += OnReceiveEvent;16 ActorRuntimeLogTextFormatter.OnSendEvent += OnSendEvent;17 ActorRuntimeLogTextFormatter.OnMonitorEvent += OnMonitorEvent;18 ActorRuntimeLogTextFormatter.OnWaitEvent += OnWaitEvent;19 ActorRuntimeLogTextFormatter.OnCreateActor += OnCreateActor;20 ActorRuntimeLogTextFormatter.OnHaltActor += OnHaltActor;21 ActorRuntimeLogTextFormatter.OnRandom += OnRandom;22 ActorRuntimeLogTextFormatter.OnWaitTimer += OnWaitTimer;23 ActorRuntimeLogTextFormatter.OnCreateMachine += OnCreateMachine;24 ActorRuntimeLogTextFormatter.OnHaltMachine += OnHaltMachine;25 ActorRuntimeLogTextFormatter.OnWaitMachine += OnWaitMachine;26 ActorRuntimeLogTextFormatter.OnWaitNext += OnWaitNext;27 ActorRuntimeLogTextFormatter.OnWaitDelay += OnWaitDelay;28 ActorRuntimeLogTextFormatter.OnWaitEventGroup += OnWaitEventGroup;29 ActorRuntimeLogTextFormatter.OnPop += OnPop;30 ActorRuntimeLogTextFormatter.OnPush += OnPush;31 ActorRuntimeLogTextFormatter.OnEnqueue += OnEnqueue;32 ActorRuntimeLogTextFormatter.OnDequeue += OnDequeue;33 ActorRuntimeLogTextFormatter.OnWaitTask += OnWaitTask;34 ActorRuntimeLogTextFormatter.OnWaitTaskWithResult += OnWaitTaskWithResult;35 ActorRuntimeLogTextFormatter.OnCreateTask += OnCreateTask;36 ActorRuntimeLogTextFormatter.OnSetResult += OnSetResult;37 ActorRuntimeLogTextFormatter.OnSetException += OnSetException;38 ActorRuntimeLogTextFormatter.OnCreateMonitor += OnCreateMonitor;39 ActorRuntimeLogTextFormatter.OnRaiseMonitorEvent += OnRaiseMonitorEvent;40 ActorRuntimeLogTextFormatter.OnWaitMonitorEvent += OnWaitMonitorEvent;41 ActorRuntimeLogTextFormatter.OnWaitState += OnWaitState;

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OnReceiveEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 runtime.CreateActor(typeof(A));11 Console.ReadLine();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 var timer = new TimerInfo(new E(), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));18 this.StartTimer(timer);19 return Task.CompletedTask;20 }21 {22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Timers;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var runtime = new ActorRuntime();34 runtime.CreateActor(typeof(A));35 Console.ReadLine();36 }37 }38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 var timer = new TimerInfo(new E(), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));42 this.StartTimer(timer);43 return Task.CompletedTask;44 }45 {46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Timers;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = new ActorRuntime();58 runtime.CreateActor(typeof(A));59 Console.ReadLine();60 }61 }62 {63 protected override Task OnInitializeAsync(Event initialEvent)64 {65 var timer = new TimerInfo(new E(), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));66 this.StartTimer(timer);67 return Task.CompletedTask;68 }

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OnReceiveEvent

Using AI Code Generation

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1{2 protected override async Task OnInitializeAsync(Event initialEvent)3 {4 ActorRuntimeLogTextFormatter.OnReceiveEvent += (sender, e) =>5 {6 Console.WriteLine($"Actor {this.Id} received event {e.Event}.");7 };8 }9}10public static void Main(string[] args)11{12 ActorRuntimeLogTextFormatter.OnSendEvent += (sender, e) =>13 {14 Console.WriteLine($"Actor {e.SenderId} sent event {e.Event}.");15 };16}17{18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 ActorRuntimeLogTextFormatter.OnSendEvent += (sender, e) =>21 {22 Console.WriteLine($"Actor {e.SenderId} sent event {e.Event}.");23 };24 }25}26public static void Main(string[] args)27{28 ActorRuntimeLogTextFormatter.OnReceiveEvent += (sender, e) =>29 {30 Console.WriteLine($"Actor {this.Id} received event {e.Event}.");31 };32}33{34 protected override async Task OnInitializeAsync(Event initial

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OnReceiveEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.SetLogger(new ActorRuntimeLogTextFormatter(OnReceiveEvent));11 runtime.CreateActor(typeof(MyActor));12 runtime.Wait();13 }14 private static void OnReceiveEvent(ActorRuntimeLogTextFormatter.EventInfo info)15 {16 Console.WriteLine(info);17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new MyEvent());23 return Task.CompletedTask;24 }25 }26 {27 }28}

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